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10/26/2010 4:02:16 PM
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Grenade Launcher 101

By now we all know how awesome the Grenade Launcher is and how much butt it kicks. Yep, it kicks a whole bunch of butt, but today I'll show you how unfrigginbelievably useful our beloved ProPipe can be if you know how to use it properly. To aid me in my quest of informing you, I have prepared a little fotostory. Imagine this scenario: [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913820_Full.jpg]You are being shot by an enemy sniper and pushed back into cover.[/url] If you peek out for too long, the enemy will take off your hat with ease. Seems like a desperate situation and guess what, your trusty Grenade Launcher is the desperate measure! [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913797_Full.jpg]Seek out your enemy[/url], pop out of your cover and [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913836_Full.jpg]shoot a Grenade right in his direction.[/url] Remember, you want to hold the trigger down to perform a perfectly timed detonation right under his family jewels. The only problem is, you can't really see where your grenade is because you are behind cover and can't peek out. You probably know by now that the ProPipe has this very handy feature of letting you know the [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913878_Full.jpg]distance between you and your grenade.[/url]But how do you know when it is in the vicinity of your enemy? Let's have a look at the display that is attached to the side of the ProPipe. It shows you the distance and status of your primed grenade. Ok, so as we have seen before, while the grenade is [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913856_Full.jpg]airborne[/url] the display will show you [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913878_Full.jpg]distance and status.[/url] [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913866_Full.jpg]When the grenade approaches a player[/url] (friendly or foe), the display will give you [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913862_Full.jpg]additional information about the amount of entities inside the blast radius.[/url] Notice the skull with the x1 next to it? That's the signal for you to [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913901_Full.jpg]let go of the trigger[/url] and [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913907_Full.jpg]blast your enemy into nirvana.[/url] Mission accomplished :D But wait, that's not it! There are more possible applications for this feature. You could plant a grenade near a lift to observe player movement and warn your team about any incoming hostiles. I bet there are way more uses for this and I would like to hear them from you. Give me your ProPipe tactics! [quote][b]Posted by:[/b] BravoZulu That EMP blast the grenade gives off? Same as any other EMP hit, it kills a vehicle's mobility instantly. Great for bringing down Falcons and Banshees to jacking level as well as disabling Ghosts, Wraiths and any other ground-based vehicle. Take care, as the vehicle can still fire.[/quote] [quote][b]Posted by:[/b] scmitar1 [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7917127_Full.jpg]Be careful, because I think dead bodies count as entities.[/url][/quote] [quote][b]Posted by:[/b] Lacrimor I'd recommend aiming where they're going to be, because you have to [u]compensate for the time it takes for the Grenade to travel.[/u] Also, it's clearly noted in the Reach manual that this is a [u]medium/long range weapon,[/u] (not quite as long range as a Sniper Rifle though) therefore you can use the emp the same way you use the plasma pistol. I wouldnt reccomend that because ammo is rare, and it's a lot more fun taking out groups of enemies. Sword Base is fantastic for this weapon, aiming at walls, bouncing them around corners is just awesome-brings back memories of the Magsec handgun from Perfect Dark. Oh yeah and you can hold the charge for the grenade, effectively turning it into a proximity mine. I don't use that though because the Reload time for this weapon is pretty long and my "mines" usually get destroyed by grenades, however I can see some fantastic scenarios of using this in Infection or CTF![/quote] [quote][b]Posted by:[/b] Llionboy4 you forgot the main thing, bounce a shot if they are close, only aim high if desperate or aiming at an opponent who is running for their lives(a bounce will slow the grenade and it won't catch them). if you do it right, people get pissed.[/quote] [quote][b]Posted by:[/b] ATuin Minor When fighting characters like jackals, try to aim the grenade in primary mode so it air bursts behind them, nullifying their shields. [/quote] [quote][b]Posted by:[/b] MATCLAN Regular detonations pack more of a punch than manual detonations but are obviously less of a utility. But if you want to destroy vehicles use the EMP first to stun them then unload with the regular grenades for more damage. Also use the normal grenades for groups of enemies as the blast radius is bigger.[/quote] [b]Mythbusting evolved[/b] [quote][b]Posted by:[/b] danoob You might want to see [url=http://halo.wikia.com/wiki/M319_Individual_Grenade_Launcher#Tracking_System]this[/url], and research on it a bit. I have yet to test it out for myself, but with a better explanation the Pro Pipe might impossibly prove even [i]more[/i] useful![/quote] I tried this and it didn't work. Here are pictures: [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=12205071&player=R1gaT0ny]I aim at my enemy and the reticle is red.[/url] [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=12205100&player=R1gaT0ny]He starts moving slowly, but steadily.[/url] [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=12205104&player=R1gaT0ny]I shoot while the crosshair is still red.[/url] [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=12205107&player=R1gaT0ny]The grenade travels and I keep my reticule on the opponent.[/url] [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=12205112&player=R1gaT0ny]The grenade misses even though I kept the reticle on my enemy and it was red throughout the entire process.[/url] I tried this several times over different distances and with both firing modes. I also tried to track land vehicles aswell as airborne targets. It never worked Myth busted. ...for now. Feel free to test this yourself. UPDATE: [quote][b]Posted by:[/b] CabbagesnKings Actually, that thing on Halopedia was partly right; there is a tracking system, but only for the Falcon-mounted grenade launcher. As far as the individual launcher goes, your information is spot-on. Good stuff.[/quote] tl;dr There's a skull icon in the Grenade Launcher's display that shows the amount of players in the blast radius. [Edited on 05.27.2011 10:03 AM PDT]
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  • [quote][b]Posted by:[/b] RigaTony [quote][b]Posted by:[/b] RC Clone If there was more support for Grenade Launcher use, then maybe we could get someone else to test it more in depth and provide a video. Although, I would like to note, that the Grenade can launch off center of your reticle even if the reticle isn't red. I remember (sorry no video) walking to the yellow/green lift on Sword base and could just see a guy in the lift room camping. I aimed in his general direction, keep in mind that I could only see him through a tiny sliver of the door opening because I stayed on the bridge, and fired the normal shot. It exploded on impact with him and I got a kill. Later, I went back in theater to see it happen again and noticed that the center of my aim was directed at the wall and the sliver where I could see the camper was just off center on the left of my reticle, but when I fired the grenade came out going straight for the guy, right through the sliver I keep mentioning.[/quote] Ah interesting. I ,too, noticed a slight spread when firing grenades. I think in your case it was either luck that the grenade had the perfect trajectory even though your were aiming somewhere else OR it may have to do with auto-aim. The game could have redirected the grenade to fly more towards the enemy that made your reticle appear red. Kinda like bullet magnetism works for other guns. That's pure speculation, though.[/quote] It was exactly that except my reticle [b]wasn't[/b] red when I fired. It auto aimed at the guy while the reticle was still blue. [Edited on 02.22.2011 9:38 PM PST]

