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10/26/2010 4:02:16 PM
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Grenade Launcher 101

By now we all know how awesome the Grenade Launcher is and how much butt it kicks. Yep, it kicks a whole bunch of butt, but today I'll show you how unfrigginbelievably useful our beloved ProPipe can be if you know how to use it properly. To aid me in my quest of informing you, I have prepared a little fotostory. Imagine this scenario: [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913820_Full.jpg]You are being shot by an enemy sniper and pushed back into cover.[/url] If you peek out for too long, the enemy will take off your hat with ease. Seems like a desperate situation and guess what, your trusty Grenade Launcher is the desperate measure! [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913797_Full.jpg]Seek out your enemy[/url], pop out of your cover and [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913836_Full.jpg]shoot a Grenade right in his direction.[/url] Remember, you want to hold the trigger down to perform a perfectly timed detonation right under his family jewels. The only problem is, you can't really see where your grenade is because you are behind cover and can't peek out. You probably know by now that the ProPipe has this very handy feature of letting you know the [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913878_Full.jpg]distance between you and your grenade.[/url]But how do you know when it is in the vicinity of your enemy? Let's have a look at the display that is attached to the side of the ProPipe. It shows you the distance and status of your primed grenade. Ok, so as we have seen before, while the grenade is [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913856_Full.jpg]airborne[/url] the display will show you [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913878_Full.jpg]distance and status.[/url] [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913866_Full.jpg]When the grenade approaches a player[/url] (friendly or foe), the display will give you [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913862_Full.jpg]additional information about the amount of entities inside the blast radius.[/url] Notice the skull with the x1 next to it? That's the signal for you to [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913901_Full.jpg]let go of the trigger[/url] and [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7913907_Full.jpg]blast your enemy into nirvana.[/url] Mission accomplished :D But wait, that's not it! There are more possible applications for this feature. You could plant a grenade near a lift to observe player movement and warn your team about any incoming hostiles. I bet there are way more uses for this and I would like to hear them from you. Give me your ProPipe tactics! [quote][b]Posted by:[/b] BravoZulu That EMP blast the grenade gives off? Same as any other EMP hit, it kills a vehicle's mobility instantly. Great for bringing down Falcons and Banshees to jacking level as well as disabling Ghosts, Wraiths and any other ground-based vehicle. Take care, as the vehicle can still fire.[/quote] [quote][b]Posted by:[/b] scmitar1 [url=http://i72.photobucket.com/albums/i178/Funkybrother117/reach_7917127_Full.jpg]Be careful, because I think dead bodies count as entities.[/url][/quote] [quote][b]Posted by:[/b] Lacrimor I'd recommend aiming where they're going to be, because you have to [u]compensate for the time it takes for the Grenade to travel.[/u] Also, it's clearly noted in the Reach manual that this is a [u]medium/long range weapon,[/u] (not quite as long range as a Sniper Rifle though) therefore you can use the emp the same way you use the plasma pistol. I wouldnt reccomend that because ammo is rare, and it's a lot more fun taking out groups of enemies. Sword Base is fantastic for this weapon, aiming at walls, bouncing them around corners is just awesome-brings back memories of the Magsec handgun from Perfect Dark. Oh yeah and you can hold the charge for the grenade, effectively turning it into a proximity mine. I don't use that though because the Reload time for this weapon is pretty long and my "mines" usually get destroyed by grenades, however I can see some fantastic scenarios of using this in Infection or CTF![/quote] [quote][b]Posted by:[/b] Llionboy4 you forgot the main thing, bounce a shot if they are close, only aim high if desperate or aiming at an opponent who is running for their lives(a bounce will slow the grenade and it won't catch them). if you do it right, people get pissed.[/quote] [quote][b]Posted by:[/b] ATuin Minor When fighting characters like jackals, try to aim the grenade in primary mode so it air bursts behind them, nullifying their shields. [/quote] [quote][b]Posted by:[/b] MATCLAN Regular detonations pack more of a punch than manual detonations but are obviously less of a utility. But if you want to destroy vehicles use the EMP first to stun them then unload with the regular grenades for more damage. Also use the normal grenades for groups of enemies as the blast radius is bigger.[/quote] [b]Mythbusting evolved[/b] [quote][b]Posted by:[/b] danoob You might want to see [url=http://halo.wikia.com/wiki/M319_Individual_Grenade_Launcher#Tracking_System]this[/url], and research on it a bit. I have yet to test it out for myself, but with a better explanation the Pro Pipe might impossibly prove even [i]more[/i] useful![/quote] I tried this and it didn't work. Here are pictures: [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=12205071&player=R1gaT0ny]I aim at my enemy and the reticle is red.[/url] [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=12205100&player=R1gaT0ny]He starts moving slowly, but steadily.[/url] [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=12205104&player=R1gaT0ny]I shoot while the crosshair is still red.[/url] [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=12205107&player=R1gaT0ny]The grenade travels and I keep my reticule on the opponent.[/url] [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=12205112&player=R1gaT0ny]The grenade misses even though I kept the reticle on my enemy and it was red throughout the entire process.[/url] I tried this several times over different distances and with both firing modes. I also tried to track land vehicles aswell as airborne targets. It never worked Myth busted. ...for now. Feel free to test this yourself. UPDATE: [quote][b]Posted by:[/b] CabbagesnKings Actually, that thing on Halopedia was partly right; there is a tracking system, but only for the Falcon-mounted grenade launcher. As far as the individual launcher goes, your information is spot-on. Good stuff.[/quote] tl;dr There's a skull icon in the Grenade Launcher's display that shows the amount of players in the blast radius. [Edited on 05.27.2011 10:03 AM PDT]
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  • [quote][b]Posted by:[/b] RC Clone I love using that against other players. I have killed so many players by launching them off the edges of maps with that weapon. When I was talking about the splash damage I was trying to contrast it to the brute shot, which could still kill in the same amount of shots when you landed them near the enemy, unlike the CR.[/quote] It works exceptionally well on the Spire. There's always a guy DMRing down from the edge. It's so easy to blast them off. And yeah, now I get what your point was. The CR is indeed slightly different than the Bruteshot.

