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#Halo

7/26/2012 4:40:00 AM
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CE vs Reach Comparisons

Figured I may as well follow through. This list will continually grow and change. Sliding Ghost and nesteggfailure are free to add as they will and I'll add them to the OP. [quote]Characters[/quote] [b]Elites[/b] CE: -consistently competent enemies -clear roles & colour progression for each rank -each rank had predictable behaviours and fighting styles -competence and abilities increased with rank -increased difficulty results in increased aggression and numbers; slightly increased ROF, damage, and punishment capacity -melees avoidable and damage/speed progressed with rank -only Spec Ops Elites threw grenades -Active Camoflouge Elites had no shields as compensation for stealth Reach: -Competence highly variable -ranks difficult to discern from one another -simplicity of colour progression replaces with random colour scheme -no clear indicator or role between several ranks (General v Zealot v Bob) -increased difficulty results in damage sponge and massive ROF/damage increase in addition to -movement unpredictable at all times, no pattern to movement -melees unavoidable, always massive damage (one-hit kill with difficulty) -all Elites throw instant grenades -all Elites have shields more later
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#Halo #HaloCE

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  • [quote][b]Posted by:[/b] path1k [quote][b]Posted by:[/b] Sliding Ghost [quote][b]Posted by:[/b] path1k how do you get it past the barrier? i'm assuming grenades have something to do with it[/quote]Several ways to do it. Squeeze it through[/quote]Sliding Ghost could you make a quick video for me sometime showing how to squeeze it through? i've tried doing it many times but failed[/quote][url=http://www.youtube.com/watch?v=hUY-BEMoVb4]Here[/url]. Basically, go back against a rock (seen at [url=http://www.youtube.com/watch?v=hUY-BEMoVb4#t=45s]0:45[/url] and [url=http://www.youtube.com/watch?v=hUY-BEMoVb4#t=1m04s]1:04[/url]) then drive into the gap. If the hog starts to tip to one side (as seen at [url=http://www.youtube.com/watch?v=hUY-BEMoVb4#t=1m8s]1:08[/url]), don't hold forward. [quote][b]Posted by:[/b] Jose291 True, from Halo 1 to Halo 3, I take cared of my marines, kept them alive if I could. But in Reach they don't do anything, they are slow, silly and not worthy to be cared off.[/quote]Even in speedrunning, CE marines could be useful. But in Reach, friendly AI are a waste of memory. TotS's second aa gun area even lags if you leave some enemies alive when the Pelican arrives. Not to mention how many troopers were territorial, stuck in one spot unwilling or unable to go anywhere except in a vehicle (of course, they run right back unless you somehow manage to trap them).

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