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2014-07-28T01:35:48Z

#Halo

As7raios

As7raios

2/24/2012 5:04:42 PM
[quote][url=http://www.halomods.com/ips/index.php?/page/index.html/_/articles/frontpage/cmt-spv3-release-1-the-truth-and-reconciliati-r12][i][b]>> Download Here <<[/b][/i][/url][/quote] I figured I ought to make a thread about this seeing as though it has brought [i]a lot[/i] of attention to the Halo PC community recently. I'm sure that most of you [i]will[/i] be downloading it. I'm definitely excited for it as I know many of you are as well. [i][u]About SPv3:[/i][/u] [quote]CMT's SPv3 is a campaign map pack for Halo Custom Edition that reimagines Halo: Combat Evolved's original campaign. It brings new weapons, new enemies, better graphics, and much more. It takes use of [url=http://www.youtube.com/watch?v=zL-xWbwbq14&list=UUzj_sMjkVI25Yy2CePTdGYw&index=1&feature=plcp]Open Sauce[/url] which extends Halo's source code to enable for many features; most noticeably out of these features to most being advanced post processing.[/quote] [i][u]Media:[/u][/i] [quote][url=http://www.youtube.com/watch?v=K9TzjhVSYH0&feature=related]Official Trailer[/url] [url=http://www.youtube.com/watch?v=j8NSbcg6KDU&feature=related]The Warthog (Won't be in a50, of course.)[/url] [url=http://www.halomods.com/ips/index.php?/forum/19-custom-map-team/]CMT's forums on halomods.com[/url] [url=http://dl.dropbox.com/u/10778064/misc/screencaps/haloce%202012-02-22%2016-43-02-94.png]New Battle Rifle[/url][/quote] [i][u]Bonus question:[/i][/u] What else would you like redone? I know I'd like some multiplayer maps like Grove updated. I'd also like to see remakes of some of the base maps with the original weapons only. Feel free to leave any questions for people here to answer. [u][i]Personal Review:[/u][/i][quote]First things first, the graphics are amazing. They were even greater than they seemed when watching the videos on YouTube for me. It was [i]really[/i] dark at the beginning, but I could tell it was to actually take advantage of the VISR mode, which I did. All of the weapons look much better and I [i]really[/i] like the overall artistic theme; although there are places where the new theme and old theme clash with each other. Most of the weapons felt great with only two exceptions. Both the Sniper Rifle and Battle Rifle felt off for me. They felt as though they were pea-shooters due to the silencers. When I'm using a high caliber sniper, I'd much rather feel the raw power rather than it feel as though I'm shooting an over-glorified silenced pistol. The SMG was absolutely fine silenced, though. As for more about the Battle Rifle, I stated previously that the red display wasn't that appealing and I stand by that. It would have been better blue or used the same sort of ammunition display as the Assault Rifle does. The encounters felt great. It was a nice fresh up from the normal game, but in a way that completely felt right. The parts where they have brutes make absolute sense with the level and felt seamless. It wasn't even until I finished killing the brute that I even started to think "Oh, a brute in Combat Evolved!". It just fit that well in my experience. VISR mode was a great addition. Like I said before, it was [i]very[/i] useful at the beginning of the game like the night vision [i]tried[/i] to be in the original. I was originally expecting it to be something I did once, thought was neat, and never touched again. I ended up using it for about the entire first part of the level. I only turned it off to admire the work they did making the level so beautiful. In the end, I really enjoyed it and I think CMT have outdone themselves so far. I really hope they continue to keep making this better after each release. Can't wait to here what level they're working on next. I also hope they listen about the Battle Rifle/Sniper Rifle silenced thing I talked about earlier. That might just be me, though. ;)[/quote] [Edited on 02.24.2012 7:17 PM PST]
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