Shadowrun Shenanigans
Posted by Frankie at 5/1/2007 10:07 AM PDT

It’s not all Halo, Halo, Halo around here. We’ve actually played a little Shadowrun too, a game which, were it not for the vagaries of the release calendar, would be our FPS rival this year. We chatted with some of the Shadowrun team to get a little bit of insight into what goes into other games. And we also challenged them to a couple of challenge games, on our software and theirs. Something which may in fact blow up in our faces eventually.

These are the Fasa Studio fellas who provided the answers to our game-grilling:

  • John Howard – Lead designer
  • Sage Merill – Core game design
  • Derek Carroll – AI / Core game design
  • Christopher Blohm – Training / Level design
  • Bill Fulton  – Matchmaking / UI design

You guys keep getting compared to Counterstrike – is that accurate first of all, and secondly, is it a compliment?

Sage - Counterstrike is an awesome team based shooter, so yeah we consider it a compliment. On the surface, Shadowrun does share some basic design elements with Counterstrike. For example, it is round based, there is no automatic respawn, and you purchase equipment/powers based on your performance. So ignoring the races, round one is kind of like a CS game. However, that is where the similarity ends. By round 4 of a Shadowrun game your avatar is like a tiny god, and when gods fight, it’s nothing like Counterstrike.

Derek – Counterstrike is an awesome game. Shadowrun is awesomer.



Shadowrun is an unusual mixture of magic, strategy and FPS action.



What were some of the inspirations behind Shadowrun?

Sage - We wanted to make a shooter that gave players more options during combat. We spend a lot of time brainstorming and testing ideas so that players would have more "verbs" to use. Some of the most successful ideas come from looking at cheats players use in other shooters. Abilities we initially thought would break the game, ended up being the most successful. For example - if everyone can use the Vision tech to "wall hack", and there are counters built into the game, it just adds to the list of possible tactics.

Can you tell us a little about how Shadowrun differs from Halo 2 multiplayer?

Sage - Shadowrun combat its less about perfect aiming, and more about superior position. You choose when you enter and when you leave combat. It is a constant chess match to maneuver into situations where you have the advantage. In Halo 2, you win the fight, or you die. Halo 2 is all about your aiming skill, and it’s difficult to disengage once a fight starts.

Bill – Halo 2's multiplayer was very focused on 'fair competition'--visible player skill levels, had to play new opponents after every match ended, etc. Shadowrun's multiplayer is more focused on social play--you can play with the same opponents after the match is over, no visible skill (although we still matchmake according to player skill) and strong team work is required to win. And of course, we stole Halo 2's party system, 'cause it rules.

What can players expect from the interaction between Vista players and Xbox 360 players?

Sage - A lot of smack talking on an even playing field.

Will there be a Shadowrun demo on Marketplace?

Sage - Hell yes! Shadowrun is a game that has to be played to be appreciated. I can tell you that its the best team based shooter ever made.. but you will assume that its typical marketing BS until you actually put your hands on it. That, and Halo 3 isn't out yet.

What kind of challenges does Shadowrun pose to an entry level player who fears the magic and the tree-summoning!?

Christopher – So we do a number of things to help an entry level player get up to speed and allay those fears of magic and trees that “boom!” get summoned into the world. Magic is an integral part of the game and you’ll want to embrace it as quick as possible. First, we have six training chapters that ease the player into some of the concepts and teach the basic strategy behind all the races, tech and magic. After that, if the dendrophobia is still with us and a player doesn’t want to hope online yet, you can set up solo matches against bots of various difficulty levels and learn the subtleties of the magic and tech. This is also a good way to learn maps before facing the mayhem of games in “the wild”. In no time magic will seem second nature and you’ll be wishing for teleport in other FPS…or to be able to summon a tree that can heal you.



Shadowrun requires tremendous teamwork as players' abilities feed off each other.



Will my acquired Halo 2 skills be at all useful in the Shadowrun universe?

Bill – Our control scheme for the basics is taken straight from Halo 2, so players will adapt to moving and shooting pretty easily. That said, if you try to play Shadowrun like it is Halo 2, you'll get yourself pwned. Hard. Shadowrun has more tactical choices than Halo 2 and other FPSs, so you have to learn to think in completely new way to use the magic & tech effectively. Having your back to the wall doesn’t mean much when the enemy can see and teleport through the wall. But you feel super-human once you’ve mastered seeing and teleporting through walls, turning to smoke, resurrecting teammates from the dead. If only the enemies weren’t gods as well….

Shadowrun’s dev team included a Halo alum, who was that and what did he bring to the party?

John – We have a couple actually. I was design lead for Halo (one) and Shadowrun and Bart House worked on the networking for Halo 2 and Shadowrun. We’ve also traded other arts and smarts over the past couple of years including Dorje Bellbrook who did concept art for Shadowrun and is now working on Halo 3.