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  • [quote][b]Posted by:[/b] BlitzBladeX It's hard to look at the tiny-ass little in-game display for the GL while also focusing on my surroundings and the enemy in front of me.[/quote] It is more useful to use the display when you're at a reasonably safe distance from enemies.

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  • I knew all of this already, but I still never take it into consideration when I'm playing. It's hard to look at the tiny-ass little in-game display for the GL while also focusing on my surroundings and the enemy in front of me. That aside though, the GL is epic winsauce and easily one of my favourite weapons in the game. Nothing is more satisfying than popping an enemy using the GL. Oh, and if you're being chased down a hallway, shoot the grenade at your feet or at an edge to get the grenade stuck in place, hold the trigger and run like hell. If the other guy chases, lulz will ensue.

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  • [quote][b]Posted by:[/b] RigaTony [quote][b]Posted by:[/b] RC Clone [quote][b]Posted by:[/b] RigaTony [quote][b]Posted by:[/b] RC Clone accuracy based damage rates.[/quote] EXPLAIN YOURSELF! No seriously, what do you mean? I never noticed anything too special about the CR. [/quote] If you hit the enemy with direct shots then it will kill in 3 hits, but if you hit the area around them it can take anywhere from 4 shots to, they survive a full clip.[/quote] Ah sure, you're talking about the splash damage. It's not exclusive to the CR, though. Rockets, ProPipe grenades and normal grenades also have varying damage based on the proximity of the player to the center of the explosion. But then there is the massive kickback of the CR wich is incredibly useful when using it against people who stand near edges or danger zones.[/quote] I love using that against other players. I have killed so many players by launching them off the edges of maps with that weapon. When I was talking about the splash damage I was trying to contrast it to the brute shot, which could still kill in the same amount of shots when you landed them near the enemy, unlike the CR.

