What is the best way the solve the spawn killing 'problem' in multiplayer? I saw one comment by EazyB that said "They need to do something to prevent spawn campers. Like given to person who spawned a second or two where they are invincable and can't shoot so they could find cover. Just a thought."
And that's a good idea, but is two seconds enough? What about on Blood Gulch, it usually takes more than two seconds to get in/on the base. Something cool would be if you could spawn automatically behind campers who have barely moved a certain distance in a certain amount of time.
Regardless of my thoughts, Bungie is going to have to think of something, so what do you propose to them?
-
They could make it kind of like basketball. In basketball if you stand, or rather camp, in the area under the goal for more than a certain amount of time, you get a penalty. So, if somebody in HALO stands still in some place other than where he spawned for more than like 20 seconds or something, then he should be warped back to a random spawnpoint. That would not only end his camping, but make him vulnerable in the same way. Also, it would be a nice surprise for the camper.