JavaScript is required to use Bungie.net

OffTopic

Surf a Flood of random discussion.
1/6/2013 3:30:39 AM
37

How to Fix the Call of Duty Campaigns

First, the small things. Whoever is doing their music needs a swift slap up their face and kicked to the street, he isn't doing his job right. Get a new guy. I don't care where, but have him show some demos, and if they're up to -blam!- Marty-O-Donnel par, then welcome aboard. Next, new gun designs. We're in the future now, right? Well stop making already existing guns look futuristic, and instead, just actually make some new concepts for weapons. Think outside the box. Not a Neo-M16, but a Gravity Gun. (Not saying rip off the GG, but, you know) This also applies to grenades. Ok but now let's focus on the real bad boys. All the tropes that come with a COD campaign need to get their dick crunched by a steel toed boot. Let's start with um... erm.. health. Health needs a complete redo. No more get shot, hide behind cover, suck your thumb, regenerate health, rinse and repeat. Bother that nonsense. Instead, bring in the doom style health system. That's right, start with the big 100, or maybe have like 10 bars of health, or have, whatever, have a health system that [b]does not regenerate[/b], but requires [b]first aid kits[/b] to gather health back. You could even go as far as to also take the Doom armor system or some variation of. Pick up a helmet off a dead soldier, 25+ armor, idk. Now we're getting good, but we aren't finished turning these unsalted peanuts into a lobster dinner just yet. Next up is redoing the horrid level design. By god, the insurmountable amount of linear paths boggles my mind. Levels need to get creative and involve multiple paths. Not only such, but even should have light puzzle elements. Not necessarily making you solve a puzzle to get by, but maybe, say, exploding a crane that will drop whatever it's holding onto a group of enemies. I know it sort of does this already, but not enough of it. And hell, why not make puzzles that should be solved to get through? They could also be light, like having to shoot an exploding barrel that will set a rope on fire that burns down the door to let you through. But the bottom line is that there needs to be more than one -blam!- path. Now, this goes hand in hand with the before. I cannot say this enough, and if anything gets through, it's this. STOP. THE. MOTHER. -blam!-. COMMANDS. When there's spotlights shining through, we do NOT need our partner to shout at the top of his longs to avoid the spot lights. We do NOT need our partner to tell us to get down when there is a -blam!- tank driving near us. We do NOT need our partner to tell us to stay quiet when we are HIDING FROM THE ENEMIES ALREADY AS HAS BEEN DECLARED AT THE BEGINNING OF THE MISSION. Teammates need to keep their goddamned mouths shut. They can speak for characterization, or say things like RELOADING, but I swear to god if they even go as far as to [b]suggest[/b] I take out the guy on the roof, balls are getting tapped. With a brick. A really dirty one. Ah, see, we've dissected the pig and we're ripping out it's organs, BUT, we're replacing them with better, stronger, robotic parts. We HAVE the technology. Let's not stop yet. A big issue comes down to enemies. They aren't varied worth a -blam!-. You've got the military guys with red berets, and the military guy with green berets, and sometimes, once on a lucky moon, you get a military guy with blue berets. The all stand there retardedly and shoot, occasionally ducking, sometimes jacking their partner, but overall, just being human. So why don't we make an effort to make the enemies varied? I'm not talking about introducing freaking aliens or mutants or something, but why not different, unique strands of the military? Ok, say we have our standard army dude with a gun of his choice. Now, let's throw assassins into the mix, similar to the black ops of Half Life. They can be sneaky and use the knife primarily. Now let's throw Juggernauts into the mix. They've been there before, for, uh, um, one mission? Have them as regular as a Hunter in Halo. Let's think even more outside the box. Have special marines that only use pistols but they build up barricades for themselves. They'd be fast too, so it'd be a bit of trouble to take 'em out. And hell, while we're at it, let's throw kamikaze guys regularly. Shoot 'em and detonate 'em before they explode on Y-U-O. I misspelled that. The point is, the possibilities for variation are endless. Variation is NOT different beret types. While we're on that, make sure to give each of these varied enemies color and outfit differences. We don't want all these cool and different enemies to still have the same hair style, do we? I almost wouldn't mention vehicles because after playing Black Ops 2, I am pleasantly surprised that vehicles had a lot of action in the campaign. By god was it fun as hell to drive that car through the highway, or more importantly, lead a horse on a desperate struggle. But I mention this because the vehicle sections are [b]forced sections[/b]. I don't like that and neither should you. It should almost always (I'm excluding escape scenes and other actual plot specific parts) be optional to go on foot or hop on the APC. Makes for re playability to have it set up this way, and more importantly, gives the player a lot more control. Not even close to being done. That's a lie, we are close. But not done. Characters and the story need a scientifically approved amount: -blam!-ON of improvement. Black Ops 2 had me laughing so hard because there were so many goddamned betrayals it just got silly. You got to the point where everybody you would meet would betray you at some point. It's ridiculous and makes the player not want to care about anyone, and that's bad for character development. There should be more personal dialogue that extends the characteristics of one. I'm not saying in the middle of a firefight we should have Mason tell us he snuggles with Hello Kitty dolls every Thursday, but by god, I want to be able to tell a character is terrified, or amused, or has conflicting feelings, or just, SOMETHING. I mention story beside my existing argument for characters because I literally have no idea what could be done to fix it. There's little you can do, and I sort of appreciate the story of Black Ops 1 a teensy bit. At this point, the best I can do is shrug. Cutscenes. Cutscenes, cutscenes, cutscenes. I'm so goddamned sick of cutscenes. When it gets to the point where you take 20 steps and have a cutscene, then take another 20 steps forward and have another cutscene, and then take ANOTHER 20 STEPS FORWARD AND HAVE A CUTSCENE, it gets aggravating. Yes, when I plunge into the water, I don't need an automatic swim for me, just give me controller options to swim. Yes, when an explosion happens, I don't need to have to fall down and do the jazz hands maneuver for the fifth time. Yes, when a vehicle is falling, I don't need my controller to be taken away from me because I can very well use the A button just very -blam!- fine. It's just repulsive how much the game assumes you can't do on your own and initiates a beautifully rendered cutscene of you staring at a dude's mustache. Forget the game and just make a goddamn movie if this is how it has to be done. Oh lordy Lucifer I've typed over 7000 words. There's just so much more that can be done to the Campaign that could make it playable, creative, and... Dare I say it... [I]enjoyable.[/I] Consider and think about what I've just thrown up onto my keyboard, and let me know you're agreeable or conflicting thoughts. [Edited on 01.05.2013 7:44 PM PST]
English
#Offtopic #Flood

