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10/15/2012 9:07:22 AM
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Bungie Bitter?

As the countdown reaches the final weeks before launch of 343 Studio's new Halo, I can't help but turn my thoughts back to the developer who created this whole franchise. And as I see that Bungie has for the greater part become very quiet as of late (not unlike a parent whose only child has grown and left home), I wonder what the feeling is here about this game and the job 343 is doing. I understand that the squabbles with the publisher may have entailed a gag order of some sort on any commentary from Bungie, as such could no doubt undermine the success of the new Halo. Indeed, it would have very much the same effect as Cervantes' withering rebuttal of the many authors who attempted to continue his Don Quixote while he was still in the process of finishing the work himself. But the more I look at this game, Halo 4 seems to me to be very much a work appropriate to the 'Covenant' school of thought, which is to say, more an effort of imitation than innovation. The manifold pressures on 343 have to be great, about that there can be no doubt. They are under extreme duress to deliver a title that will not only match the success of its predecessor, but also effectively compete in a marketplace that is dominated by essentially similar FTS games. Their solution, from what I can gather watching videos such as this: http://www.youtube.com/watch?v=zmOoGucyMNg&feature=g-u-u is apparently to adopt the style of another hugely popular franchise, which for the sake of dignity will not be named here, and blend it with the basic formula of classic Halo. Now this foundation has always revolved around several key components: one will recall the formula of Weapon+Grenade+Melee as the cornerstone of this foundation. The arena style gameplay, which drops players in at equal strength and leaves them to compete for better weapons on the map, is also paramount. This is now being changed, more to match the style of the other franchise which we declined to name. What concerns me is that, on the one hand, I do not believe a true 'Halo' multiplayer experience can be carried off with this hybrid formula; and on the other, 343 is seemingly adamant about having 'brought something new and fresh' to the experience, when in fact they have done nothing more than taken two solid franchises and made from them a very strange centaur. This creature, it may be said, has too many limbs, and it remains to be seen whether it will not move clumsily and haphazardly, even laying balancing issues aside. As someone who is a writer of stories and philosophy, I cannot imagine the importunity of another person or party taking over control of a 'work' which I have been meticulously crafting for nearly a decade, and moreover mishandling it, or what is worse, borrowing only the title and prestige which is rightly mine and applying it to the fruit of their tyronism. And when the chief concern seems not to have been contributing a quality product, but rather the beginning of a new chapter in a series which, like Cervantes, I had firmly set in the ground as finished, and that this is furthermore being done to serve crude material ends---I say, this is a worthy outrage. There is so much cause for annoyance and exasperation at the incredulity of this new developer. They have demonstrated that they are competent for menial tasks, such as remastering a finished game to current generation standards (and this is indeed a fine project for a burgeoning studio); but the distance that exists between creating a work and merely amending a work is truly vast, and really of two different species altogether. When I then hear that they already have pretension to announce a trilogy before the leading title has even been completed, I cannot repress indignation at the arrogance and upstart flamboyancy of this studio. Here they are planning to develop three games across a lustrum or thereabouts, and yet they cannot set aside adequate time and resources to bring out a Beta version for the inaugural title. It is not so much that the game is being mishandled, but that it is being taken so far out of the spirit of the originals which concerns me. Whatever they have carried over from earlier games is not their property: they 'inherited' it from Bungie, and whatever superficial embellishments they may make here and there does not change that fact. The supposed 'new' content is, in the face and in the heart, borrowed or adapted from other franchises, the convenience of this being that Halo has steadfastly avoided these conventions and kept to their own formula. Nor is this all. The importance of this formula cannot be underrated; in attempting to capture a 'new audience' (which is only to say, the audience held by other franchises) they will necessarily have to dilute the idiosyncratic features and create a product that has mass appeal among the foremost of its virtues. Again the dedicated player will find himself more and more in the minority. For all its accessibility and wild variation, order has always been at the core of Halo, down to the respawn timers of weapons and vehicles and the equal strength of all players. The goal of this, I believe, is to force gameplay to revolve around real talent acquired through careful practice and learning, rather than simply awarding those players who spend the most time idling away at an achievement bar. This idea of rewarding players who do nothing in the game is entirely misguided: it makes the inept lazy and the skilled apathetic. In Halo Reach I noticed and continue to observe a real disinterest in winning, in contributing to the team effort, in favor of excelling individually and earning as many credits as possible for oneself. This behavior is reinforced by the fact that winning confers only a miniscule addition to the final tally of credits, and losing only a small deduction. With unlockable features which actually give a benefit to gameplay (whereas, hitherto, all 'unlockables' have been strictly decorative), this 'me first' behavior can only get worse. Already in Halo Reach things are bad: everyone confines himself to a party of a few players, rather than interfacing with the team as a whole; in every game there is fighting and fratricide for the best weapons; teams do not choose to keep together even after winning, and so on. Again, this selfish style of play can only preponderate with the new inclusion of rewards which cater to playing for oneself first and the team last. --Is Bungie bitter? It certainly has every reason to be: I have touched on several multiplayer issues, but the alterations to the narrative in the campaign must be intolerable. I do not understand why 343 thought it wise to bring in a second race of 'forerunners' for the sake of combat alone, and why every contrivance is being made to keep the Covenant in the game, when there is no good reason for the war to still be on. Here again we are perhaps seeing the limits to the creativity of a new developer who is struggling to strike a balance between what is known to work and what ought to work in theory. I thought Ensemble handled the Halo RTS very well; yet I am sure that, at the time, Bungie was quite displeased to have another studio take over production of a marquee title. So what, in a word, is the general feeling? I understand if courtesy and ligation do not allow Bungie to speak freely on the issue of their franchise being handled or mishandled;--they have certainly kept quiet the indignation at having their property confiscated by the very publisher whose foray into the domain of console gaming they carried single-handedly. Will Bungie ever pass judgment on the new Halo? And is there any favorable opinion about all this questionable change? I am not one to speak from ignorance: I will be playing Halo 4 myself before I deliver my verdict. But there can be no doubt, with things being as they are, that Bungie has cause to be bitter and more than bitter. As hopeful as I am that this new game will be worthy of its predecessors, the nearer we draw to release, the less promising it seems. --Quixote [Edited on 10.15.2012 1:11 AM PDT]

