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#Halo

7/25/2008 12:30:37 PM
35

A halo custom edition single player

Hello deerest community (roflwaffle), I've been working on a custom single player level for quite a while now, and I decided to post a small youtube video that shows a bit of it's gameplay =) This is still in its early stages, certain things like cliff textures and the way the cliffs look all together are still to be replaced/updated. Feel free to post any suggestions I can do to improve on the part of the level I've shown here! Also, when in youtube, select the 'watch in high quality option', or else it'll be rather blurry. Here's the link: [url]http://nl.youtube.com/watch?v=7hKtNSDyKmY[/url] Enjoy!
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#Halo #HaloPC

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  • [quote][b]Posted by:[/b] KingNic220 speaking of that peli script, wat is that script?[/quote] Well the following script attaches the warthog to the peli, let's the peli do some recorded animations, and then detaches the hog. The pelican = spartan_dropper, the warthog I simply named warthog. [quote](objects_attach spartan_dropper cargo warthog warthog) (recording_play_and_hover spartan_dropper temp_pelican_enter) (sleep (recording_time spartan_dropper )) (sleep 1) (vehicle_hover spartan_dropper false) (recording_play_and_hover spartan_dropper dropit) (sleep (recording_time spartan_dropper )) (sleep 1) (vehicle_hover spartan_dropper false) (recording_play_and_hover spartan_dropper dropit) (sleep (recording_time spartan_dropper )) (sleep 1) (objects_detach spartan_dropper warthog)[/quote] A simple but effective script.

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