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#Halo

XKCD423

XKCD423

11/4/2012 3:25:51 AM
On the eve (well, almost) of the release of the first non-Bungie [i] Halo [/i] title, I was playing [i] Reach [/i], perhaps as a final salute to the compan- the truly awesome community that made a game series that has influenced my life in many, many ways. It's hard to describe how well done the work is - and I've played every single Bungie Halo, all the way from CE to Reach. Every game has amazing replay value, fantastic gameplay, ridiculous physics, cool weapons ... I could go on. It's hard to make games that have lasting value. Most games, you play them once or twice through, and then they go on the shelf to collect a fine layer of dust. I've spent over 400 hours on [i] Reach [/i] alone. Probably another 400 on H3 - and that's not counting the time I've spent offline with them, either. What I'm trying to say is thank you. Thank you so much, for being a fantastic creater, enabler (Forge anyone?), and constant source of inspiration. When someone asks me what I would want a company of mine to be like, it comes instantly: "Bungie." My meager collection of words doesn't really do justice to the gratitude that I'm feeling, but I hope you get the idea. Thanks, Bungie. See you starside. XKCD423 [Edited on 11.03.2012 7:26 PM PDT]

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