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]I think you wasted your time typing that[/quote]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] TedToaster22 Why fix what isn't broken?[/quote]Its been broken for 5 years now.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] General Dripik You do realise a good chunk of CoD music was done by Hans Zimmer right? Incase you didn't know he is absolute galaxies above Marty'o donnels level.[/quote]No, he really isn't. He can be amazing (Inception), fantastic (MW2), or plain terrible (BO2)

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] Teh_Zoid I think you wasted your time typing that[/quote]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • You do realise a good chunk of CoD music was done by Hans Zimmer right? Incase you didn't know he is absolute galaxies above Marty'o donnels level.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • This was -blam!- hilarious, OP. But, ah. This sounds like Mass Effect to me.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Why fix what isn't broken?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • 1) CoD campaigns are about cinematics and story, not character choices and player choice. 2) Black Ops 2 was a HUGE step in the right direction, blends the best of both worlds. Good characters, enough player choice to make it interesting, and still maintains the CoD-feel of being in a badass action movie (cue the wingsuit flight in a storm to kill terrorists). 3) Enemy variety is a hard thing to tackle. Personally, I think CoD has the enemy varieties needed, but they are far too rare. Juggernauts, riot shield, and other unique enemies need to be way more common than they are. [Edited on 01.05.2013 8:22 PM PST]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] Thanatos DwC [quote][b]Posted by:[/b] Gondile But wouldn't the variation of different enemies make the battlefield more diverse and require a constant change of tactics?[/quote] Somewhat. The issue there is with that many classes bouncing around it'll lose the pace the series has had. You'll end up treating it (somewhat) like the Halo series. By that I mean takling each enemy differently or a group of enemies in certain order. I would definitely try it if this were implemented, but it wouldn't feel like CoD. Also I like the health idea. Not so much the armor. That should be like MW3s multiplayer balistic vests but last longer.[/quote] I guess there is a pace, but damn, doesn't it get boring just shooting up the same fellas every time? I absolutely loved introducing robot enemies into the campaign for BO2, but the MW series doesn't seem to want to be creative.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] Swagoth Ur If you made all those changes it wouldn't even resemble cowadutee to the slightest degree. It'd be a completely new game. [/quote]It would be, wouldn't it? Something different. Something exciting. Something interesting. Something.... [i]new.[/i]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I want to say, that Modern Warfare 2 had Hans Zimmer doing music. Best CoD soundtrack so far.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Hate to be 'that guy', but... Too long; didn't read. However, you did make some very valid points.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] Gondile But wouldn't the variation of different enemies make the battlefield more diverse and require a constant change of tactics?[/quote] Somewhat. The issue there is with that many classes bouncing around it'll lose the pace the series has had. You'll end up treating it (somewhat) like the Halo series. By that I mean takling each enemy differently or a group of enemies in certain order. I would definitely try it if this were implemented, but it wouldn't feel like CoD. Also I like the health idea. Not so much the armor. That should be like MW3s multiplayer balistic vests but last longer.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • That would completely change the game... I love it.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] Gondile [quote][b]Posted by:[/b] ReconE14 [quote][b]Posted by:[/b] Gondile You're just a shining star aren't you?[/quote]What a unique insult [quote][b]Posted by:[/b] Gondile I envy the way you said your points and... didn't back them up at all with any other information other than calling me a retard. Get over yourself.[/quote]Unfortunately, I simply don't care enough to give an actual argument Consider this an idle thought in response to your essay that nobody cares about[/quote] You have saddened me and I am crying myself to sleep now. :'([/quote]lel epic sarcasm xD >tfw le irony :O [Edited on 01.05.2013 7:57 PM PST]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • If you made all those changes it wouldn't even resemble cowadutee to the slightest degree. It'd be a completely new game. [Edited on 01.05.2013 7:54 PM PST]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] ReconE14 [quote][b]Posted by:[/b] Gondile You're just a shining star aren't you?[/quote]What a unique insult [quote][b]Posted by:[/b] Gondile I envy the way you said your points and... didn't back them up at all with any other information other than calling me a retard. Get over yourself.[/quote]Unfortunately, I simply don't care enough to give an actual argument Consider this an idle thought in response to your essay that nobody cares about[/quote] You have saddened me and I am crying myself to sleep now. :'(