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  • [quote][b]Posted by:[/b] MADMAN Redux Awesome thread! I love the grenade launcher so hard. IMO, it's one of the best designed weapons in Halo history. [/quote] I agree completely [quote][b]Posted by:[/b] MADMAN Redux One tip I would like to share is to never underestimate your grenade's ability to randomly find a target. There have been many instances where I fired at one player and totally missed the mark only to suddenly find another player appear behind him and pick him up for the kill. Granted, if you're under fire and need another round, let a missed shot go, but if you have nothing better to do and are perfectly safe, you might as well let your grenade bounce around a bit to see what happens. [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=6319126&player=MADMAN%20Redux]Here's[/url] a pretty awesome example. Tbph, I totally accidentally fired the grenade launcher. Whether my finger slipped or it was an accidental twitch, I considered cutting my lost round. But then I thought, "maybe..." and it totally paid off. [/quote] Good tip, added to OP. [quote][b]Posted by:[/b] A Parked Car52 I know all this, but do you know how MINISCULE the time frame is when there is a skull on the screen? If the grenade ricochets, it will travel away from the enemy, giving you less than a second to detonate. Human reaction is generally 0.05 of a second, which may be slowed because you could be moving or being shot at, plus releasing the trigger takes at least half a second. By that time the grenade is out of range. But it is good for landmines in CTF.[/quote] You are right, it is very hard to efficiently use the icon in the midst of a firefight, however, knowledge is power and you can use the skull icon in many other situations. [quote][b]Posted by:[/b] Sparty Boy 117 don't forget the fact that the grenade of the GL acts completely different on water. Instead of bouncing, it stays planted on where it first impacted, making it quite easier to use the regular fire when the opponent is on water. Tho you have to adjust from your regular GL methods.[/quote] Uh I never really tried that. Good to know! I'll add this to the OP because it's really helpful for maps like Paradiso, where it's probable that your grenades will make contact with water. And as always, Thank you all for the great positive feedback :D

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  • Best weapon in this game. Bungie got this thing so right.

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  • thanks to your post, i have a good [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=13411392&player=ShifticusGarell]demonstration video[/url] in my file share you could put in the OP, though it does need to be rendered

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  • don't forget the fact that the grenade of the GL acts completely different on water. Instead of bouncing, it stays planted on where it first impacted, making it quite easier to use the regular fire when the opponent is on water. Tho you have to adjust from your regular GL methods.

