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#Septagon

8/18/2004 9:59:54 AM
5

Rocket Launcher Tracking

When I remember the rocket launcher, I remember very memorable instances of precision, calculating where the enemy will be in a few seconds, even sometimes more than 5 seconds of travel distance, resulting in near orgasmic moments of gaming glory at its best. This feeling will be destroyed when every Joe Schmo can follow a vehicle, with auto-aim might I add, pull the trigger and place a direct hit, essentially ruining any kind of skill involved in blasting the hell out of an enemy. This will replace the feeling of happiness with the utter annoyance of watching noobs run rampant in any level where a rocket launcher is located, watching as their completely unskilled shot is automatically guided into the target they managed to follow for a few seconds. "WOW! Look at the explosions!" they will scream as I puke all over myself over the sight of my own smouldering corpse on the ground. Not only does this turn the rocket launcher into the ultimate noob stick, but it ruins the ability to travel in a vehicle. I understand that vehicles seemed to be overpowered in Halo: CE, but that just wasn't the case in my eyes. Like I mentioned earlier, a person with skill, and not even just skill with the rocket launcher, could take out a vehicle. But now anyone can take out a vehicle, making it almost useless to even hop into one. The powerful yet surmountable vehicles I remember in Halo: CE will be utterly useless for anything other than a fireworks show for senseless players that will no doubt be present in any game with a rocket launcher. I do not ask that Bungie completely take out the tracking system, but that it make it an option for the host to include it or not. This will easily satisfy both spectrum of players. Thanks for your comments.

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