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#Halo

4/17/2007 2:10:05 PM
111

Nice Try Certain Affinity, but..

..the maps are no good. [b]*EDIT*[/b] Tombstone is fine, sort of, but Halo 2 broke it. [b]*EDIT*[/b] I was so excited to finally play Hang 'Em High for Halo 2 because of course everyone loved it so much in Halo 1, but I forgot what made Hang 'em High fun; the pistol. No, this isn't a 'OMG h1>h2' thread or anything like that, I'm just saying that for some reason when Bungie made Halo 2, they decided it was ok to not be able to shoot more than 100 feet. Bullets somehow [i]dissapear[/i] if they're too far away, and do no damage what so ever. Oh wait, not if your host! This is what ruined Tombstone for me. I played a game on it up to 50 kills, and at the end, the host has 28 kills on our team. No more camoflauge? Thanks guys. It's pretty hard to make it across this map without dieing, which was the whole point of Active Camo. The map is pretty open in the middle and by tombstones and with active camo, it actually let you get across the map un-noticed. Not saying you can't now, it's just a lot, lot, harder. [sarcasm]Oh yeah, and the weapon placing of the sword and sniper? Good job certain affinity.[/sarcasm] Oh and C.A., nice try on trying to make it feel Halo 1-ish with the default BR start and default SMG secondary though. I'm surpised Bungie let that fly. Overall, Tombstone just doesn't work for anything other than some random fun gametypes like snipers, etc. You guys also managed to break Desolation by only allowing a person to get on top from only 4 PLACES. (TWO of which are lifts, which make it more obvious than EVER that your there). Once a team sets up the right way, theres no way they could stand a chance without acsess to any overshields or sword or anything. Those little hallways by lifts would be very easy to watch, and then well, if anyone ever goes up a lift, your gonna know. Overall, I'm disapointed in the maps. I played plenty gametypes on both of them and just don't feel like I should of spent any money at all on them. I regret the 4 dollars I just spent. Discuss your feelings in this thread, and lets try not to make 50 "I Dont like the maps" threads. [Edited on 04.17.2007 7:11 AM PDT]
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#Halo #Halo2

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  • I heavily agree with cheechwawa. I have tweaked around with the starting weapon sets and certain game modes for these maps and I have found a more than enjoyable use for them. True they can never be like the originals because halo 2 is not like the original. If anyone was hoping for an experience exactly matching anything from halo 1 experience with the originals then they were mistaken in holding such hopes (unless they were new to halo 2 in which case they had not yet learned the changes that had taken place between games etc). As for fixing those no-shoot zones on tombstone well that dude is right. There is no way to correct it. though they could re-release the map with those slight changes made to it. Perhaps by matching your purchase record from xbox live they can issue waivers for those people who already purchased the faulty maps. Then either release an update which destroys or disallows the use of the original tombstone map with those flaws thus allowing only the neo-tombstone to be used. Or merely allow both neo-tombstone, and the glitchy tombstone to be used by the xbox but for all matchmade uses only the newer of the two is used. That is only if these glitches do turn out to be so game ruining and severe as to warrant any action at all. As of now you really have to try to get any use of those glitches and most people know about them already and many more will know enough to avoid those two trouble spots. Though I would like to congratulate CA on an outstanding visual job on both maps and so long as I can play both my own custom touches or at the very least a BR spawn in most matchmade games they should work great. *As of right now desolation is in dire need of a BR or Carbine spawn.*

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