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5/11/2010 7:44:46 PM
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Halo: Reach Beta Survival Guide

Getting killed out there? Step inside. [url=/news/content.aspx?type=topnews&cid=26366] click for full story [/url]

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  • Bungie, Fix the weak sauce jump in Reach. Seriously, I thought the only nuetering going on was that advocated by Bob Barker on the Price is Right. Well it turns out the Price is wrong on what you have done with the ability to jump or even move in fluid manner in Reach. Just get over the whole "reach is a different game" stuff and stick with what you did right in H3. There is nothing wrong with keeping what was good. Speed up game movement and increase the height of the jump. There is nothing to loose from this and a lot to gain. Don't pull a Bob Barker on great game features.

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  • agreed, the grenades are like rotten pinapples, i still think the warning tail is good so u can see them but ur right they should be smaller. as for wep switch i also agree that the switchin from rifle to pistol or plasma pistol should be faster, although it really depends on if you have room to move so u can survive that extra second to get pistol out. and yes its true that bungie are only using generator defense as test for network, but still, just in case. and i still want them to remove friendly fire from team objective games, because with it on theres no team work, its just u vs 7 other people. so i hope bungie takes the friendly fire for team objective games. as for active cammo, i guess it really depends on how you use it, and i kinda think the radar jammer is useless cos it just tells the enemy that your nearby. what would be better is if when you go into active cammo, that you cant be detected or radar. that would be better than just giving away ur postion with jammer. much better if you can be seen on radar no matter what, not if you shoot, move, run, etc. better if your invisible to radar rather than jamming it and telling everyone ur there. however about shotgun with it, im sort of neutral on that one. it might be too overpowered it might not be. it depends how many people use it. like armour lock, the recharge should be just a tad longer, like 2 or 3 seconds slower. [Edited on 05.16.2010 2:53 PM PDT]

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  • changeover time from your rifle to your pistol feels a little slow, I always panic when I have to switch before I auto reload and pray that I can start shooting before I get my ass handed to me, so far, I've experienced mixed results. Active-camo should be coupled with a shotgun, which already packs one hell of a punch, and while this combo could prove to be too unbalanced for the other loadouts, reducing its efficiency could serve to correct the issue. And why are the grenades the size of grapefruit? Does space aged technology not mastered packaging explosives in smaller containers? maybe you could carry more of them if they weren't softball sized.

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  • Generator defense is by far my favorite, I agree with you about the tie breaker, but I heard that Bungie is only using it to test the network and without positive feedback it could get axed before Reach ships out.

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  • Agreed, though sprint is a great cure for this, and if you want to jump higher two words, "Jet" and "Pack". I understand that spartan armor is supposed to be heavy in the first place but I feel like I should be asking Dorothy for the oil can.

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  • I KNOW REALLY I WANT ONE THAT WOULD BE KIK ASS

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  • COOL ARMOR I WANT GIMMEEEE

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  • to people who think the dmr sucks and the needle rifle rules, think again! the needle rifle taek 6 shots for head shot, the dmr only take 5. i agree the dmr might need 2 or 3 extra shots in clips, but its still better than needle rifle. the fact that the NR is fully automactic as wells is erelivant. its becaomes horribly in acurate ececpt for close range. the dmr is much more acurate and stronger. plus easier to head shot non shielded opponents. reach is fast paced, but not many people have adjusted yet. soon ull be thinkin why did i every play halo 3. and for those again about the jumping. heres a good tip. USE THE JETPACK! it jumps higher than any other halo game. there are some things that should be adjusted like armour lock recharge rate (should be a tiny bit slower) and friendly fire in team objective games, but overall, aside from minor bugs, reach is great. ull learn to adapt just like you did with halo 2 pistol and bittle rifle. and yes though, active cammo should not jam teams radar, only ur own and enemies. bungie is still working on that bug. [Edited on 05.14.2010 3:22 PM PDT]

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  • to those who think reach is slow, r u idiots? reach is fast especially with armour abilities. i admit there are some bugs and things that need to be worked on but overall, reach is awesome. the fact that u cant jump over the moon sint a bad thing. i mean how many people think there dumb enough not to adapt to somethingso minor. if you cant, play covy slayer. the health pack is another thing, it only take less shots to kill them when shield is down. and if you noticed, the health system can sve you when it full. plus the added fact that sometimes health recharges, and all the time for elites. plus the fact the there are health pacts all over the maps. besides without health its back to halo3 and youre beasically just as weak as if you were on low yellow or high red and reach. seriously, the health helps you, not weakens you. if only weakens you if you stand still until youre shield r gone then start atacin. ull learn to love and adapt to it.