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  • [quote][b]Posted by:[/b] RC Clone [quote][b]Posted by:[/b] RigaTony [quote][b]Posted by:[/b] RC Clone accuracy based damage rates.[/quote] EXPLAIN YOURSELF! No seriously, what do you mean? I never noticed anything too special about the CR. [/quote] If you hit the enemy with direct shots then it will kill in 3 hits, but if you hit the area around them it can take anywhere from 4 shots to, they survive a full clip.[/quote] Ah sure, you're talking about the splash damage. It's not exclusive to the CR, though. Rockets, ProPipe grenades and normal grenades also have varying damage based on the proximity of the player to the center of the explosion. But then there is the massive kickback of the CR wich is incredibly useful when using it against people who stand near edges or danger zones.

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  • [quote][b]Posted by:[/b] RigaTony [quote][b]Posted by:[/b] RC Clone accuracy based damage rates.[/quote] EXPLAIN YOURSELF! No seriously, what do you mean? I never noticed anything too special about the CR. [/quote] If you hit the enemy with direct shots then it will kill in 3 hits, but if you hit the area around them it can take anywhere from 4 shots to, they survive a full clip.

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  • [quote][b]Posted by:[/b] RC Clone accuracy based damage rates.[/quote] EXPLAIN YOURSELF! No seriously, what do you mean? I never noticed anything too special about the CR.

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  • [quote][b]Posted by:[/b] EvilHamster123 if Bungie only put that kind of attention to the covenant weapons(so sad)[/quote] I thought the Concussion Rifle had some attention with its accuracy based damage rates.

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  • if Bungie only put that kind of attention to the covenant weapons(so sad)

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  • Thread saved. I approve.

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  • [quote][b]Posted by:[/b] RigaTony [quote][b]Posted by:[/b] RC Clone I'm here to help. EDIT: I can't see them at all. :( My television is analog so the quality is much lower.[/quote] Don't worry, you're not missing out on anything. The numbers are purely aesthetic and don't really translate to practical distances. I tested it and the first 10° (actually way more than 10°, the values are totally off) produce a shot that nearly reaches the maximum range of the Grenade Launcher. 20° and 30° are way too vertical to aid in any kind of aiming. [/quote] Oh well. I guess I'll just relegate myself to linking people to this thread when they want grenade Launcher tips.

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  • [quote][b]Posted by:[/b] RC Clone I'm here to help. EDIT: I can't see them at all. :( My television is analog so the quality is much lower.[/quote] Don't worry, you're not missing out on anything. The numbers are purely aesthetic and don't really translate to practical distances. I tested it and the first 10° (actually way more than 10°, the values are totally off) produce a shot that nearly reaches the maximum range of the Grenade Launcher. 20° and 30° are way too vertical to aid in any kind of aiming.

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  • [quote][b]Posted by:[/b] RigaTony [quote][b]Posted by:[/b] RC Clone [quote][b]Posted by:[/b] ReservoirDog 26 I noticed in rocket race the other day that the reticule has an elevation type deal gauge on it which changes when you aim higher or lower, think there's any good way to utilize this?[/quote] It seems to just be a meaningless reticle effect. It doesn't really have a use because there are no numbers on it. If there were then it could have been really useful for getting long distance kills more accurately.[/quote] There are, in fact, numbers. They are VERY faint and are only on the upper side. Though, I didn't really find a use for them. I guess they could be used to gauge the elevation required for a long range shot but it's just not very practical in combat. PS: It's totally awesome that people are still interested in this thread. Thank you RC Clone for the great feedback and active participation in the discussion. *brofists*[/quote] I'm here to help. EDIT: I can't see them at all. :( My television is analog so the quality is much lower. [Edited on 02.25.2011 9:48 PM PST]

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  • Ok so I just tested the myth with a vehicle and there is still no tracking. Too bad. Anyway, if you think that I'm an idiot and you should do the test yourself, please feel free to do so and report back here.

