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#Story

11/1/2012 6:33:03 PM
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What cutscene do you want to see in halo ?

I want to see a cutscene, where chief fight three high ranking elites... he has another spartan two with him, the day is cloudy and they are in a forest, the trees are about 1 meter away from each other. So this partner dies and chief rages...music will start playing (like 3 days grace "animal i have began") chief takes his partner into cover and sees him die... He rages and disapears (hides from elites) the elites get seperated, and then suddenly, in slow motion we see chief comming from behind a tree and hitting the first elite so strong that he instantly breakes his shield and gets a hold of the elites backbone and tears it apart(all while the others elites try to orientate on where their partner is), chief disapears again and suddenly he apears near another elite, he hits him with his knife tearing the elites neck apart, the other elite starts shooting at chief and chief dodges the plasma and hits the plasma rifle breaking it, now begins a battle which shows how unhumanly fast, strong the spartans are, he not only fights with incredible speed and power but also with such tricks that you could easly say that he is the best in hand to hand. Sorry for my grammar, its bad because im writing from my iphone. What cutscene do you want to see in halo ?

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  • [quote][b]Posted by:[/b] Quantam [quote][b]Posted by:[/b] Sliding Ghost Chief in a gun fight with a Zealot which transitions into a lengthy chase scene (edit: on foot) culminating with an epic sword fight. The Elite would have overshields, dual wield swords, use conventional weapons (storm rifle, needler, and carbine), use camo, and have a bunch of Elite minor bodyguards. Halo 2 watered down Zealots. Halo 3 sidelined Zealots. Reach retconned Zealots (but made them enemies to be feared again, I applaud Reach). When will Zealots be restored to their former glory?[/quote] Zealots were still the best in Reach, I agree with your post but CE Zealots were stupid and easy to kill. [/quote]They didn't instantly catch up to you; they gave you a running start. I thought they were much more preferable as a result. Their sword swings were very graceful compared to the lack of zealous swinging seen in Reach. And if they're stupid, then why can they jump at me while Reach Zealots spend their time running in place? I admit, the excess berserking was unneeded (ruins Zealot vs. Flood fights), but even Reach Zealots do that. Try doing a bridge beatdown on AotCR, Legendary difficulty; at the bridge where Goldie spawns, go down to the lower level and beat him down, dodging all of his attacks. It's not as easy as it sounds. Or try bringing him to the end of Two Betrayals while dealing with the Flood at the same time. And have you considered limiting yourself (i.e. no noob combo, no plasma grenades)? Reach won't let you do that (99% chance you'll die) but CE will. Finally, have you forgotten about the plasma rifle wielding Zealots? Also, the T&R boarding battle where you can encounter up to 10 Zealots at a time? Those Zealots at the end of Winter Contingency and Pillar of Autumn and the one on TotS are laughably easy if you have Hologram, needle rifle, plasma pistol, take advantage of invincible allies, use scenery objects (either to block their firing or to get them to waste a melee allowing you to go around him), etc. [Edited on 11.02.2012 1:43 AM PDT]

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