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#Halo
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angry0lbgrampa

angry0lbgrampa

12/2/2012 9:10:55 PM
I am making this thread in hopes that anyone that does not frequent Bungie.net/Universe forum often see's this thread and becomes better informed. [b] Bungie announces becoming an independent company again[/b] [quote]KIRKLAND, Wash. Oct. 5, 2007 Bungie and Microsoft Corp. today announced a plan for Bungie Studios, the developers of Microsoft's Halo franchise, to become a privately held independent company, Bungie, LLC, in which Microsoft will hold a minority equity interest. As part of this transaction, Bungie and Microsoft have forged a deep and long-term development and publishing relationship focused on the continued success of the Halo franchise. It is also the intent of both parties to expand their partnership to include new IP created and owned by Bungie. Bungie's critically acclaimed Xbox 360 exclusive Halo 3 achieved $300 million in global sales in its first week. Released on Tuesday, Sept. 25, Halo 3 is the fastest-selling video game ever and already one of the most successful entertainment properties in history. This exciting evolution of our relationship with Microsoft will enable us to expand both creatively and organizationally in our mission to create world-class games, said Harold Ryan, studio head for Bungie. We will continue to develop with our primary focus on Microsoft's platforms; we greatly value our mutually prosperous relationship with our publisher, Microsoft Game Studios, and we look forward to continuing that affiliation through 'Halo' and beyond. Working with Microsoft was great for us, it allowed us to grow as a team and make the ambitious, blockbuster games we all wanted to work on. And they will continue to be a great partner. But Bungie is like a shark. We have to keep moving to survive. We have to continually test ourselves, or we might as well be dolphins. Or manatees, said Jason Jones, Bungie founder and partner. Bungie's management retained the services of Don Leeds, senior managing director of B-Hive Global, LLC, to spearhead the structuring of the deal and negotiate on their behalf. Bungie will remain in Kirkland, Washington, and is always looking to hire excellent talent.[/quote] [b]Halo and buyout[/b] [quote]In 1999, Bungie announced its next product, Halo, originally intended to be a third-person shooter game for Windows and Macintosh. Halo's public unveiling occurred at the Macworld Expo 1999 keynote address by Apple's then-interim-CEO Steve Jobs (after a closed-door screening at E3 in 1999). On June 19, 2000, soon after Halo's preview at Electronic Entertainment Expo 2000, Microsoft announced that it had acquired Bungie Software and that Bungie would become a part of the Microsoft Game Division under the name Bungie Studios. Halo would be developed as an exclusive, first-person shooter title for the Xbox. The reasons for Bungie accepting Microsoft's offer were varied. Jones stated that "I don't remember the details exactly, it was all a blur. We'd been talking to people for years and years before we even published Marathon, Activision made a serious offer. But the chance to work on Xbox the chance to work with a company that took the games seriously. Before that we worried that we'd get bought by someone who just wanted Mac ports or didn't have a clue." Martin O'Donnell, who had joined Bungie as an employee only ten days before the merger was announced, remembers that the stability of the Xbox as a development platform was not the only benefit. Around the same time, it was discovered that Asian versions of Myth II could entirely erase a player's hard drive; the glitch led to a massive recall of the games right before they shipped, which cost Bungie nearly one million dollars. O'Donnell stated in a Bungie podcast that this recall created some financial uncertainty, although accepting the offer was not something "Bungie had to do." Seropian and Jones had refused to accept Microsoft's offer until the entire studio agreed to the buyout. As a result of the buyout, the rights to Myth and Oni were transferred to Take-Two Interactive as part of the three-way deal between Microsoft, Bungie and Take-Two; most of the original Oni developers were able to continue working on Oni until its release in 2001. Halo: Combat Evolved, meanwhile, went on to become a critically acclaimed hit, selling more than 6.5 million copies, and becoming the Xbox's flagship franchise. Halo's success led to Bungie creating two sequels. Halo 2 was released on November 9, 2004, making more than $125 million on release day and setting a record in the entertainment industry. Halo 3, the final installment in the Halo trilogy, was released on September 25, 2007 and surpassed Halo 2's records, making $170 million in its first twenty-four hours of release.