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#Septagon

9/24/2012 4:26:03 PM
35

What do you envision Destiny's multiplayer to be like?

I'm pretty sure Destiny is going to be Sci-Fi, if it's not this theory is blown out of the water lol. I'm pretty sure they're going to seperate the campaign with the multiplayer, and the story will be awesome. But in Multiplayer, it is going to be something completely revolutionary. I think if in the game you pick a faction to be apart of (see Seven Seraphs, FWC, etc.) and you'll have to work together to take over territories. Where every battle counts. I'll be using gametypes that we're familiar with from Halo to make visualizing how it would play out easier. [quote] Invasion Gametype: Actually invading enemy territory and taking over bases in the world. [b]Slayer:[/b] Skirmishes leading up to an invasion scenario. Try to keep dying at a minimum to keep resources up for bases. [b]Capture the Flag:[/b] It would be more like capturing resources or upgrades for the faction. Like capturing a launch key for a nuke or something. I'd call it espionage. [b]Forge:[/b] Would be something to create your own base after capturing it. Except it would be like an actual match where you have to guard the base while the Forgers create it. Enemy forces can retaliate and keep Forgers from creating the base to its fullest potential. [/quote] After each match the universe would actually change, the multiplayer arena wouldn't be the same. It would be one large continous battle for power. Bungie could introduce events to shake things up, LIVE! We'd literally be forging the destiny of the multiplayer story. Discuss

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  • I envision it as: Every time there is to be a confrontation between two players, a furious game of Gnop 2 ensues. The winner decides the fate of an entire galaxy...

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  • No classes! No leveling that affects abilities! I want to jump in at any time and be on the same in-game ability level as everyone else, so there is nothing but human ability stopping me from opening a can on everyone who plays more than I do. [Edited on 09.25.2012 7:36 AM PDT]

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  • I imagine it will have a respawn function of some sort :)

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  • [quote][b]Posted by:[/b] GrandmasterNinja [quote][b]Posted by:[/b] xXIHAYD0IXx [url=http://thechive.files.wordpress.com/2011/03/funny-hilarious-awesomeness-1.jpg?w=500&h=400]Need I say more?[/url][/quote][quote][b]Posted by:[/b] King Dutchy Dragons Dragons everywhere.[/quote] I have a better idea...[url=http://i.chzbgr.com/completestore/2011/2/8/39a419c3-b089-41cd-a903-5769150b8d71.jpg]Dragon Bears![/url][/quote]Awesomeness: this post has much.

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  • I don't know. I personally think it will still have some FPS to it.

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  • [quote][b]Posted by:[/b] ankerd123 [quote][b]Posted by:[/b] Todge16801 How about we wait until we actually know something concrete about the game before we start guessing about the multiplayer.[/quote][/quote] Stop saying this guys! We know there will be factions so based on that, my theory on the multiplayer was made.

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  • [quote][b]Posted by:[/b] Todge16801 How about we wait until we actually know something concrete about the game before we start guessing about the multiplayer.[/quote]

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  • [quote][b]Posted by:[/b] xXIHAYD0IXx [url=http://thechive.files.wordpress.com/2011/03/funny-hilarious-awesomeness-1.jpg?w=500&h=400]Need I say more?[/url][/quote] [quote][b]Posted by:[/b] King Dutchy Dragons Dragons everywhere.[/quote] I have a better idea...[url=http://i.chzbgr.com/completestore/2011/2/8/39a419c3-b089-41cd-a903-5769150b8d71.jpg]Dragon Bears![/url]

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  • Pick up controler mash mash mash mash mash mash Win.

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  • [quote][b]Posted by:[/b] Lobster Fish 2 More addictive than Halo.[/quote] Yes please!

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  • [url=http://thechive.files.wordpress.com/2011/03/funny-hilarious-awesomeness-1.jpg?w=500&h=400]Need I say more?[/url]

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  • Dragons Dragons everywhere.

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  • More addictive than Halo.

