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12/29/2012 10:41:36 AM
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Your organized thoughts on Halo 4.

I think I'm I'm the minority here, but I thoroughly enjoyed Halo 4. The campaign was incredible and multiplayer was the second-best of the series after Halo 2. It's far from perfect, though, and I do have several complaints. Pros - Flawless campaign story. Confused? Watch the damn Terminals. - Superb campaign gameplay. - Dazzling graphics and sound design. - Fresh art direction. - Great enemy AI. The Prometheans are challenging and irritating in the best possible way. Oh, you think Knights are "overpowered"? Of course, that's the point. They're Forerunner AI soldiers! They provide a unique challenge and I enjoyed every second of fighting them. - Second-best multiplayer in the series after Halo 2. - Infinity Slayer rocks. All game types play well. - Excellent map design. Only the default Erosion set-up (Ascent) disappoints, and it's not in matchmaking anyway. - AAs are actually balanced! I still don't like Hologram, though, and it doesn't continue to flicker if you shoot at it like it did in Reach. - On the topic of AAs, universal sprint was a good change. - Incredible weapons and vehicles. Incredible balance. - The Mantis rocks. *puts on flamesuit* - Great music. Sub-par when compared to Marty's work, of course, but that doesn't make it bad. It just means Marty is a tough act to follow. - Chief/Cortana relationship was well-handled. - The Forerunners still feel sufficiently alien and mysterious. I liked that they were able to maintain that despite revealing so much about them. - NO FLOOD. (Flood mode does not count.) Cons - The Mammoth was boring and underused, which unfortunately made Reclaimer a fairly ho-him level. It takes forever to get from place to place and there's nothing interesting to do with it during the journey. - Cheap design tactics to discourage map exploration in the campaign. ("Return To The Battlefield," the killer streams on Reclaimer, etc.) - Spartan Ops is bland. The idea behind it is exciting, but in practice, it's just bland due to the constant re-use of maps and objectives and the lack of replayability. Shame. I had such high hopes for it. (I like the idea of the shorter arena-style missions as well as the use of multiplayer maps, and the re-use of existing campaign environments doesn't bother me, but the re-use of the same 8 maps over and over again got monotonous very quickly. It's still fun but I have no sense of anticipation for upcoming episodes at all.) - Lack of campaign scoring. - Lack of campaign theater. This has all but killed the speedrunning community. - Overpowered boltshot. Hopefully this gets fixed in a TU. I don't mind the DMR, though. - Lack of multiplayer playlist variety. I love Infinity Slayer, but there needs to be a "classic Grab Bag" playlist with regular Slayer and FFA objective game types. - Total lack of Forge map integration in matchmaking. (No Ravine, Erosion, or Impact map variants of any kind.) - Short campaign, although this has been true of every campaign since Halo 3 and it's looking unlikely that it will change in the near future. - "Return To The Battlefield" still sucks just as much as it did in Reach and needs to die a fiery death.
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  • [quote][b]Posted by:[/b] MrR46 [u]Pros[/u] -Best aiming mechanics since CE. -The BTB maps are good. Best group since at least Halo 2. -Skill matching, although the fact that the Halo skill gap is the smallest it's ever been kills the buzz. -The beginning and end levels of the campaign. The middle drags. -Soundtrack, minus the dubstep crap and that Star Wars ripoff that played during half of Composer. -Impact is a great forge map, even if the mechanics are a little off. -Environments have been scaled up, so the game actually feels [i]big[/i] again. [u]Cons[/u] -Other than that last cutscene sequence (from the Green and Blue scene to the credits), the story was hilariously generic and very poorly done overall. -Not enough ammo in campaign, every level forces you to do the weapon dance and ration your shots, as opposed to just letting you play. But, this has been an issue ever since Halo 2. -Bad sandbox design. -Emphasis on class based play. -Skill gap continues to crumble. -Awful slayer scoring system. 10 per kill, 600 to win? Lolz. -Instant respawn. -Armor abilities still exist. -Bloom still exists. -Sprint. -LolCTF. -Lolball. -Lolregicide. -LolSpartanOps. -Custom loadouts. Especially boltshot and plasma pistol starts. -Vehicles are still made of paper. -The mantis is a joke. -PODs are an unforgivably bad design idea. -No weapons on map. The fact that RODs take their place is even worse. -Haven and Abandon are the only playable 4v4 maps. The others either way overcompensate for sprint or just blow. -The fact that Solace even exists is sad. -Awful movement traits, including strafe. -Godawful playlist management. Instead of doing something useful like bringing in that 'unmolested classic experience' that was promised, or BTB objective, they're busy dicking around with team regicide and FFA KOTH. -Lack of object variety in forge maps. The pieces only look right with Impact. Ravine should have been forerunner pieces, Erosion (or some other third map) should have been covenant. -Theater still isn't fixed. -No visible ranks.[/quote] This is essentially my thoughts on H4.

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