[/quote] [b] A timeline up until now[/b] [quote]Independent company On October 1, 2007, Microsoft and Bungie announced that Bungie was splitting off from its parent and becoming a privately held Limited Liability Company named Bungie LLC. As outlined in a deal between the two, Microsoft would retain a minority stake and continue to partner with Bungie on publishing and marketing both Halo and future projects, with the Halo intellectual property belonging to Microsoft. While Bungie planned on revealing a new game at E3 2008, Bungie studio head Harold Ryan announced that the unveiling was canceled. Bungie announced the project originally meant for E3 in October, a prequel and expansion to Halo 3 titled Halo 3: ODST. Bungie and Microsoft revealed the company was developing another Halo-related game, Halo: Reach, for release in 2010. Reach was the last game in the Halo franchise to be developed by Bungie. Bungie continued expanding, though it did not commit to details about new projects and ship dates. The company grew from roughly 120 employees in May 2008 to 165 in June 2009, outgrowing the studio Microsoft developed. Ryan helped redesign a former multiplex movie theater in Bellevue into new Bungie offices, with 80,000 square feet (7,400 m2) replacing the 41,000 square feet (3,800 m2) the company occupied previously. On April 29, 2010, Bungie announced that it was entering into a 10-year publishing agreement with publisher Activision Blizzard. Under Bungie's agreement with Activision, new intellectual property developed by Bungie will be owned by Bungie, not the publisher, in a deal similar to the EA Partners Program. On June 30, 2011, Bungie announced the "Bungie Aerospace" project (Slogan "Per audacia ad astra" meaning "Daring to the stars".) The project is intended to provide independent game developers with publishing, resources, and support, including access to the Bungie.net platform. On November 18, 2011, Bungie Aerospace published its first game, Crimson: Steam Pirates, for iOS, developed by startup video game developer Harebrained Schemes. In addition to publishing and distributing Crimson, Bungie Aerospace also provided players with statistical support and a dedicated discussion forum on Bungie.net[/quote] [B] Destiny revealed [i](New universe, new story, new engine)[/i][/b] [quote] Bungie is famous for its Halo franchise, but since they stopped developing them, people have been wondering What is Bungie doing? well, we have found aan answer to that, its a new franchise called Destiny. this is what we know about the story line so far the game is set on a future Earth where, after a brief colonisation of the stars, humanity has been attacked by aliens and forced back to a single city on our home planet, where we are protected by a large, mysterious spacecraft. Another alien. Only this time it's a good one. The game was leaked on its official website (which has been taken down short after the mistake was made) where the logo, publisher, developer and platforms it will release on, which are Xbox 360 and Playstation 3 no info has been revealed about a possible PC version. People that got the opportunity to go to the secret studio visit mentioned the following The game is being pitched as a highly social experience, sort of like an MMO, with the universe hoping to appeal to as wide a variety of people These are the concept art and screen shots released of the website and the game [Tip: Click on a image to enlarge it][/quote] [url=http://www.noshitshurlock.com/wp-content/uploads/2012/11/DZjcH-e1354111701557.jpg?3f4f42] Picture 1[/url] [url=http://www.noshitshurlock.com/wp-content/uploads/2012/11/bFldn-e1354111754403.jpg?3f4f42] Picture 2[/url] [url=http://www.noshitshurlock.com/wp-content/uploads/2012/11/Destiny-screenshot-e1354111806187.jpg?3f4f42] Picture 3[/url] [url=http://www.noshitshurlock.com/wp-content/uploads/2012/11/KigjK-e1354112861343.jpg?3f4f42] Picture 4[/url] [url=http://www.noshitshurlock.com/wp-content/uploads/2012/11/1PlnG-e1354111859923.jpg?3f4f42] Picture 5[/url] [url=http://www.noshitshurlock.com/wp-content/uploads/2012/11/sXhX7-e1354111929447.jpg?3f4f42] Picture 6[/url] More to come. [i]See you starside[/i] [Edited on 12.02.2012 1:34 PM PST]

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