As with Halo 2, the Halo 3 Public Beta allows you to customize your armor and emblem colors and appearance. In the shipping game, we’ll give you a lot more control over your appearance, but for now, we have implemented a simpler and easier to use color and emblem selection screen.

Customizing Armor

The armor customization screen gives you a simple and easily navigable way to adjust and customize your armor. Results are displayed immediately in a secondary window, so you can try out schemes to see if they're too your liking, or abandon them if they're too garish. Players should think about how visible their scheme makes them, and remember that in Team games, the Team color overrides your custom choice.



Colors are now easier to choose and you’ll see results instantly.


To choose a new hue for your Spartan (No Elite models in the Beta) simply press Start and go to the settings tab. From here, select “Appearance” and decide between “Emblem” and “Colors.” You can now play around with mixing and matching colors and emblems to get a combination you’re happy with. NOTE: You can’t change your color or appearance in-game. This must be done before you begin playing. It can however be done in the game’s various lobbies.



The emblem editor is just one of the ways you’ll customize your Spartan in Halo 3.


UNSC Service Tags

A new way to recognize team members in game, and more importantly, to recognize strangers who happen to be on your team, is the UNSC Service Tag. This is a simple three digit code that the player chooses to identify him or herself. An example would be “M15” so that you can yell instructions quickly, to someone who isn’t ordinarily on your team. “Hey, M15, go get the Spartan Laser!” These are simple to read and remember, and they always appear above the heads or locations of friendly players.

As you get closer to a friendly player, the Service Tag will resolve into a stack of two identifiers, with the more traditional Gamertag appearing too. Enemy combatants will appear (when targeted correctly) with a red Gamertag identifier above their heads. You will not see their Service Tag at all.

It’s important to pick a tag you’re going to remember. The example here, of MI5 is exactly what you might want to avoid, since about 20% of British kids who like spy fiction will choose it by default. There are plenty of possibilities, so choose one you like, one you think isn’t going to be too common and one that your team mates can quickly identify. Remember, you need to know what your Service Tag is so that you recognize yourself when called upon.


Choose a Service Tag that’s easy to identify and easy to remember.


Guns up! Read about the Weapons of the Halo 3 Beta HERE
Return to the Halo 3 Beta Index HERE
Rorschach Inkblot Test – Orbital 

Posted by urk at 11/20/2009 9:35 AM PST

Tell me what you see...

HawtyMcBloggy wants to examine your mental state.  Take a look at this heatmap and tell her what comes to mind.  Up this week, Orbital.

Rorschach Inkblot Test – Orbital

Tags: Halo 3

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Reclaimer 228 - Sabatox 

Posted by urk at 11/20/2009 9:31 AM PST

It's never what you think.

Friday's episode of Reclaimer is up and online.  You didn't forget about Ferial, did you?

Reclaimer 228 - Sabatox

Tags: Halo 3

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Post Mortem: Engineer Evolved 

Posted by urk at 11/19/2009 1:58 PM PST

Shiek reveals how he helped bring the Engineer to life.

Read Full Top Story

Team Flag Double EXP Weekend 

Posted by urk at 11/19/2009 11:16 AM PST

A five on five test of teamwork: All CTF, all the time.

Team Flag is online and fully operational.  Go grab yourself some flags and a double dose of EXP.

3-5 Players per team
Max Party Size: 10
Halo 3: Mythic disk required

Gametypes

  • Multi Flag CTF (31.7%) - Teams score points by capturing the other team's flag. First team to 3 points wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 20 minute match time.
  • 1 Flag CTF (51.6%) - Teams take turns defending or attempting to capture the flag. Team with the most captures after 4 rounds wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 4 minute round time limit.
  • 2 Flag Heavy (16.7%) - Teams score points by capturing the other team's flag. First team to 3 points wins. Players spawn with Battle Rifles. 20 minute match time limit.

Maps

  • High Ground (Default)
  • Isolation (Default)
  • Last Resort (Default)
  • Narrows (Default)
  • The Pit (Default)
  • Valhalla (Default)
  • Valhalla Heavy (Valhalla) - Valhalla variant with liberal use of heavy vehicles and weapons
  • Standoff (Default) - REQUIRED. Part of the Heroic Map Pack
  • Standoff Heavy (Standoff) - Standoff variant with liberal use of heavy vehicles and weapons
  • Avalanche (Default) - REQUIRED. Part of the Legendary Map Pack
  • Avalanche Heavy (Avalanche) - Avalanche variant with liberal use of heavy vehicles and weapons
  • Ghost Town (Default) - REQUIRED. Part of the Legendary Map Pack
  • Orbital (Default) - REQUIRED. Part of the Mythic Map Pack
  • Sandbox (Default) - REQUIRED. Part of the Mythic Map Pack
  • Utah Mambo (Sandbox) - Asymmetrical Sandbox layout (ground level)
  • Longshore (Default) - REQUIRED. Available on Halo 3: Mythic

Tags: PlaylistsHalo 3

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'Halo 3: MLG Top 10 Plays 3' 

Posted by urk at 11/19/2009 10:20 AM PST

Counting down the hits (and the no scopes).

Four and a half minutes of MLG ass kickery.  With enthusiastic commentary.  In HD.  Watch it.



YouTube - Halo 3: MLG Top 10 Plays 3

Tags: Halo 3

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