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4/13/2004 7:03:13 AM
32

Halo 2 multiplayer spawning solutions

What is the best way the solve the spawn killing 'problem' in multiplayer? I saw one comment by EazyB that said "They need to do something to prevent spawn campers. Like given to person who spawned a second or two where they are invincable and can't shoot so they could find cover. Just a thought." And that's a good idea, but is two seconds enough? What about on Blood Gulch, it usually takes more than two seconds to get in/on the base. Something cool would be if you could spawn automatically behind campers who have barely moved a certain distance in a certain amount of time. Regardless of my thoughts, Bungie is going to have to think of something, so what do you propose to them?

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  • Spawnkilling is cheap, but when there's online stats to consider, spawnkilling could be an option for racking up some serious kills. On hang em high our clan spawnkilled for about a year on xbconnect, we got 280 kills every game each, they other team had about 25. I agree something needs to be done about spawnkillers. BUNGIE ITS YOUR TIME TO ANSWER? [Edited on 4/15/2004 8:36:09 AM]

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