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  • [quote][b]Posted by:[/b] king tuck Try the myth with a Vehicle.[/quote] Great idea! Why didn't I think of this!? I'll report back as soon as I tested this. Tomorrow probably.

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  • [quote][b]Posted by:[/b] KnuckLes8I0 Damn I never noticed the skull icon, thanks.[/quote] Me neither OP. You deserve smex. :D

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  • Try the myth with a Vehicle.

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  • family jewels? Spartans have no families. Not only is your argument invalid, but your life is now invalid.

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  • [quote][b]Posted by:[/b] RC Clone [quote][b]Posted by:[/b] ReservoirDog 26 I noticed in rocket race the other day that the reticule has an elevation type deal gauge on it which changes when you aim higher or lower, think there's any good way to utilize this?[/quote] It seems to just be a meaningless reticle effect. It doesn't really have a use because there are no numbers on it. If there were then it could have been really useful for getting long distance kills more accurately.[/quote] There are, in fact, numbers. They are VERY faint and are only on the upper side. Though, I didn't really find a use for them. I guess they could be used to gauge the elevation required for a long range shot but it's just not very practical in combat. PS: It's totally awesome that people are still interested in this thread. Thank you RC Clone for the great feedback and active participation in the discussion. *brofists*

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  • [quote][b]Posted by:[/b] ReservoirDog 26 I noticed in rocket race the other day that the reticule has an elevation type deal gauge on it which changes when you aim higher or lower, think there's any good way to utilize this?[/quote] It seems to just be a meaningless reticle effect. It doesn't really have a use because there are no numbers on it. If there were then it could have been really useful for getting long distance kills more accurately. [quote][b]Posted by:[/b] SpeedyBlueDude The only problem with that is the x1 pops up when the grenade isn't even in one shot kill range. You either have to hope he has no health left, or you can get lucky[/quote] That is really more useful for killing campers that aren't moving very much and even then the only way to be sure is to see how close it is to them.

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  • The only problem with that is the x1 pops up when the grenade isn't even in one shot kill range. You either have to hope he has no health left, or you can get lucky

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  • I noticed in rocket race the other day that the reticule has an elevation type deal gauge on it which changes when you aim higher or lower, think there's any good way to utilize this?

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  • I feel like such a noob, I didn't know any of that stuff. Thanks OP.

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  • Thread Saved

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  • I didn't notice the skulls, thanks for the tip.

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  • [quote][b]Posted by:[/b] RigaTony [quote][b]Posted by:[/b] RC Clone If there was more support for Grenade Launcher use, then maybe we could get someone else to test it more in depth and provide a video. Although, I would like to note, that the Grenade can launch off center of your reticle even if the reticle isn't red. I remember (sorry no video) walking to the yellow/green lift on Sword base and could just see a guy in the lift room camping. I aimed in his general direction, keep in mind that I could only see him through a tiny sliver of the door opening because I stayed on the bridge, and fired the normal shot. It exploded on impact with him and I got a kill. Later, I went back in theater to see it happen again and noticed that the center of my aim was directed at the wall and the sliver where I could see the camper was just off center on the left of my reticle, but when I fired the grenade came out going straight for the guy, right through the sliver I keep mentioning.[/quote] Ah interesting. I ,too, noticed a slight spread when firing grenades. I think in your case it was either luck that the grenade had the perfect trajectory even though your were aiming somewhere else OR it may have to do with auto-aim. The game could have redirected the grenade to fly more towards the enemy that made your reticle appear red. Kinda like bullet magnetism works for other guns. That's pure speculation, though.[/quote] It was exactly that except my reticle [b]wasn't[/b] red when I fired. It auto aimed at the guy while the reticle was still blue. [Edited on 02.22.2011 9:38 PM PST]

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