[u]Bloom[/u]
[b]Attempts to:[/b]
-Force players to shoot at a certain 'cadence' that corresponds directly to their range. More commonly known as "pacing."
[b]Succeeds:[/b]
-Sometimes; inconsistently
[u]Recoil[/u]
[b]Attempts to:[/b]
-Force players to shoot at a certain 'cadence' that corresponds directly to their range. More commonly known as "pacing."
[b]Succeeds:[/b]
-[u][i]Always[/i][/u]; it is impossible to exploit recoil.
Any ideas as to why the atrocity was put into Reach as opposed to consistent recoil? Don't get me wrong, I'm all for letting individual skill flourish as much as it possibly can, but if you're going to limit the player, do it right.
-
Recoil should have been in Reach from the start.