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#Halo

9/15/2011 4:51:36 PM
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The Importance of Helmets in Halo: Reach. (WALL OF TEXT)

This idea of the Spartan's helmets being the only thing keeping a supersoldier from being a normal human is a prevalent motif in Halo: Reach. This is established early on in the game, in the first mission. When Jorge-052 first discovers the girl at the Visegrad Relay, he has his armor on and tries to do his job. He holds her still, speaks to her in English when she is clearly speaking Hungarian which Jorge also speaks, and his inability to relate to her nearly gets him killed. When she is lifted from her hiding place under the stairs, Jorge-052 ignores her pleas and struggle to get loose, while he attempts to calm her, business as usual. Then she says, "Még... Itt vannak", which translates as "There's more". When Jorge realizes this, he stiffens up, then shields the civilian with his body just in time for the sangheili Zealot to miss it's attack. After the skirmish is over and the Relay is cleared of hostiles, Jorge-052 takes his helmet off, showing his very human (and also father-like) face to the girl, attempting to comfort her. He speaks her language, even recognizes her dialogue, attempting to close the gap between them. The members of Noble Team, excluding Emile-A239, remove their helmets around each other and their superiors. This is to reinforce their bond with one another, that they don't just see each other as a set of armor, and they don't want to be seen as such. When Jorge stays behind on the Long Night of Solace, he removes his helmet, removing the barrier between him and Noble Six (and the audience). He speaks his piece, and he's gone. Jorge, who is the most "human" member of Noble Team is the first to go. Carter-A259 removes his helmet during his final run on the Pelican. After he does so, when he knows he's going to die, he briefly banishes his attitude as the commanding officer of the team and says that Cortana made the right choice in choosing Noble Six as her momentary protector. He relinquishes his place as the primary member of Noble Team. Catherine-B320, who shares some similar distance issues with Emile (although for different reasons), dies by a headshot. Why would Bungie choose such a brutal, sudden way to kill off one of their main characters? I've said before that one of the reasons why I liked Kat's death was because instead of falling into the cliche "going out with a bang" death that Bungie likes to employ so often, hers was more realistic of a war scenario. Here one minute, gone the next. That may be one part of it, but just before she dies, she finally opens up to Noble Six on the elevator. Before, she was untrustworthy or cold to Six, because he/she was a replacement for a fallen comrade, but also because Kat is wounded. Kat is insecure because of her robotic prosthetic, and she thinks the other Noble members consider her more as a liability than an asset, and there may be some truth to it. Carter protects her from the Zealot attack in Winter Contigency. Her Firefight voice examples show this, and she comes over as "sassy" in an attempt to be independent, as well as the unsual number of ground engagements she takes part in. For a cryptanalyst, she spends an awful lot of time with her boots in the mud. She may be trying to prove that she is valuable, in spite of her disability and despite her operation as the hacker of the team. After being helped off the floor by Noble Six, in brief moment of vulnerability, she opens to him. She puts her helmet back on, and is cut down by what is probably the same sangheili Zealot that attacked her before, straight through the helmet. At the end of the game, after the UNSC Pillar of Autumn makes the jump to Halo, Noble Six dies fighting an onslaught of sangheili warriors. He removes his helmet, and brings as many of the aliens with him as he can, signifying that the character of Noble Six is the player, who kills countless enemies. He dies after an elite stabs him, apparently in the face, with an energy blade. Although Emile dies before Six does, I decided to explain his death last because it is the most interesting to me. In my other thread, I explain my thoughts on Emile, that he embodies what he thinks a Spartan should be. The only emotion he lets himself convey is that of anger or wrath. He doesn't show his face to even his Spartan comrades, instead carving a skull on his helmet's visor. The carving is his face, he is his armor, he is a Spartan. When he is attacked by Zealots on the mass driver, he kills one and asks for more. Another Zealot comes behind him, and interestingly enough, the elite puts its hand over the Spartan's visor and skewers him. Emile's "Spartan face" is removed, and when it is removed, he is killed. Emile, who after living a life of anger and distance, is ready to die, but in typical Emile fashion, goes down fighting the enemy he hated. Emile, who wouldn't remove his helmet and show his human side, (though while "good", is the Spartan's weakness) has his Spartan identity briefly suspended, and that is when he is killed. When the Spartans' remove their helmets, they were communicating to the people around them, supersoldiers and civilians, that they too are human. Although showing this human side means that they too have the capacity for compassion, it reveals all the weaknesses that are associated with it. It's as if the ONI myth that Spartans are unkillable is true, so long as they remain the faceless defenders of Earth and all her colonies. Maybe this goes to explain why John-117 is such an exceptional survivor, we never see his face. [Edited on 09.15.2011 12:12 PM PDT]

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  • Jun never died... I'm actually really surprised that everyone has yet to notice. Or is he just insignificant and not worth being mentioned?

