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#Septagon

9/21/2012 9:19:12 PM
92

Reverse Mail Sack 2.0

Walk through the door backwards and enjoy the turnabout. The [url=http://www.bungie.net/News/Blog.aspx?mode=news#cid32199]Reverse Mail Sack[/url] is live. Drinking from the fire hose was its own challenge this week, so I am giving you an art puzzle to solve. It's time for all of you to emulate game designers. One of the questions you answered related to great movies that would make great games. Show me. Choose one of the selections that made the cut in the article. Produce a screen shot from your game. Link the image here. Do not use the image provided in the Sack. Make creative decisions about the format of your game (i.e. FPS, MMO, RPG, side-scroller, et al) and imagine a graphical user interface. What are the objectives? What tools come into play? What's the threat? We'll sort it out and concoct a way to pick a winner on Monday.

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  • My concept is for the video game version of Inception. Inception is a third-person action game with strong cinematic storytelling and visual design. The main pillars of gameplay are story, combat (armed and unarmed), and platforming. Camera angles mimic those of film, and cinematics meld seamlessly with gameplay. Because of this, graphical user interface is minimized. The only UI that appears is a weapon display when a weapon is equipped. Health is regenerating, so as the player takes damage, the screen will darken and the player will be required to stop receiving damage in order to regain health. There are three distinct parts to the game: [quote]Story[/quote] This is the main single-player mode of Inception. The player will play through the story of Inception through multiple chapters, switching characters as necessary between Cobb, Eames, Ariadne, Saito, Arthur, and Yusuf as they attempt Inception on Robert Fischer. The story mode is strongly driven by the narrative and companion NPCs around the player. Dialogue is swapped throughout play between the PC and companion NPCs. Within and between levels are cinematics to further drive the story. Gameplay will include combat, stealth, chase, and vehicle sections. Chapters will move between reality and the different levels of the dream space. This also includes special cut-in scenes when the player will see flashes of the upper dream levels or reality in the current dream state. [url=http://imgur.com/QLzk3]Screenshot: Combat Scenario[/url] [url=http://imgur.com/lHtzY]Screenshot: Chase Sequence[/url] Story mode will introduce players to the functions of different classes that they will find in other game modes, including the Architect, Forger, Chemist, Point Man, Extractor, and Tourist. [quote]Operations[/quote] Operations are regularly released cooperative DLC missions that players can play alone or with friends. These feature different missions of Extraction and Inception. Extraction missions are designed to be short enough to accomplish in one gaming session (less than 30 minutes), while Inception missions are longer and can be stopped and extended across multiple gaming sessions. The story and cinematic design will be just as strong as the Story Mode. Players create their own character whose skills are upgradable. The customization includes modifying an avatar as well as selecting a class. These classes will give the player certain perks and skills during gameplay, unlocking more as they level up. Players do not have to stick with one class per avatar, but can select a different class at the start of each Operation. Experience points and upgrades will be saved to that class so that the next time the player selects that class, the stats and progression will continue from the last time played. These avatars and stats will also carry over into Shared Dream Space Mode. [quote]Shared Dream Space[/quote] Shared Dream Space is the competitive mode of Inception. Players take their avatars into a variety of competitive games. Just as in Operations Mode, player classes will provide different perks and skills. Unlike Operations mode, the player may swap classes at any time during a competitive match, at the beginning of a round or at respawn.

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