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#Halo

11/5/2012 8:37:58 AM
34

Halo 2 using Halo: Combat Evolved's engine?

[b]EDIT: a few users such as joe campbell and banj0 didn't know why i suggested this idea: i though after the criticism Halo 2 received for it's weapon sandbox, pistol, aim assist and glitches players (especially those attached to Halo: Combat Evolved) would satisfied be exploring the world of Halo 2 using it's younger brothers engine no this isn't a remake it's a demake so don't bother pointing out dual wielding, vehicle jacking or any other obvious feature from Halo 2 because they won't return ofcourse some changes would have to be made for the new enemies and vehicles[/b] would you like a demake of Halo 2 using Halo: Combat Evolved's engine + being able to cycle between Halo: Combat Evolved and Halo 2 graphics? [Edited on 11.18.2012 3:10 AM PST]
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  • [quote][b]Posted by:[/b] path1k [quote][b]Posted by:[/b] Dark Hunter 2100 [quote][b]Posted by:[/b] path1k [quote][b]Posted by:[/b] joe campbell Halo: Combat Evolved IMO has the best engine in the series so far[/quote] -Instant splatter vehicles -Flying weapons. -Everything is downgraded.[/quote]you're thinking like Separatist Unggoy: only taking in the negative * you still move forward until your feet touch the ground when you exit a hog or ghost * the warthog still gains a few meters when you exit it while in motion * ghost continues to move until the rear makes contact with the ground when you exit it while in motion * as SG mentioned needler isn't useless/overpowered * only game in the series with a good AR[/quote] Assuming their would be a remake, the time and development it would take to convert H2's campaign into another engine.(H2's engine was already a technical upgrade of CE's, correct?) Unfortunately, a good AR wouldn't matter since it wouldn't be in the game anyway. Stretching away from reality, lets say it was done in the sandbox you are imagining, since their would be conflicting campaign weapon decisions, if you want that AR (BR?). What about Master Chief's death animation? I can't be the only one that HATES that little roll he does :] . Ghost, I meant more on the physics side. In CE no weapon is absolutely useless (compared to H3...). Sure the vehicles handled nicely, but CE physics makes boarding next to impossible. As for the Team Fortress 2 thing, to sum it up, TF2 XBOX is limited because it has no extra memory. PC TF2 has next to unlimited memory for new shiny things. Valve (maker of TF2) and Microsoft stalemated over DLC. Modder show up on the scene, using their usual craftiness to make shiny things that take literally kilobytes of memory. Microsoft says "nope" and banhammers. Valve creates the final patch for TF2 XBOX, which includes anti-modification scripts, and modding dies. Though most modding on TF2 xbox was indeed for selfish intent, some had the power to revive interest in it. [Edited on 11.06.2012 7:10 PM PST]

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