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OMG Im Dan

OMG Im Dan

11/5/2012 3:54:10 AM
This is something I wanted to do for a long time. I'm going to go through how Halo 3 is best played, ideal game-type & map combinations, and flaws. I am going to edit this like crazy and it will be a mess for a while. [quote][b]I. Best Maps + Gametype combinations[/b] I will go in complete detail and maybe even create maps to accommodate changes, but this is a work in progress. BR + AR starts for most playlists universal Narrows: FFA, Team Slayer, CTF, Snipers, 1v1 Guardian: FFA, Team Doubles, 1v1, Oddball The Pit: FFA, Team Doubles, CTF, KOTH, Snipers, 1v1, SWAT High Ground: FFA, One Flag, Assault Isolation: Team Doubles, CTF, KOTH, Assault Construct: FFA, Team Doubles, KOTH, Team Slayer, Snipers Last Resort: FFA, One Flag, Assault, KOTH, Big Team Slayer Sandtrap: Assault, CTF, Team Snipers, Big Team Slayer, SWAT Boudless: FFA, Team Doubles, Assault Epilogue: FFA, Team Doubles, SWAT, Oddball Valhalla: Big Team Slayer, Team Slayer, Snipers, CTF, Assault Orbital: Assault, SWAT Assembly: Blackout: [/quote] Playlist: Lone Wolves Problem: Narrows, the original version of the map worked fine with FFA. Bring back the Camo, Shotgun, ect. Playlist: Team Slayer Problem: Narrows, you should re-spawn on one side of the map (see MLG Narrows for correct spawn layout) Playlist: Team Slayer Problem: ARs on Guardian (even BRs is crowded) Playlist: Team Slayer; Team Doubles Problem: Blackout starting spawns are extremely unfair Playlist: Team Slayer Problem: Highground appears too often. Should be very rare or not at all. Playlist: --- Problem: Why not have a classic version of Zanzibar with Sword and Rockets? Just for fun and to mix it up. ---------------- I don't think Halo 3 lived up to its potential due to questionable choices by Bungie. Here we can give some flaws to Halo 3 MM and how we would fix them. Go! [Edited on 11.04.2012 8:29 PM PST]

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