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  • [quote][b]Posted by:[/b] ajw34307 I honestly don't think it matters. At all. What is done is done, the top dogs at Bungie signed off this series to Microsoft with their contract over a decade ago and it was obvious they were: A) Going to stop making Halo at some point. B) Going to leave it open to be picked up on, due to the fact that their writers [seemingly on purpose] resolved absolutely nothing in Halo 3 and considered making Halo 4 before deciding that they didn't want to start a story they couldn't finish. You lot seem to be treating Bungie as a singular mindset of people who all share the same thoughts, ideals and emotions regarding them moving on from Halo. At what point did anyone here ever have the insight into the supposed 'collective' mindset that they know how they're feeling? People need to stop treating Bungie like they're the incarnation of Christ. They're a studio comprised of passionate and talented people, they are not the [i]only[/i] studio of passionate and talented people. There were times where the writers treated Halo as a complete joke. Certain characters and stories were not given the quality treatment they should have had and the dichotomy established between various forms of canonical material just paved the way for lazy writing. Now many people may disagree with 343i's direction on some things in this series (particularly the Kilo-5 Trilogy), but the very [i]least[/i] you can say for them is that their writers have absolutely and completely given the canon their full attention and made it a primary priority for the extra canonical material to be interweaved with the games. Not only that, but characters Bungie's writers previously treated like a joke became fully realised as much deeper entities - I speak mainly of course about 343 Guilty Spark. They have treated this part of the Halo franchise at least with more integrity and consistency than their predecessors ever did. Whether they're is bitter or not is irrelevant. They are where they are - out in the wilderness of today's [terrible] gaming community and will keep pushing to make games they want to play for others to enjoy. Doesn't matter if they're not as successful as Halo in the long run, its not about them expecting to come out as top dog when they've jumped into something totally new, that expectation is devoid of logic. They're obviously going to make the most of the situation they're in and utilise the talented people they have to make a new game the best it can be. [quote]They watch as another studio creates ViDoc's to showcase it's story and work.[/quote] You do realise that in the vast majority of instances they have credited Bungie for establishing this franchise, right? They are not obligated to bring this up EVERY time they make a video about Halo. [quote]I've been reading some comments about people who played the game at New York Comic-Con, none of them infuriate me more than when they write that Bungie could never have achieved this graphically a good looking game, or that the multiplayer is so much fun etc. 343 Industries had a ridiculously large budget for the game, not to mention they got a timeframe rarely given to developers. They've been working on the game for over 3-4 years. They didn't have to build the assets from scratch.[/quote] The only time Bungie built the assets from scratch is when they first created Halo's engine... From Halo 2 onwards, it was the same engine used but retooled and edited. This is exactly the same thing 343i has done, and it [i]is[/i] clear that they've pulled it off better than Bungie ever did which you can see just by looking at a video showcasing the visual and artistic design of the game. You do know that Bungie got 3 year development cycles for their main Halo games, right? People like you need to stop treating 343i like they're the very incarnation of Lucifer just because they're continuing Bungie's work and have changed things around. If the future Halos were developed with that mindset then the series would be driven into the ground because it would remain the same static and sterile experience over and over.[/quote] 343i recently told the community to stop favoring their graphics over Bungie's, citing that Halo 4 is a 2012 game, naturally more advanced than Bungie's last attempt two years ago. But OP, if it means anything, Bungie has expressed only excitement towards 343i and Halo 4, with Marty personally supporting Davidge's music and style. You can think that Bungie is bitter, but it is based on no facts, only some nostalgic reverence for Bungie that makes you want to think they're bitter. I'm sure some of them feel sad to see Halo out of their hands, but a mature company will learn to move on and accept the newness to come.

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