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  • I'd previously seen the weapon as just so so, muchas gracias for the info OP. Keep this thread bumped for as long as posible, people should know this!

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  • What a great post. I have no clue how to use this weapon. Thanks!

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  • [quote][b]Posted by:[/b] MADMAN Redux [quote][b]Posted by:[/b] RedSpectrum77 How do you suggest a better way to hit people directly? It seems that alot of the time my grenade goes through their legs so i have to resort using the emp(which is less powerful) to kill them. And that takes two shots :([/quote] If you EMP with no kill, switch to your secondary weapon. [/quote] I do but I need to learn how to make the GL a killing machine.....TO CUSTOMS!!!!

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  • [quote][b]Posted by:[/b] RigaTony By now we all know how awesome the Grenade Launcher is and how much butt it kicks. Yep, it kicks a whole bunch of butt, but today I'll show you how unfrigginbelievably useful our beloved ProPipe can be if you know how to use it properly. To aid me in my quest of informing you, I have prepared a little fotostory. Imagine this scenario: [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913820_Full.jpg]You are being shot by an enemy sniper and pushed back into cover.[/url] If you peek out for too long, the enemy will take off your hat with ease. Seems like a desperate situation and guess what, your trusty Grenade Launcher is the desperate measure! [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913797_Full.jpg]Seek out your enemy[/url], pop out of your cover and [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913836_Full.jpg]shoot a Grenade right in his direction.[/url] Remember, you want to hold the trigger down to perform a perfectly timed detonation right under his family jewels. The only problem is, you can't really see where your grenade is because you are behind cover and can't peek out. You probably know by now that the ProPipe has this very handy feature of letting you know the [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913878_Full.jpg]distance between you and your grenade.[/url]But how do you know when it is in the vicinity of your enemy? Let's have a look at the display that is attached to the side of the ProPipe. It shows you the distance and status of your primed grenade. Ok, so as we have seen before, while the grenade is [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913856_Full.jpg]airborne[/url] the display will show you [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913878_Full.jpg]distance and status.[/url] [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913866_Full.jpg]When the grenade approaches a player[/url] (friendly or foe), the display will give you [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913862_Full.jpg]additional information about the amount of entities inside the blast radius.[/url] Notice the skull with the x1 next to it? That's the signal for you to [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913901_Full.jpg]let go of the trigger[/url] and [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913907_Full.jpg]blast your enemy into nirvana.[/url] Mission accomplished :D ^^^^^^nice story!

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  • [quote][b]Posted by:[/b] RedSpectrum77 How do you suggest a better way to hit people directly? It seems that alot of the time my grenade goes through their legs so i have to resort using the emp(which is less powerful) to kill them. And that takes two shots :([/quote] If you EMP with no kill, switch to your secondary weapon.

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  • How do you suggest a better way to hit people directly? It seems that alot of the time my grenade goes through their legs so i have to resort using the emp(which is less powerful) to kill them. And that takes two shots :(

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  • I know all this, but do you know how MINISCULE the time frame is when there is a skull on the screen? If the grenade ricochets, it will travel away from the enemy, giving you less than a second to detonate. Human reaction is generally 0.05 of a second, which may be slowed because you could be moving or being shot at, plus releasing the trigger takes at least half a second. By that time the grenade is out of range. But it is good for landmines in CTF.

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  • Noooo why did you tell them?! D: Now a lot of people are gonna own me with my own trusty Pro Pipe!!! Haha jk but you missed something important about not using the EMP ;) It has a bigger blast radius if I remember well. [Edited on 02.02.2011 8:29 AM PST]

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  • Awesome thread! I love the grenade launcher so hard. IMO, it's one of the best designed weapons in Halo history. One tip I would like to share is to never underestimate your grenade's ability to randomly find a target. There have been many instances where I fired at one player and totally missed the mark only to suddenly find another player appear behind him and pick him up for the kill. Granted, if you're under fire and need another round, let a missed shot go, but if you have nothing better to do and are perfectly safe, you might as well let your grenade bounce around a bit to see what happens. [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=6319126&player=MADMAN%20Redux]Here's[/url] a pretty awesome example. Tbph, I totally accidentally fired the grenade launcher. Whether my finger slipped or it was an accidental twitch, I considered cutting my lost round. But then I thought, "maybe..." and it totally paid off. Pay no attention to the banshee at the end! [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=6319167&player=MADMAN%20Redux]Another angle[/url] [Edited on 02.02.2011 8:23 AM PST]

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  • [quote][b]Posted by:[/b] D3ATH D3ALER300 i never really like the grenade luncher [/quote] Apply the advice given in the OP and you will soon realize how motherflippin' awesome it is.

