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#Halo

12/1/2012 7:35:33 PM
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Reach and Halo 4 Compare/Contrast

[u]Things I preferred on Reach:[/u] Forgeworld Better Gametypes and more customization (unless 343i updates H4 so that I can change infection) The Armor was smooth and not ridiculously ugly. Compare Reach Recon to H4 Recon. Visible Health Firefight [u]Things I preferred on H4:[/u] Better Movement Health Recharge UNSC Weapon Killtimes (EX: AR is 16sk; not underpowered) Forge made easier Spartan Ops [u]Things I don't like in Reach[/u] The Things that H4 fixed. [u]Things I don't like in H4:[/u] Hitmarker A damn medal for every damn thing you do. How the medals are shown in the middle of the screen rather than in the bottom right. (Distracting) Infinity Slayer as the main playlist. Ordnance- Every minute some arse now has a damn power weapon. You can spawn with a pistol with shotgun capabilities. 343i needs to fix CTF and Oddball Gametypes. Gametypes like Flood need more customization. Or at least add the old infection back. Infection Customization> Zombies with flood skin. Should have Spartan Ops AND Firefight. Campaign doesn't have theater mode. Most armor is ugly compared to Reach. [b]If you have anything else you want to add, say it and I'll put my thoughts on it.[/b] [Edited on 12.01.2012 12:06 PM PST]
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#Halo #Reach

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  • [quote][b]Posted by:[/b] meagsIZbeast If you think the customs are worse you haven't played with the options enough.[/quote] Guilty as charged. On customs I'm just taking users like Goat's word for it. I figure he'd know what he was talking about. The only gametype I made was a 1v1 variant of Infinity Slayer for the lulz. I just haven't had any call to really adjust the game settings in customs. The issue with Forge... I'll just repost this from HH: [quote][b]Posted by:[/b] A 3 Legged Goat [quote][b]Posted by:[/b] FyreWulff No precision editing, the objects shift around after saving about as badly as Halo 3, Magnets don't actually make certain objects meld together (there's a gap that you can shoot between/throw grenades through), the Impact space station pieces don't all perfectly match up if you're trying to make a map out of them. [url=http://www.youtube.com/watch?feature=player_embedded&v=Z09aF3PIfV8]The Forerunner lawnmower sound.[/url] The fact that there's hardcoded softkills in the map's playable space at all ( Ravine , Erosion ) or the fact that the building on Impact is not aligned on the grid or at an ortho angle (it's not at 90 or 45 degrees, I think Pete figured out to be something like 38). The map overwrite bug from Reach is still there. Pieces now force your Monitor to look at them from a distance, and you can no longer zoom. Pieces push themselves out of the ground (especially on Ravine) even when set to Phased. The Forge lights aren't included in the lightmaps when generated. Loadout cams are still there but pointless as they coat the entire screen in vaseline when the map starts. The fact that you have to wait about 15-20 seconds for a Forge session to actually end because someone though Forgers cared about the scoreboard at the end. [url=http://www.youtube.com/watch?feature=player_embedded&v=Z09aF3PIfV8]The Forerunner lawnmower sound, again.[/url] Also, pieces before that fit into even WUs (1.0, 2.0, 2.5 and such) are now weird sizes (3.2, 4.3, etc). So we have no precise editing, and the pieces are unevenly sized, so you have a hell of time even fixing all the z-fighting this creates. Also, the same damn rocks from Forge World, including Rock Seastack, the most useless of Rocks. Tempest had the Spire, 3 piece that was MUCH better and more usable, and I don't understand why that piece didn't come back. [/quote][/quote]

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