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#Halo

4/15/2004 12:48:27 AM
13

Halo 2 Multiplayer

Since I know eventually Frankie or Sketch will read this, hopefully, I'll just get to the point. Depending on whether or not Bungie succeeds at having 64 (Mr L337's review) or 32 players from what I've actually heard, the multiplayer maps may or not be resized (Larger, etc.) My post mostly applies if this occurs. I would suggest creating a class based system for Multiplayer, for such modes as Team Deathmatch and possibly whatever new ones might be created. Such classes as Assualt (Infantry, Sniper, etc.) Vehicle Support (Ground, Air) and possibly others. I'm not expecting much from this thread, I'm expecting to be flamed by most users because of my stupid idea and possibly being blamed for spamming and having the thread locked. But I'll let it go either way, it's better that I at least try to get these ideas out there, even if Frankie and Sketch reply or not, which I'm not expecting. Well that's all pretty much, if the idea was ever to be made I'd leave it to the best, Bungie, to twist it to their needs.

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  • I doubt that even if they had 32, that even if someone made a game with that many max, that there still wouldn't be that many people playing there (system link) or that many people join (XBL).

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