After playing Halo-4 for about two weeks now I've noticed a ton of graphical differences between Halo's newest installment and Reach. Halo-4 Has some genuinely impressive environmental lighting; god rays, light reflections, lense flare, etc, but I feel adding those features came with a big trade off. After playing Reach for a bit I noticed the game had vastly better textures, particle effects, dynamic lighting effects from explosions and weapons fire. Overall I think both games are visually impressive, but I kind of wish Halo-4 production team had scaled back some of the new fancy environmental lighting effects in favor of better textures like Reach. What game do you feel had better overall graphics and why; Reach or Halo-4?
[Edited on 11.22.2012 6:45 PM PST]
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You think the textures in Reach were better? WAT I can't think of any way shape or form that Reach or previous installments beat out Halo 4, with the sole exception being the distant backgrounds as paintings as opposed to of real time structures.