that appeared in the December 2004 issue of EGM (issue 185).
He is talking about Halo 2's storyline...
"Single player is by far the most important thing to us." he says. "It is [i]the[/i] most important thing."
then he says this:
"We're trying to tell a good story here." says Parsons. "Giving away all the [story] or having people know what they'll play before it isn't interesting. [It's like] the [i]Harry Potter[/i] books-they keep the story sacrosanct, making sure that everybody gets to have fun in that world at the same time."
Pete Parsons said this. I'm not sure if he still works at BUNGiE but, if we were to ask him about Destiny would he have a similar answer?
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Substitute "Single player" for "story" and I think it still works.