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#Halo

10/11/2012 2:51:44 AM
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C.E. -The Trump Card

Was arguing with a guy at work about how great Halo was, and realized something. If there was one singular thing that separated C.E. from its contemporaries (and a lot of games since), it was enemy psychology. No other game did so much to make you believe the enemies were real. Varying states of alarm/quiet...many games still don't seem to have that. Or even non-combat animations half the time.
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#Halo #HaloCE

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  • [quote][b]Posted by:[/b] Sliding Ghost [quote][b]Posted by:[/b] Dark Hunter 2100 [quote][b]Posted by:[/b] Sliding Ghost I must know what other games have it!! Do tell us Invasion, of the games that are from 2003 and up. I still have enough Microsoft points to buy a game...[/quote] Republic Commando's AI was superb. In many situations, if you and your squad didn't push the enemy, they would start pushing you. The AI never "idled" like in CE, but the AI made combat fluid. But if you play RC, you play it for the squad gameplay, though its multiplayer was also really good.[/quote]But I like it when they idle. :( Is this available on the Xbox Live marketplace?[/quote] It might be, but its a classic Xbox game from 05. Again, idling is replaced with smart "hunting" AI. Republic Commando is pretty fast-paced to begin with, you wouldn't even notice whether or not they like to idle because you too busy finding ammo for you weapons and re-positing and giving roles to your squad member for your next engagement. I will admit the maps are...somewhat linear, but that's not out of laziness; its so squad combat is fully optimized.

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