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#Halo

4/14/2004 4:49:45 PM
11

Ideal Stat Tracking

I hope the stat tracking for Halo 2 Live is a bit more robust than the crap we've been seeing in other games. I really wish that the stat tracking balances encouraging great individual performance with great team performance. Most team deathmatches become less of a team thing and more of a let's see who can kill the most people on the other team. There's always that one jackass that has never played a minute of the single player campaign and plays the online portion hours a day. He knows every nook and cranny of every map and just runs ahead of everyone and gets like 8 kills. Since he isn't a team player, he doesn't even use the Live headset so he can't communicate with the rest of his team. When you look at the Bungie.net rankings (hypothetical), this dude is number one because he has spent 3,000 hours on the game and has like 5,000 kills. That's stupid. What about those of us with 9 to 5's who only play games a couple of hours a day? What if we are excellent team players and every team we play on wins a game? Shouldn't we be "rewarded" as well. There should be three ranking categories: Solo Score, Team Score, Cumulative Score. The Solo Score: This tracks how many kills you've gotten, how many deaths, kills-to-death ratio, shot percentage, etc. Then based on all of this, a solo score is calculated. Team Score: This tracks how many kills, deaths, and friendly fire incidents you've racked up. It also tracks how many times you've been on a winning team. It also calculates how many objectives you cleared compared to your teammates. If you run ahead and complete 8/8 objectives by yourself in a team game, you will be penalized. This forces the player to play as a team. If you complete an objective as a team, then you will be rewarded with a high team play score. Individuals get higher scores completing objectives as a team than if they did it by themselves. Again, this encourages team play and is good "team pressure." In real warfare soldiers depend on each other to save their lives. No one goes out to see how many enemy soldiers they can kill. They go out to complete an objective and if they work as a team, they live. The objective scoring system focuses on getting the objective completed as a team. If one guy has to defuse a bomb and you pick off the last Covenant guarding the bomb, you will get huge points when the objective is completed. The Team Score also rewards teams that finishes missions with no casualties. Since it will probably be rare, the points are huge. In fact, it should be the most coveted bonus in the game. This FORCES your teammates to watch your back. This will be huge in clan rankings. Cumulative Score: The Cumulative Score is the only score you see when you go to the rankings screen. This score combines your solo score with your team score. Then when you break it down you can see where the bulk of the score comes from. Two guys can be tied for first place with 20,000 points, but if you break the individual scores down, you may see that one guy has a Solo score of 17,000 and a Team score of 3,000 while the other guy has 15,000 Team score and 5,000 solo score. When looking for a clan member, you can just check these stats to see if you want this guy. Who would you pick? Definately the guy who knows how to play with a team. Of course the scores (solo and team) can be further broken down to see percentages, kills and other stuff. I think this is pretty simple. In short, a score shouldn't be how many hours I've played the game or how many kills I've got. It should be more. A guy who only plays 2 hours can be just as skillful as a guy who plays 200 hours a day. I just think the stats should reflect that. [Edited on 4/14/2004 8:53:36 AM]

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  • I love stat tracking but hate rankings like none other. Nothing reminds you of how much you suck more than a ranking system and after awhile you basically give up and call the higher ranked cheaters and lifeless wonders. Overall ranking just never helps the community.

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  • i hope there will be a possibility to make free games without ranking for some experiments.

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  • General Fox, I like your idea. I think that would be the best way to rank your statistics, instead of all this other crap. (Off-topic) And regarding the teamplay.... any game you play you'll always find that people try to get the highest score possible to look cool... just ask me when I'm playing Battlefield Vietnam.. I swear half of the people who play these games are braindead. For instance some guy just kept running into an enemy base over and over trying to get a whole bunch of kills and just died over and over again repeatedly. He continued for a full 30 minutes before he finally realised his braindead tactic wasn't working. (Off-topic)

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  • Talking about stats, I would love to know how many hours I've played and how many of each Covenant race I have killed. I wish they would have added that in Halo 1, the amounts on my profile must be sickening. In short: singleplayer statistics. [Edited on 4/14/2004 9:26:03 AM]

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  • Maybe they should make it an option to have it that you can set it to that it won't keep stats for you when it comes to ranking...

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  • GREAT idea! BUT... if you are like me, your not but IF, then HALO (2) is not (will not be) a game... it is (will be) a way of life. I say (devils advocate) quit your job, live off mom and dad (or the government), and play the -BLAM!- out of HALO 2... get that top ranking... or at least make him work for it! KNOW THE MAP = OWN THE MAP! NOT! I feel you man... same thoughts here! Just had to cover the "other side".

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  • i just wish stats with a lot of infos... kills, helps, deaths, headshots, most used weapon, bullets fired, how many shields taken ...

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  • I'd rather not have competitive stats kept... No ranks or anything... Just personal stats... What Preference Hit % Kills Death Kill:Death Ratio Team Kills Suicides A MC/Elite Figure with numbers pointing to body parts show how many times you've hit them where. Stats for each weapon: (showing what weapons your good with and what you could work on to get better) Wins Loses ect. To many people just try to cheat they're way in ranked games by finding things that could give them an unfair advantage... Return to Castle Wolfenstein - Get a budy, set the time limit as high as you can go, set mode to the one with the flags you must capture then have each of them set next to it touching it and leave the xbox and do whatever. Splinter Cell PT - Leaving the game early so that you lose points and everyone else does too (even the winning team).. Counter Strike - If your doing bad, you can switch to spectator to reset stats (from what I've been told) Plus, this doesn't include finding and exploiting bugs in maps...

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  • I disagree with letting "hit percentage" count for any of the stats. Hit percentage has a lot to do with the weapon you're using, obviously you're going to miss more with the SMG than with the BR for example. I think you shouldn't get rewarded or punished just because you use a more accurate weapon. The rest of your idea is pretty good, I agree most of the ranking systems on Live lack quite a bit at the moment.

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  • That would be pretty cool. Sounds like it would cover all of the stuff that needs to be tracked.

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  • Yeah sounds Cool How Long Did It Take U To Type That LOL

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