Get your learn on.
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FIRST!
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I really need to spend more time in forge =P the challenges are taking over my life
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I'm sorry but The Cage sucks...
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please god don't use the cage as a starting point for making maps. So many corridors not enough open space, cover or rooms. So much camping at the bottom.......
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So many words.. so intimidating.. Very informative I would assume!
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The Cage is not a good map :(
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So much can be learned by just looking at a few sketches. Brilliant work. Cheers! :) ~J.R.
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The cage = possibly 1 of the worst maps i've ever played on
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It really isn't that bad of a map. I don't understand why people say it sucks. I mean, it's not the best, but still. . .[quote][b]Posted by:[/b] LinkLegend0 I'm sorry but The Cage sucks...[/quote]
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Awesome read..... but The Cage is a terrible map.
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With all the posts about Forge, I'm shocked that Bungie has not yet posted a link to the forging guide Godly_Perfection has going on the Reach forum. I'v talking to him about it a fair bit and its probably the most comprehensive one out there.
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I have to agree the cage was a swing, and a miss bungie. We need the competitive maps that made Halo 2 and 3 great so far on Reach we have none accept the bad remakes. Just give us the old maps back they way they were great you don't always need to try and improve something that was already great bungie we just want our classic maps back.
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Well I am glad you originally took the Lockout direction in Halo 2 I would have really hated it being the Cage.
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So this is the process Bungie went through designing all these horrible maps?
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I'm not going to follow anything that I have just read since the Cage is an example. The other maps are not good but the Cage is just poor design as well as forging.
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first page?
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The Cage is a pretty average map, could not read it for that reason.
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Very interesting, I'll definitely think about this next time I am forging.
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These are great tips for making cool maps, but where does it say how to make a stupid vertical indoor map where the point of the game is to camp at the top and wait for people to try to climb up and get killed?
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Cool.
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Awesome, I love some insight into map creating. It made me feel pretty confident in my methods as many of the steps described are ones that I use. Now I just need some more play testing... Also: one question: How concerned do level designers have to be with the background/artistry of their level? Who decides that boardwalk is on a bridge? Do you just make a "boxey" level and hand it to artists? [Edited on 11.03.2010 4:45 PM PDT]
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I loved that,really helpful and interesting thanks
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Very interesting, a lot of those points will be useful next time I'm forging.
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I read it and I think its useful to draw out your map before hand even if its difficult to present in 3D
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I love you CC