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  • I envision the multiplayer of Bungie's next game to be awesome. Why shouldn't I expect that? [Edited on 09.24.2012 4:24 PM PDT]

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  • [quote][b]Posted by:[/b] Todge16801 How about we wait until we actually know something concrete about the game before we start guessing about the multiplayer.[/quote] This^^ I don't even know what kind of game it is! Let alone the story.

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  • F.E.A.R. has also used slow-mo in multiplayer. This game has even special game types for it, like Slow-Mo (Team)Death Match and Slow-Mo CTF. [i]"Slow-Mo is a pick-up acquired by grabbing a reflex booster placed on the map.....When Slow-Mo is initiated in multiplayer, time will slow down for all players in the game, but the player with the Slow-Mo booster and any players on that person's team will be able to react quicker than their foes. When the person with the Slow-Mo booster is killed, the booster will drop at their feet and can then be picked up by any other player." from F.E.A.R. manual[/i]

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  • [b]I WANT DESTINY NOW! GIVE IT TO ME!!!!!!!!11[/B]

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  • [quote][b]Posted by:[/b] Hylebos [quote][b]Posted by:[/b] thebig100 Have the ability to enter "slow motion" for 30 or so seconds[/quote][/quote] I think in order to go slow motion your character would just speed up to be quite honest. It would be easier to make an adrenaline/rage mode just for it to make sense gameplay wise during multiplayer. And singleplayer would be slow-mo EDIT: [url=http://kotaku.com/5904303/max-payne-3-multiplayer-is-good-essential-and-rockstars-boldest-move-in-year]Max Payne 3 has achieved bullet-time in multiplayer[/url] The one in bullet time moves in normal speed, while everyone who can interact with him or his actions is slowed. [Edited on 09.24.2012 10:47 AM PDT]

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  • [quote][b]Posted by:[/b] Hylebos [quote][b]Posted by:[/b] thebig100 Have the ability to enter "slow motion" for 30 or so seconds.[/quote]I could see that working in Singleplayer (Enter the Matrix anyone?), but how that would work in Multiplayer is beyond me. Clearly if you're the only one slowing down, you become rather easy to shoot, and if everyone's perception of time slows down to match yours, that might be disruptive from an immersion standpoint.[/quote]I could swear some game did this recently. I remember reading about it, and it basically affected the player who does it, the player(s) they're targeting, and anyone with line-of-sight to either of the previous two. I don't recall what game it was, though. Might be something yet unreleased. *shrugs*

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  • [quote][b]Posted by:[/b] thebig100 Have the ability to enter "slow motion" for 30 or so seconds.[/quote]I could see that working in Singleplayer (Enter the Matrix anyone?), but how that would work in Multiplayer is beyond me. Clearly if you're the only one slowing down, you become rather easy to shoot, and if everyone's perception of time slows down to match yours, that might be disruptive from an immersion standpoint. Invading ships in space would be cool though, if it's done properly. I always hated the over simplified ships in Battlefront II with their five room design, it should be a lot more elaborate and condusive to infantry combat.

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  • [quote][b]Posted by:[/b] Starside Aeroga Like Pacman but with guns. [/quote] Hopefully there aren't any FMJ rounds otherwise, you can just shoot throught the maze walls and- I think I know what game I'm making next. *runs to the patent office*

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  • I'd like a massive space battles, with the ability of taking a ship from the capital ship, going to the enemy's ship and raid and destroy the power core/other equipment. Have customization and such. Have the ability to enter "slow motion" for 30 or so seconds. I'd also like the ability to start an invasion on an enemy planet, like being the captain of a Fleet and ordering landing crafts and such, and have negotiations with the local leaders to sign a treaty. One can only dream..

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  • I envision epic massive battles.

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  • [quote][b]Posted by:[/b] Starside Aeroga Like Pacman but with guns. [/quote] LOL, genius.

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  • I think it's going to be a mix of Halo and UT. Fast gameplay with over the top environments and weapons.

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  • As long as you can T-bag, I'm all ears.

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