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11/30/2012 2:44:15 AM
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Competitive Players should design MP

It's just the truth Look at Halo 4 The core is excellent but it is covered with a dog pile of casual -blam!- that just make it bad Big maps Instant Respawn Care Packages DMR breaks almost every BTB map Don't get me wrong Halo 4 is 10000x better than Reach, but yo, this game can be the Greatest of all time if some competitive player like Bravo was to give the settings for default Halo 2 was competitive and had a high population Halo 3 was somewhat competitive and had a high population Halo Reach was a broken game designed for casuals and had an OK Population Halo 4 is a good game covered with casual -blam!- and is declining pretty fast in population Competitive and Balanced Games bring in more people 343, YOU DO NOT UNDERSTAND THIS The reason CoD is always on the top is because it is always the same 343, you are not going to get new players by putting stupid gimmicks in Halo.....
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  • [quote][b]Posted by:[/b] XxMuNcHmOnKeYxX [quote][b]Posted by:[/b] DatDudeBV [quote][b]Posted by:[/b] XxMuNcHmOnKeYxX [quote][b]Posted by:[/b] Just Luck Someone who played high 50s in Halo 3 or played MLG on a regular basis will know 10x more about map layouts and balance than any other person who plays the game. [/quote] They're also likely to be just as, if not more biased towards their preferences just because when people play competitively, they play to win more than anything (not saying they don't all enjoy it). [/quote] Biased towards what? A fair and balanced game where the better player always wins. Shouldnt that always happen?[/quote] Map preferences. I know some casual gamers who are just as good as competitive ones- some competitive gamers prefer smaller maps over bigger ones. Some non-competitive people like big maps.[/quote]The point is that it's much easier to turn a Steak into a Hamburger than it is to turn a Hamburger into a Steak. You build your game with strong and deep core that rewards player investment and skill, and around that strong core, you can begin to smooth things out to make the game more accessible to newer players, but you make it so that the game encourages them to invest themselves more into the game and improve their abillities. Just because a game has a strong competitive core doesn't mean it wouldn't have any big team maps, in fact, there are quite a few competitive players who have spawn camped on enough big team maps to perhaps know a thing or two about spawn placement...

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