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10/7/2012 10:45:47 PM
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Halo 4 Light Rifle on Adrift - Tripod Quality

[url=http://www.youtube.com/watch?v=I1sV9vKGWcY&feature=g-u-u] Daaaammmnnn[/url]
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  • [quote][b]Posted by:[/b] Cortland_Brewer [quote]When/where did you play it?[/quote] I haven't, but it doesn't change the fact that there is enough information to make a logical observation based off of confirmed, established numbers. [quote]Refer to my thread if you haven't. LR isn't OP[/quote] It is a primary rifle that has the same firing speed, and damage as the BR [i]except[/i] it doesn't have recoil. While scoped, the gun is single shot, and does more damage than any other weapon. Not only is it more diverse than any other weapon, it is better than the BR unscoped, and the DMR scoped. How is it [i]not[/i] unbalanced? [quote], Boltshot can be countered and its primary is hardly effective. Also, it can only do two secondary shots before running out of ammo in the mag.[/quote] It can be used to quickly drop shields, which already makes it an effective secondary weapon. Even if the overcharge drained the entire supply of ammo, it doesn't matter. The shotgun is a 1sk on at CQC. If you're trying to tell me that a spawning [i]secondary[/i] weapon should be able to deliver the same force as a power weapon.. Obviously you don't understand balance. The game looks great, but mindlessly defending obvious flaws only causes the game to sag.[/quote] Mindlessly? Now that's a bit silly. Go play it and come back to me. DMRs easily counter LRs if they know where the shooter is. The gun isn't that boss while scoped and in close range a BR can outshoot it. As for the Boltshot? Lol. The time it takes to charge and keep the reticule on the enemy can get you killed, or least of all a grenade to the face. Also, only being able to shoot twice if charging limits the kills your going to get by adding in the charging factor. Primary is not effective against any automatic weaponry. As I said, go and play it and stop going from assumptions and videos. Seeing them first hand in action is *gasp* quite different.

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  • [quote]When/where did you play it?[/quote] I haven't, but it doesn't change the fact that there is enough information to make a logical observation based off of confirmed, established numbers. [quote]Refer to my thread if you haven't. LR isn't OP[/quote] It is a primary rifle that has the same firing speed, and damage as the BR [i]except[/i] it doesn't have recoil. While scoped, the gun is single shot, and does more damage than any other weapon. Not only is it more diverse than any other weapon, it is better than the BR unscoped, and the DMR scoped. How is it [i]not[/i] unbalanced? [quote], Boltshot can be countered and its primary is hardly effective. Also, it can only do two secondary shots before running out of ammo in the mag.[/quote] It can be used to quickly drop shields, which already makes it an effective secondary weapon. Even if the overcharge drained the entire supply of ammo, it doesn't matter. The shotgun is a 1sk on at CQC. If you're trying to tell me that a spawning [i]secondary[/i] weapon should be able to deliver the same force as a power weapon.. Obviously you don't understand balance. The game looks great, but mindlessly defending obvious flaws only causes the game to sag.

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  • [quote][b]Posted by:[/b] Grievous208 [quote][b]Posted by:[/b] NickIsBest [quote][b]Posted by:[/b] Grievous208 [quote][b]Posted by:[/b] Egerspurge Did I seriously just see a grenade indicator? [/quote] In Halo Reach, people complained that the grenades were op. In Halo 4, 343 has made grenades more noticeable to keep you from harms way. People still complain merely because that bastardized CoD-Piece did it 'first.' All of my wut[/quote] Did you seriously just pull that horrible generalization out of your ass? What does a grenade indicator have anything to do with its power level? [/quote] Not as much implying the grenade indicator determines the power (there is a mod to my knowledge that does increase the effectiveness of explosives/grenades however, but dont quote me on that one.) As it makes grenades less noob-friendly since they're more predictable.[/quote] Wat in my wat? Yo gramma needz wurk. However, this right hurr: "In Halo Reach, people complained that the grenades were op. In Halo 4, 343 has made grenades more noticeable to keep you from harms way. People still complain merely because that bastardized CoD-Piece did it 'first.' All of my wut" Yeah, don't do dis 'gain. It isn't even relevant to what Egerspurge said. Your new statement makes more sense.

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  • [quote][b]Posted by:[/b] omg a bannana Regen field isn't OP. [i]Good[/i][/quote]Very awesome, I hated it in Halo 3. Of course, it's different when you have to pick it up and so on..But still.

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  • [quote][b]Posted by:[/b] Grievous208 [quote][b]Posted by:[/b] NickIsBest [quote][b]Posted by:[/b] Grievous208 [quote][b]Posted by:[/b] Egerspurge Did I seriously just see a grenade indicator? [/quote] In Halo Reach, people complained that the grenades were op. In Halo 4, 343 has made grenades more noticeable to keep you from harms way. People still complain merely because that bastardized CoD-Piece did it 'first.' All of my wut[/quote] Did you seriously just pull that horrible generalization out of your ass? What does a grenade indicator have anything to do with its power level? [/quote] Not as much implying the grenade indicator determines the power (there is a mod to my knowledge that does increase the effectiveness of explosives/grenades however, but dont quote me on that one.) As it makes grenades less noob-friendly since they're more predictable.[/quote] You're thinking of the one that enables you to collect grenades from dead bodies. There isn't one that increases damage.