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  • i never really like the grenade luncher

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  • [quote][b]Posted by:[/b] Cowgoesmoo Wait, what if I don't need to bounce it? I normally just go *Spelunk* *Spelunk* Kill.[/quote] I'm not sure I understand your post correctly. Are you saying that you simply airburst the grenades when they are next to your enemy without them bouncing once? If so, then that's cool. I do that, too. And everything I typed in the OP applies to that situation aswell. I took down tanks from behind cover by aiming in their general direction, launching the grenade over the top of my cover and waiting for the skull to appear on the display. Then I let go of the trigger to stun the tank. No bounce involved. [quote][b]Posted by:[/b] RC Clone If there was more support for Grenade Launcher use, then maybe we could get someone else to test it more in depth and provide a video. Although, I would like to note, that the Grenade can launch off center of your reticle even if the reticle isn't red. I remember (sorry no video) walking to the yellow/green lift on Sword base and could just see a guy in the lift room camping. I aimed in his general direction, keep in mind that I could only see him through a tiny sliver of the door opening because I stayed on the bridge, and fired the normal shot. It exploded on impact with him and I got a kill. Later, I went back in theater to see it happen again and noticed that the center of my aim was directed at the wall and the sliver where I could see the camper was just off center on the left of my reticle, but when I fired the grenade came out going straight for the guy, right through the sliver I keep mentioning.[/quote] Ah interesting. I ,too, noticed a slight spread when firing grenades. I think in your case it was either luck that the grenade had the perfect trajectory even though your were aiming somewhere else OR it may have to do with auto-aim. The game could have redirected the grenade to fly more towards the enemy that made your reticle appear red. Kinda like bullet magnetism works for other guns. That's pure speculation, though.

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  • Wait, what if I don't need to bounce it? I normally just go *Spelunk* *Spelunk* Kill.

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  • [quote][b]Posted by:[/b] RigaTony [quote][b]Posted by:[/b] RC Clone Well looks like hand held grenade launcher tracking doesn't exist, from the pictures you posted.[/quote] Yep, unfortunately I couldn't provide a video (I don't have BungiePro). I would really like to see somebody else test this so it's not just me saying that it doesn't exist. Maybe I did something wrong. You never know.[/quote] If there was more support for Grenade Launcher use, then maybe we could get someone else to test it more in depth and provide a video. Although, I would like to note, that the Grenade can launch off center of your reticle even if the reticle isn't red. I remember (sorry no video) walking to the yellow/green lift on Sword base and could just see a guy in the lift room camping. I aimed in his general direction, keep in mind that I could only see him through a tiny sliver of the door opening because I stayed on the bridge, and fired the normal shot. It exploded on impact with him and I got a kill. Later, I went back in theater to see it happen again and noticed that the center of my aim was directed at the wall and the sliver where I could see the camper was just off center on the left of my reticle, but when I fired the grenade came out going straight for the guy, right through the sliver I keep mentioning.

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  • Aim for the feet!!

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  • [quote][b]Posted by:[/b] RC Clone Well looks like hand held grenade launcher tracking doesn't exist, from the pictures you posted.[/quote] Yep, unfortunately I couldn't provide a video (I don't have BungiePro). I would really like to see somebody else test this so it's not just me saying that it doesn't exist. Maybe I did something wrong. You never know.

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  • Well looks like hand held grenade launcher tracking doesn't exist, from the pictures you posted. [Edited on 01.28.2011 11:41 PM PST]

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  • [quote][b]Posted by:[/b] RC Clone [quote][b]Posted by:[/b] RigaTony [quote][b]Posted by:[/b] RC Clone Well that depends. Was that guy talking about manual detonation or the normal firing mode?[/quote] Oh, now I see that I misread it. He is obviously talking about the normal firing mode. Manual detonation won't trigger a reload until the grenade is detonated. But still, I don't know how to stop the animation, do you have an idea Clone?[/quote] I'm pretty sure the only way is to use the manual detonation.[/quote] Agreed. Also, why would you need the display when firing in auto mode? I mean, why do you need the additional information? You couldn't take control of the detonation anyway. BTW, you guys should check out the new part I added to the OP regarding the tracking mode of the ProPipe. I'm still waiting for someone to confirm or deny this so we have more than just my experiments to prove that it's non-existant. [Edited on 01.12.2011 2:06 PM PST]

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  • awesome blam!ing tip I LOVE the nade launcher and never noticed the skull radar thing. great thread much better than whiny reach sucks threads.

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  • Awesome photostory and guide.

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  • Nice, I have never paid attention to the screen on the launcher.

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