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  • *revivin' old top topicz* (click [url=http://www.bungie.net/en-us/View/community/Forum/Post?id=47679257]here[/url] for more of 'em)

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  • [quote][b]Posted by:[/b] Sithslayer50 [quote][b]Posted by:[/b] RKOSNAKE Irrelevant, Chief wasn't a victim of the Doomed By Canon trope.[/quote] I'm not familiar. Does that simply mean that all Spartans introduced must be killed in order for the game to remain canon?[/quote] [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/DoomedByCanon]This is what "Doomed by Canon" means[/url], hope that proves helpful to you or anyone else wondering what the term means. [quote][b]Posted by:[/b] LegendaryFluffy This is in strict contradiction to video game dogma. Characters who never take off their helmets always die. Exhibit A: Carmine(s). Actually I enjoy the new take many games are taking. Make us love the character, and then skewer them mercilessly. It makes for a much more engaging experience.[/quote] How does that make it more engaging? That, imo, just makes it stupid. The majority of an audience is not going to enjoy downer endings or pointless amounts of yanking the audience's and main characters' emotions back and forth constantly. I don't find that engaging at all, not even a little bit, it breaks my willing suspension of disbelief and just makes the whole story feel stupid. Movies or TV shows I've seen, or books I've read that do that sort of thing have never been engaging for me, mostly I just find myself scoffing the entire time and getting mad at the writers for introducing pointless angst, wangst, and other such unpleasantries constantly. It was the main/big thing keeping me from really completely enjoying the series Joss Whedon has done where the show has gotten a highly decent amount of run-time (such as Buffy the Vampire Slayer, Angel, and Dollhouse...Firefly didn't run long enough for his exaggeratedly depressing and unenjoyable storylines to come in). [Edited on 12.21.2012 6:16 PM PST]

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  • Good job my friend

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  • That was an awesome read. Thread saved for sure. I didn't see it that way but it makes sense. In the Bungie Vidocs they even said they wanted to make the spartans seem more human and the way you tell it makes sense. It is obvious Bungie isn't bad at storytelling. [Edited on 12.18.2012 7:44 PM PST]

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  • Not going to be eloquent here, but I'll say that this is a really good "article". Obviously, you don't really think that the helmet=god thing is true, but from an artistic standpoint it is really cool. Awesome read.

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  • [quote][b]Posted by:[/b] Hellspartan666 Well 343i is attempting to show that master chief is human. Yet everyone who saw the legendary ending raged over it.[/quote]I raged over it because it added basically nothing. All of the previous Halo legendary endings offered something to make themselves worthy of being called legendary. A 1/2 second shot of MC's heavily shadowed eyes (like 99% black canvas over the eye area) is not enough for the legendary title.

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  • Well 343i is attempting to show that master chief is human. Yet everyone who saw the legendary ending raged over it.

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  • I read it... all of it... And I don't see one "tl;dr" in the comments. Well done!

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  • I noticed the helmets were symbolic, during my first playthrough. Bungie games have a lot of replay value because of subtle ideas like this.

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  • This was very interesting read, thanks op.

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  • Does this make Master Chief an empty character?

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  • Never thought of it in that way. Really great read, nice job.

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  • [quote][b]Posted by:[/b] Major12Gauge Wow, interesting read...[/quote]

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  • Wow, interesting read...

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  • This is in strict contradiction to video game dogma. Characters who never take off their helmets always die. Exhibit A: Carmine(s). Actually I enjoy the new take many games are taking. Make us love the character, and then skewer them mercilessly. It makes for a much more engaging experience.

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  • It's quite fascinating, really. First of all, excellent analysis. On the flip side of things, however, consider how the masked solders are typically the bad guys. Look at the classic Stormtroopers from Star Wars, always wearing helmets, versus the open-faced variants that the rebels wore. This motif of a masked menace is epitomized by Darth Vader himself. And in other fiction as well, such as - more recently - the Hydra soldiers from Captain America, who all also wore concealing helmets. Typically, the good guys' faces are visible to the audience exactly for the reason that Caveman offered: so that we can relate to them and more easily identify them as the heroes. It's really a testament to Bungie's storytelling and character development that they managed to draw us in so tightly with the ever-masked Master Chief and the rest of his nearly inhuman SPARTAN allies.

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  • [quote][b]Posted by:[/b] RKOSNAKE Explain to me how ODST is a prequel.[/quote] It takes place before Halo 3.

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  • Great analysis. :)

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  • Well you've convinced me to not dislike Kat... which took serious work from other people I knew. Good read. I agree completely.

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  • very true

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  • [quote][b]Posted by:[/b] crispychicken49 [quote][b]Posted by:[/b] RKOSNAKE [quote][b]Posted by:[/b] Sithslayer50 [quote][b]Posted by:[/b] RKOSNAKE Irrelevant, Chief wasn't a victim of the Doomed By Canon trope.[/quote] I'm not familiar. Does that simply mean that all Spartans introduced must be killed in order for the game to remain canon?[/quote] No, it means that as a prequel, the characters were doomed to die due to them not being present in later works or because they were not mentioned.[/quote] That makes no sense. None of the ODST squad in Halo 3:ODST died, and that was a prequel as well. Your logic just got beat.[/quote] Explain to me how ODST is a prequel.

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  • [quote][b]Posted by:[/b] RKOSNAKE [quote][b]Posted by:[/b] Sithslayer50 [quote][b]Posted by:[/b] RKOSNAKE Irrelevant, Chief wasn't a victim of the Doomed By Canon trope.[/quote] I'm not familiar. Does that simply mean that all Spartans introduced must be killed in order for the game to remain canon?[/quote] No, it means that as a prequel, the characters were doomed to die due to them not being present in later works or because they were not mentioned.[/quote]And also cause it was the theme of the game.

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  • [quote][b]Posted by:[/b] RKOSNAKE [quote][b]Posted by:[/b] Sithslayer50 [quote][b]Posted by:[/b] RKOSNAKE Irrelevant, Chief wasn't a victim of the Doomed By Canon trope.[/quote] I'm not familiar. Does that simply mean that all Spartans introduced must be killed in order for the game to remain canon?[/quote] No, it means that as a prequel, the characters were doomed to die due to them not being present in later works or because they were not mentioned.[/quote] That makes no sense. None of the ODST squad in Halo 3:ODST died, and that was a prequel as well. Your logic just got beat.

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  • That was excellent. Nice job and analysis.

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