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#Halo
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Madness

Madness

11/28/2012 11:01:34 AM
I personally loved Halo:Reach. From the campaign, firefight, even the multiplayer. I felt it was a great addition to the Halo series. I rank the campaigns Halo:CE>Halo:Reach>Halo3>Halo4>Halo2>ODST The more news from Destiny leaks, the more we see just how long they were working on it. Is that why Halo:Reach saw such poor support from Bungie? I mean there were a lot of features added that weren't necessarily fine tuned and then Bungie just left the series and it's upkeep to 343 Industries who were so busy with halo 4. Is it because they started to invest too much time in Destiny knowing that the problems with Reach and Halo are not theirs any longer to sort out? It's not like Bungie to put out lackluster forge maps, not patch game breaking features right away etc. Besides, when the entire studio has moved on to something bigger, did it become a question of who cares if AL is overpowered, or who cares if forge maps don't necessarily play well, forget trying to fix bloom or making sure the Noble Map Pack was implemented well. Now I am not the best Halo player in the world, nor am I the worst, so I see both points of view from competitive ranked play to fun social play, but the hate on Bungie for Reach was unwarranted no? I mean the game launched September 2010 and by March had a map pack made by another dev team. By July 2011 Bungie stopped being in charge of servers or challenges correct? I mean I don't even remember a real title update until 343 announced theirs before the release of anniversary. So can you necessarily blame anyone for why Reach wasn't managed well? Both studios in charge were heavily involved with other things. I truly believe had Bungie not relinquished control of Reach so quickly, a lot more care could have gone into the game no? Anyone agree?

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