[quote][b]Welcome to the ODST Invasion Development Thread![/b][/quote]
The premise of the ODST Invasion map is to bring the ODST aesthetic design to Multiplayer in the form of a competitive map. Follow the development via this thread and share any thoughts, ideas, and feedback you may have as well.
[u][b]Design - v.2[/b][/u]
[i]The following phases are subject to change[/i]
[u]ODSTs drop into the city to disable a Covenant bomb[/u]
[b]P1:[/b] Territories--Contact the superintendent to unlock the supply cache. Two Territories at 20/7 seconds each
[b]P2:[/b] Assault--Demolish the gate to the building that the Covenant have planted their bomb in
[b]P3:[/b] Core Retrieval--Remove the bomb's power source and escort it out of the city
[u][b]Checklist:[/b][/u]
[ ] Map Name
[ ] Map Fiction/Story
[ ] Objectives
[ ] Terrain/Location
[x] ODST aesthetic palette
[x] List of unique features to incorporate
[ ] Blueprint
[ ] Forged Map
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[quote][b]Posted by:[/b] A 3 Legged Goat [quote][b]Posted by:[/b] ThreeSixXero [quote][b]Posted by:[/b] A 3 Legged Goat Those things being bad for competitive gameplay can be disputed. [/quote] No they can't.[/quote] Yes they can. I'm not even going to read your post because you're still stuck in this mentality that "opinion = fact" It just doesn't. We can agree on all of the same topics (which we likely do), but the 'true' fact is that the way these things affect people is [i]completely subjective[/i]. [/quote]Read the post. I didn't put down anything that was my opinion. The only things that come close to it are the assumptions that skill and balance are major factors for competitive play. [Edited on 09.03.2012 10:30 AM PDT]