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#Halo

11/5/2012 8:37:58 AM
34

Halo 2 using Halo: Combat Evolved's engine?

[b]EDIT: a few users such as joe campbell and banj0 didn't know why i suggested this idea: i though after the criticism Halo 2 received for it's weapon sandbox, pistol, aim assist and glitches players (especially those attached to Halo: Combat Evolved) would satisfied be exploring the world of Halo 2 using it's younger brothers engine no this isn't a remake it's a demake so don't bother pointing out dual wielding, vehicle jacking or any other obvious feature from Halo 2 because they won't return ofcourse some changes would have to be made for the new enemies and vehicles[/b] would you like a demake of Halo 2 using Halo: Combat Evolved's engine + being able to cycle between Halo: Combat Evolved and Halo 2 graphics? [Edited on 11.18.2012 3:10 AM PST]
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#Halo #Halo2

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  • [quote][b]Posted by:[/b] path1k [quote][b]Posted by:[/b] Sliding Ghost -a versatile Needler (the H2 version was artificially versatile due to dual wielding but without it, it was a joke)[/quote]IIRC even when dual wielded it still didn't make up for it's inferior performance compared to Halo: Combat Evolved's needler: if the target is within madeium range and moving diagonally towards you there's no hope - unless (just thought about this now) you mark were he's going to be and fire it there? ^ if that made any sense at all[/quote]Yep you had to be holding down the trigger most of the time. This was also the case with CE's Needler but due to the slower detonation time of individual needles, it wasn't too bad. Yep not to mention the hitboxes for the needles are pretty damn big.

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