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] Thanatos DwC Some of that is on point, but other ideas you shared mess with the game too much. Good: More control Bad: Puzzles (kinda) They would have to be almost obvious if that makes sense stuff[/quote] Possibly. The puzzles idea itself is something that randomly popped up in my head while typing, so I'm not even completely sure it's a good thing to add. [quote][b]Posted by:[/b] Thanatos DwC Some of that is on point, but other ideas you shared mess with the game too much. Good: Adding juggs Bad: All those extra classes like the handgun and building stuff[/quote] But wouldn't the variation of different enemies make the battlefield more diverse and require a constant change of tactics?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • So much effort for nothing.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] Gondile You're just a shining star aren't you?[/quote]What a unique insult [quote][b]Posted by:[/b] Gondile I envy the way you said your points and... didn't back them up at all with any other information other than calling me a retard. Get over yourself.[/quote]Unfortunately, I simply don't care enough to give an actual argument Consider this an idle thought in response to your essay that nobody cares about

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Some of that is on point, but other ideas you shared mess with the game too much. Good: More control Bad: Puzzles (kinda) They would have to be almost obvious if that makes sense Good: Adding juggs Bad: All those extra classes like the handgun and building stuff

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] ReconE14 Music is fine Grenades have been improved already And Black Ops II takes place in the near future, not in the distant future This isn't even Call of Duty anymore Time and money friend Some things aren't worth the effort So you're suggesting to fire all the voice actors and make the characters mute? Again, time and money Why waste all of that on trivial things? Time and money So edgy Those aren't cutscenes you retard TL;DR Go play Halo[/quote]You're just a shining star aren't you? I envy the way you said your points and... didn't back them up at all with any other information other than calling me a retard. Get over yourself.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Black Ops 2's campaign was fine the way it was. It was well-written, the Villain had a motive that was clear to everyone. And it had closure and didn't leave any hanging questions unanswered. Simple as that. And you said the soundtrack is terrible? [url=http://www.youtube.com/watch?v=Lk198AWiyDA]You'd have to be tone deaf to hate this.[/url] [Edited on 01.05.2013 7:52 PM PST]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Music is fine Grenades have been improved already And Black Ops II takes place in the near future, not in the distant future This isn't even Call of Duty anymore Time and money friend Some things aren't worth the effort So you're suggesting to fire all the voice actors and make the characters mute? Again, time and money Why waste all of that on trivial things? Time and money So edgy Those aren't cutscenes you retard TL;DR Go play Halo

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] mastesargent CROSSOVER WITH DOA![/quote]Give ALL the soldiers GIANT BOOBS

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] Gondile [quote][b]Posted by:[/b] Wars0ngGlutch I disagree, I love the campaigns, but then again I really only pay attention to the story, and not really the gameplay[/quote]... If you're paying attention to the story, you should still be disappointed.[/quote] I must be ignorant or something like that, because I find myself laughing at what some of the characters say, being sad when they die, etc. But then again, opinions

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon