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#Halo

11/3/2012 10:51:55 PM
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What "broke" reach?

What do you think "broke" reach as a halo game? Was it the AA's, the campain, or the game play over all?
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#Halo #Reach

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  • Gameplay. AA's wouldn't have been a problem if they were placed on the map, and the campaign could have been overlooked if the multiplayer was good enough.

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  • 2010 itt

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  • The overpowered rocket launchers.

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  • Many ideas that could have revolutionized Halo but failed due to altering a fast pace shooter into a paint watching contest.

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  • Bloom, spawns, noob lock.

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  • Cry babies who still complain about it 2 years after launch.

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  • Lol the campaign broke the multiplayer.

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  • bungie. You write it, you own it.

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  • The community.

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  • [quote][b]Posted by:[/b] Tanner113 The community.[/quote] Lol, even if the community didn't whine about and hate every horrible detail in Reach, those details would still exist.

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  • [quote][b]Posted by:[/b] Tanner113 The community.[/quote]

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  • [quote][b]Posted by:[/b] Casselt Many ideas that could have revolutionized Halo but failed due to altering a fast pace shooter into a paint watching contest.[/quote]

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  • [quote][b]Posted by:[/b] boomdeyadah 2010 itt[/quote]No. That was the other thread.

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  • The dumbed down AI. Reach Elites were similar to Halo 2 Elites, only much more worse.

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  • Perhaps we should compile an official list for all future threads...

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  • Campaign was not what we were promised and hyped. Bloom AA´s especially Armor Lock Bad story Campaign multiplayer maps! Forged maps and remakes in MM. Slow spartans Randomness when shooting. Nukegrenades

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  • None its a great game

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  • [quote][b]Posted by:[/b] Tanner113 The community.[/quote] lol ... why - because they brought it ?!? Or because they asked for changes? [i]Yeah, cause bungie are too stupid to know what would work in a game an what would be just lame ... poor bungie - why do we expect too much?[/i] Or because the community tested (via the beta)? [i]Wonder why bungie took the beta forums off line - could it be becaue they FIXED NOTHING that was raise during the beta?[/i] Or becaus the community offered feedback via this forum? [i]which bungie ignored, never even replied too or participated in ... but only because they [/i]"went dark"[i], like WTF does that excuse/mean?!?[/i] Why is it that bungie cant take ownership of the code they write? Ask any developer with an ounce of self respect ... in fact ask anyone who takes pride in their works ... you break it, you fix it.

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  • -Armor Lock. -No bleed-through. -The vehicles are made out of something weak, like paper mache...or Raditz... -Forge World: Because of that map they pretty much removed forging on other maps. -The majority of the default multiplayer maps are campaign areas. I don't care that they were designed first and built into the campaign. It's incredible lazy and unoriginal. -Sword block: It's one of the dumbest game mechanics I seen in a game. The Energy Sword is a one hit kill anywhere on the body, but as soon as someone puts their arm up. It magically stops it from killing them. -Bloom: It wouldn't be so bad if it was a recoil effect. Like the SMG in Halo 3 and 3. If you fired it it traveled up your screen(I believe that's how the DMR was in the beta.) or like the FAL in Black OPS. It's pretty accurate when you paced it, but when you spammed it. The weapon moved all over your screen. Any of those 2 things allows the player to control it and to know where the bullets are ending up, but bloom is completely random. Instead of reducing spam it increased it. I shouldn't be losing DMR duels because I have better aim and I can fire faster than the other person. I'm losing because I'm firing to fast and I can't control where the bullets end up. The pace I'm firing should give the bloom enough time to reset, but it doesn't. It's just one big derp of a system. [Edited on 11.04.2012 4:40 AM PST]

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  • [quote][b]Posted by:[/b] Oh GodLike One [/quote]MR E0S's alt?

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  • [quote][b]Posted by:[/b] President Romney [quote][b]Posted by:[/b] Oh GodLike One [/quote]MR E0S's alt?[/quote] ~ Romney 2012 ! ¥á¥ ! =} ~

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  • [quote][b]Posted by:[/b] President Romney [quote][b]Posted by:[/b] Oh GodLike One [/quote]MR E0S's alt?[/quote] lol ... says the tag which is just two days old. No dude ... Im Obama.

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  • Bark! Bark! Bark!

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  • [quote][b]Posted by:[/b] Jose291 Campaign was not what we were promised and hyped. Bloom AA´s especially Armor Lock Bad story Campaign multiplayer maps! Forged maps and remakes in MM. Slow spartans Randomness when shooting. Nukegrenades [/quote] Along with no bleed-through, these are the things that I believe made Halo Reach... broken.

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  • [quote][b]Posted by:[/b] Jose291 Campaign was not what we were promised and hyped. [/quote] To me the biggest -blam!- you in the campaign besides butchering the Fall of Reach novel was Tip of the Spear. When the level starts you have this massive vehicle charge at the Covenant. So it makes you think you are going to be involved in it, but nope. Bungie made it so you completely avoided it.

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  • [quote][b]Posted by:[/b] Oh GodLike One [quote][b]Posted by:[/b] President Romney [quote][b]Posted by:[/b] Oh GodLike One [/quote]MR E0S's alt?[/quote] lol ... says the tag which is just two days old. No dude ... Im Obama.[/quote] LOL ... hey [i]President Romney[/i], you [url=http://www.guardian.co.uk/world/2012/nov/06/us-election-2012-results-live-blog]ready to change your tag yet[/url] ... perhaps '[i]out of a job looser Romney[/i]' is free.

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