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  • [quote][b]Posted by:[/b] NickIsBest [quote][b]Posted by:[/b] Grievous208 [quote][b]Posted by:[/b] Egerspurge Did I seriously just see a grenade indicator? [/quote] In Halo Reach, people complained that the grenades were op. In Halo 4, 343 has made grenades more noticeable to keep you from harms way. People still complain merely because that bastardized CoD-Piece did it 'first.' All of my wut[/quote] Did you seriously just pull that horrible generalization out of your ass? What does a grenade indicator have anything to do with its power level? [/quote] Not as much implying the grenade indicator determines the power (there is a mod to my knowledge that does increase the effectiveness of explosives/grenades however, but dont quote me on that one.) As it makes grenades less noob-friendly since they're more predictable.

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  • Prometheans weapons should be OP. They are Forerunner after all.

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  • [quote][b]Posted by:[/b] Grievous208 [quote][b]Posted by:[/b] Egerspurge Did I seriously just see a grenade indicator? [/quote] In Halo Reach, people complained that the grenades were op. In Halo 4, 343 has made grenades more noticeable to keep you from harms way. People still complain merely because that bastardized CoD-Piece did it 'first.' All of my wut[/quote] They complained because of how god damn slow they made player movement speed in Reach.

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  • [quote][b]Posted by:[/b] Cortland_Brewer The boltshot looks OP... Like every other Promethean weapon... Watch out for the: Binary Rifle- It's a 1SK Hitscan weapon. Light Rifle- BR without recoil, scoped it is a 4sk instead of 5sk. Boltshot: Rapidfire weapon for med range, with the ability to 1SK at CQC (Swords and Shotguns are screwed) All the awesome weapons, and the Promethean weapons ruin it all.[/quote] When/where did you play it? Refer to my thread if you haven't. LR isn't OP, Boltshot can be countered and its primary is hardly effective. Also, it can only do two secondary shots before running out of ammo in the mag. [Edited on 10.08.2012 1:16 AM PDT]

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  • The boltshot looks OP... Like every other Promethean weapon... Watch out for the: Binary Rifle- It's a 1SK Hitscan weapon. Light Rifle- BR without recoil, scoped it is a 4sk instead of 5sk. Boltshot: Rapidfire weapon for med range, with the ability to 1SK at CQC (Swords and Shotguns are screwed) All the awesome weapons, and the Promethean weapons ruin it all.

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  • I'm definitely thinking about giving the boltshot a trial, I'm starting to feel like I could really use it to make my playing style more effective. [Edited on 10.08.2012 12:57 AM PDT]

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  • Dude looks like he's having an exorcism when he does the Regen field.

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  • [quote][b]Posted by:[/b] Grievous208 [quote][b]Posted by:[/b] Egerspurge Did I seriously just see a grenade indicator? [/quote] In Halo Reach, people complained that the grenades were op. In Halo 4, 343 has made grenades more noticeable to keep you from harms way. People still complain merely because that bastardized CoD-Piece did it 'first.' All of my wut[/quote] Did you seriously just pull that horrible generalization out of your ass? What does a grenade indicator have anything to do with its power level?

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  • [quote][b]Posted by:[/b] Grievous208 [quote][b]Posted by:[/b] Egerspurge Did I seriously just see a grenade indicator? [/quote] In Halo Reach, people complained that the grenades were op. In Halo 4, 343 has made grenades more noticeable to keep you from harms way. People still complain merely because that bastardized CoD-Piece did it 'first.' All of my wut[/quote] They're basically like H3 grenades.

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  • [quote][b]Posted by:[/b] Egerspurge Did I seriously just see a grenade indicator? [/quote] In Halo Reach, people complained that the grenades were op. In Halo 4, 343 has made grenades more noticeable to keep you from harms way. People still complain merely because that bastardized CoD-Piece did it 'first.' All of my wut

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  • [quote][b]Posted by:[/b] Egerspurge Did I seriously just see a grenade indicator? [/quote] Did you seriously watch your first gameplay video?

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  • [quote][b]Posted by:[/b] Egerspurge Did I seriously just see a grenade indicator? [/quote] I know, there are just so many things that are making me cringe. It's like... wtf.

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  • Did I seriously just see a grenade indicator?

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  • [quote][b]Posted by:[/b] Emperor Gillard [b]Regenerator:[/b] Seemed a lot like the regenerator from Halo 3 rather than the healing of the Drop Shield. The people inside it aren't that hard to kill and the Pulse grenade renders it useless if placed correctly. One important thing is that while inside, your vision is slightly impaired and blurred. Not by much really, I can't see it affecting anything. [/quote]

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  • Its getting cOLD in here

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  • [quote][b]Posted by:[/b] omg a bannana Regen field isn't OP. [i]Good[/i][/quote] I was relieved to see this too. So far AA's seem to have been implemented pretty well.

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  • [quote][b]Posted by:[/b] Jimmy Rustler This game looks so stupid. [/quote] [quote][b]Posted by:[/b] Jimmy Rustler[/quote] [i]I see through your lies[/i]

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  • This game looks so stupid.

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  • [quote][b]Posted by:[/b] omg a bannana Regen field isn't OP. [i]Good[/i][/quote] It's an armor ability for more offensive types of player, so they can quickly regenerate their shields to compensate for the instant spawners. I also like there is a 1/2 second delay to create the regeneration field so players just can not get out of jail free by being a one shot in the heat of battle.

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  • Regen field isn't OP. [i]Good[/i]

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  • First time seeing some effective Regeneration Field, and I am glad it isn't like the Halo 3 Regen where you had to team shot just to kill the person inside. The health doesn't regenerate that quickly while inside + the vision is blurred. Also, the light rifle looks like a very nice weapon. Wish the player would have utilized sprint more, however.

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