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#Halo

11/9/2012 12:22:06 PM
19

Halo 4 went way off topic

Yeah this probably isn't the best place to talk about halo 4 since its no longer from bungie but since they started it i feel its appropriate. Elites joined back with covenant and no more brutes i can live with. But now there are promethains and a promethain leader that has been locked up and that the mastercheif is the "chosen one" and gets special powers because he is the only one that can defeat him. Cortana has gone crazy and is basically dead, not to mention there wasnt even a single trace of good old flood at any point ( which i feel really makes halo good). And there is only one time they really bring up a halo ring even with the whole game being focused on the forerunners, I just think 343 went a little to far off of the original topic and added a ton of emotion to the game. Good game, bad story.

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  • [quote][b]Posted by:[/b] switch 104 sv [quote][b]Posted by:[/b] the real Janaka The game is filler, so that they can have three games.[quote][b]Posted by:[/b] switch 104 sv 343i are expanding the alot Universe, developing characters and generally making things more interesting. There is alot more to the Halo story than s the games and [u]Halo 4 is closely connected to both the Forerunner book series and the Kilo Five trilogy.[/u][/quote]What exactly happened in Halo 4 that was intricately interwoven with the books? Which of the age-old mysteries that we didn't already know about, did it reveal to us, other than the few questions it itself added?[/quote] [u]I said "closely connected". You said "intricately interwoven". There is a difference.[/b] Halo 4's plot is connected to the books in the sense that the books introduce most of the new elements that appear in Halo 4, Infinity, Spartan IVs, Storm Covenant, Didact and Librarian, Prometheans etc. The game is not filler. It is act 1, the exposition, of the story arc.[/quote][i]Filler[/i] is when one adds a new arc, only to have it [i]solved[/i] in the same [title], even though there are unresolved arcs. Halo 4 was about two things. One that inevitably would continue, and one that was completely new, I'd even say arguably unwarranted, since nothing foreshadowed it. The Cortana arc--which was the main focus of the game--was both resolved and arguably continued; depending on if she [i]died[/i] or not. It's a [i]have the cake and eat it[/i] scenario. The Didact arc was introduced in order to have an antagonist that could be defeated without the story being completely [i]resolved[/i], and he too--arguably--did not die. Cake? None of the major untied theads were were involved in the game. All it did was add an area and a villain. Requiem did not take the opportunity to become a part of the trilogy, it served no purpose other than to contain a villain that was introduced for this game. The composer wasn't even there. If Requiem fills any other purposes, it is not revealed. Halo 4 was no more than intrigue, it only involved [i]secondary[/i] plot beats, and some exposition on what happened in the Forerunner trilogy for those who only play the games. Even the details defining the Storm were left out from the main narative; the actual game, they were confined to the Terminals (didn't like it in 3 either, but at least it made sense there, seeing as Chief read actual Forerunner archives, opposed to random cinematics). Halo 4 utilized Halo 3's ending to open up a pretty much contained story arc. When it ended we're back in a situation that can go anywhere. The only difference now is that Chief has less [i]luggage[/i]. All the main threads are still untied. [b]Cortanas rampancy should have been left as an intrigue, not a reason to make an entire game[/b]. [b]Underlined:[/b]My bad. I assumed that the reason you brought it up was to make a point about how much more the they were connected to the game, than the previous books.. Which wouldn't be true since they don't do any [i]more[/i] than the old, so I reacted. [Edited on 11.09.2012 5:29 PM PST]

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