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  • xtianD, i have acutally got that medal, instead of hold hit when u behind them, just tap it and you get a beat down (assaination equivilent), although i do think that the assasinations should have a medal, i mean, doing something that cool and no medal? assainations should have some sort of medal. then medal could be the same as a beat down or something like a pumel, either way, just make a medal for animated assasinations and im happy. o yeah, and the needle rifle being same speed when pressed down? yes cos if you press it down it gets horribly inacurate and ur lose the aimin time you would normally have. [Edited on 05.14.2010 3:24 PM PDT]

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  • theres nothing wrong with shotguns in objdective games. in team objective games however, people keep betrayin u for the winnin flag get. they should really take friendly fire off for team objective games. its pointless to have it on. ive been killed so many time by team mate on one flag cos i had the flag and they wanted it. i hate friendly fire, i dont if its an accident, but its always on purpose. bungie should take it off, not for everything, just for team objective games. on a lighter note, i like generator defense, good classes for both sides and the game is fair, just you should make it that theres 3 rounds if its a tie. without a tie breaker, it is kind of pointless, cos then no ones truely gets a win. only on the odd occasion have i accutally won both rounds of generator defense, seriously. so in short generator needs a tie breaking round and NO FRIENDLY FIRE ON TEAM OBJECTIVE GAMES, ESPECIALLY FOR ONE FLAG, TEAM ODDBALL AND GENERATOR DEFENSE. generator defense cos when people try to attc the generator, they hit each other alot cos its so crowded.

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  • Bungie Plz Read! :O Please Do something about the shotguns in objective games, they either need to be nerfed or Stop Classes spawning with one

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  • [quote][b]Posted by:[/b] Nova Jake Urk's Declassified: Reach Survival Guide.[/quote] lol

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  • I like how the pistol is decent again, i hated having to reload or running out of ammo and had to switch to pistol with it doing very little damage to your shielded opponents. Havent play REach just yet though as ddicted to another game and saving up for new xbox since mine finally died last month.

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  • Great update, i did not know about the sword block with melee i wont run in panic so much anymore ;)

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  • Another thing... dont u think we get to see the Ninja medal less often now? Somehow smacking someone on the back of the head doesnt always get the kill now. It should be a 1 hit kill regardless the shield.

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  • The [b]Needle Riffle[/b] is automatic. But one thing though... Shouldnt the fire rate be lower when you leave the RT pressed? it shouldnt be the same. You should get some kind of reward by pressing the RT faster. Just like they did with the Hammerburst on Gears.

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  • [quote][b]Posted by:[/b] Lord Wake Great article Shake Appeal, I had no idea about the counter melee to sword. That would definitely explain a few encounters.[/quote] This has no logic at all!!

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  • For what i've seen Active Camo jams friendlys also, and it should be fixed. I was following a teammate the other day and he was going in and out of camo and i saw the radar change every time.

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  • Great article Shake Appeal, I had no idea about the counter melee to sword. That would definitely explain a few encounters. I also had no idea that the Nerfle was automatic...will have to check that out.

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  • Wow. Huge writeup. Nice work

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  • [quote][b]Posted by:[/b] DarkessLight I still don't get why health packs are necessary, what is Bungie trying to get us to do as players? Is it to slow down combat, make players who get into multiple encounters weaker for the next one, or simply add an additional element from halo CE. I like reach so far but having to pull out of combat to run to a health pack usually leaves me in a worse situation then I was in (because I have to run around the map with low health).[/quote] Only reason I can think of is to prevent people from charging in, like on Narrows in H3 and not worrying about their health since they know it will recharge. There are much fewer "Mexican Standoffs" now since if you get hurt badly you have to retreat and find a health pack instead of just hiding for a few seconds and repeating the charge. I personally like the change, but to each his own.

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  • I knew most of that info, but there was some REALLY great stuff in there. Thanks a bunch

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  • Awesomely useful guide! Especially the note that [b]you can use Armor Lock to shield yourself from your own grenade, when chased by two enemies.[/b]

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  • thanks for the heads up bungie. however some suggestions. with the armour, you are right in it being so powerful, but could you make it with a longer recharge time since its so powerful. something so powerful is likely to be spammed without consequences. also with the double melee hit, you should make it alot slower. it should be as slow as halo 3 or even a little slower, to make the melee something that should be used with care. its too fast and mistakes have almost no consequences cos of speed. and to those out there who think reach is not as fun as other halo games, maybe you should play it first before saying that. but aside from those two things (armour lock and melee speed) the rest is great. good job you guys!

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  • Bungie, thanks for the different control settings. I think the recon controler type is almost the same as the Halo 3 and it´s quite good for me 'cause I use melee a lot, so you should try the controler settings.

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