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12/10/2012 4:29:23 PM
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Halo 4 feels like what Reach should have been

Excluding default sprint, it really does. I believe most Halo 3 fans don't even give Halo 4 a chance because they are simply too sick and tired of having to put up with two years of lolReach and its terrible mechanics. But think about it. Halo 4 features the BR, which caters to people who weren't comfortable with making the change between Halo 3-Halo Reach, and it also features the DMR, which is the best all around weapon in matchmaking and would force good players to leave nostalgia behind and pick up the new toys. The reason why Bloom worked the way it did in Reach is beyond me, since I can't believe Bungie didn't allow at least for the reticle to not expand beyond the outter perimeter if you were crouching, similar to what we see now in Halo 4 or in 85% bloom playlists. I feel Bungie was too afraid of not being original or "cool" enough so instead of going with the logical addition of recoil, they went all nuts and came up with bloom. I strongly doubt we'll see any future Bungie games that include this feature, alongside invincibility. But all in all, watching Halo 4 videos is a nice surprise to me, since I find them as entertaining as Halo 3 ones at their time.
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