Was arguing with a guy at work about how great Halo was, and realized something. If there was one singular thing that separated C.E. from its contemporaries (and a lot of games since), it was enemy psychology. No other game did so much to make you believe the enemies were real. Varying states of alarm/quiet...many games still don't seem to have that. Or even non-combat animations half the time.
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Glad to hear you're feeling right, as my favorite L4D2 character would say. Well, as much as I hate to be a whiny blam, I've got more issues with H-4 than National Geographic at this point. That's always a satisfying area, if not exactly fun. I think we wanted too much for 4. (As always) CE was truly so far ahead of its time...even with the benefit of its example...games that followed just...couldn't emulate it...