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Regretful 123

Regretful 123

11/16/2012 4:47:15 PM
Today, let's reveal what kind of technology Bungie has acquired over the years and what power it possessed. [url=http://www.umbrasoftware.com/en/]Umbra 3 technology[/url] - Umbra 3 allows to have vehicle deformation in games, similar to Saint Row; The Third. - Umbra 3 allows to have flawless optimized performance by disable rendering polygon when it not being drawn from the player's camera. [url=http://www.havok.com/customer-projects/games/other-titles?items_per_page=All]Havok Engine[/url] -Primarly used as in-game physics. -Used for multiple of objects interaction. [url=http://www.bungie.net/Forums/posts.aspx?postID=72275733&postRepeater1-p=1]Grognok Application[/url] -A level editor application that gives tools to create the entire world, perhaps universe. -Rumored that it's compatible with Autodesk 3ds Studio Max, possibly with Autodesk Maya as to import assets or models into the editor. -Still remain anonymous until further notice. Microsoft XNA Game Studio (Sorry I couldn't find the links for the website) -As previously spotted from the video "O Brave New World". -Used to make games and applications for mobile, PC, and Xbox platform. -Primary used in C# [url=http://www.youtube.com/watch?v=Dr2sej5_4rY]GDC talks; Level of Detail[/url] -Used to improve the performance based on the distance away from the models. -"Cheats" visualization, making low poly character looks detailed from the distance. -Program used to make LoD for Halo: Reach is created by Bungie. Stosh confirmed that the website supports HTML 7. -Blame stosh :) Will update more information, but meanwhile, you should discuss the possibility that Bungie has in store for us :) [Edited on 11.16.2012 9:19 AM PST]

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