Is it true you guys did some prototyping with the Halo engine? How did that aid the development process?

Derek – Yes, we built a gameplay prototype in the Halo engine while we were developing our own custom engine for Shadowrun (codename: Badger). This allowed a small team of programmers, artists, and designers to quickly iterate on new ideas while building off stuff that just plain worked already in Halo, without having to wait for major features to roll into the Badger engine. This also gave us confidence to say, "Yes, Teleport is going to rule, so go ahead and spend the time to do it right for the final game." Nothing beats playing the game (even an ugly prototype) to let you know what is awesome and what should be cut.

What would you like to say to the Halo community regarding Shadowrun?

John – Bring it.

Can you give us some l337 insider advice so we can pwn noobs when the game comes out?

Sage – Spend some time learning how to effectively Teleport in combat. Once you have that down, learn to "quick cast" (look it up!).

John – 1: Learn what stuff what stuff you need to keep mapped to your triggers and what stuff you want to “quick cast” instead (activate directly from the assignment menu). 2: In the buy menu you can buy and assign directly to a slot by pulling the slot trigger instead of hitting the A button. This gets you ready to jump off the line as soon as the next round starts. 3: Learn to modify your load out (the stuff you buy) based on the map and game type because being that’s the way to truly own.

Is it true that the Bungie team crushed the Fasa team at Shadowrun at the X06 event in Barcelona last year?

John – Smells like smack talk to me…

Derek – I don't remember that happening at all. Maybe somebody beat Mitch once, but no crushing took place.

Has anyone on your team had a chance to check out the Halo 3 internal beta yet? If so, what do you think?

Derek – Public disclosure of any information regarding the Halo 3 internal beta (should such a thing even exist) might be considered a breach of the Microsoft Employee Agreement.

Average Joe - Tom T 117 

Posted by urk at 2/9/2010 9:21 AM PST

Doesn't have yellow teeth.

If there's one thing you absolutely, positively have to know about Tom T 117 it's that he has good hygiene. And he's not going to be doing any keg stands in the near future. And...you know what, how's about you just read the stinkin' interview yourself?

Q. Who are you and what do you do?

A. Hello, my name is Tom, I’m a full time student, which I guess brings a connotation of drinking? Well, I’m not too much of a party guy; embarrassing scenarios involving terrible dancing (recorded for recurring annoyance) have prevented adoption of the stereotype. I’m also a proud British citizen (our politics have drama) and no, I’m not a fan of tea and I don’t have yellow teeth.

As a student I am surrounded by people with terrible misconceptions about what makes a great game. Of course, plain out-nerding doesn’t fair well if you want to have friends and, sadly, girls don’t care how big your K/D is (but we all know size matters). However, even without a Bungie t-shirt (meaning little to no chance of subliminal messaging), a few coverts here and there from the blue ray fridge and I speak from experience when I say you haven’t really experienced Halo until you’ve played system link.

In my studies I’m currently pursuing an interest in history; I won’t bore you with the specifics or spout off random dates to sound intelligent but at the end of it I have a vague plan of going into teaching, writing or law. So I’ll open books, write for books or throw books! My main "non-nerdy" interest is karate. If you don’t like me very much you’ll be pleased to know that I get my rear-end kicked periodically. But I guess if I try and take on an army of ninjas to steal the job of a content monkey (not Bungie, one word: Jerome) I’ll be well trained.

Q. "Lashing Roundhouse" kick is on my resume. No lie. But let's not fight. Instead, regale us all with a rousing tale of your username's genesis.

A. I wish I could come up with an interesting story but… first name + first letter of surname + Master Chief’s service number = My name is lame. To be fair to myself, I wanted to play Halo 2 on XBL as soon as possible and I guess limited thought went into the process. Since then I have tried many times to think up a better username but I am attached to it, so I guess I can’t complain.

Q. What forums have you become attached to?

A. I surf most of the public forums to ensure I keep in touch with the community but my most visited is The Community Forum (The Septagon). It is a great place to meet like-minded community members and I know all the inside jokes; I feel it provides a nice cross between private groups and the more manic forums and it often has something interesting to captivate my interest. In my frequent visits I do have a few observations that I hope you don’t mind me sharing, urk. ;-) There are a fair few that visit, usually new guys, and spout off memes at every opportunity or make threads that have been created before in the hope of getting noticed. I started out fairly similar, a mother joke here and a blame stosh there. Just a few words of wisdom, be your own personality, nobody likes a copy cat, and you’ll be integrated in no time.

Now I’ve got that off my chest, what keeps me coming back to the community isn’t the inside jokes, it is the variety and the people. Many older users always talk about the good ol’ days when everyone was friends, the moderators removed spammers instantly and the Bungie employees posted honey coated goodness in every single thread, answering every question, always. I don’t buy it. In the time I have been here I’ve only seen this community get bigger and better. People create things I have neither the patience nor the skill to create. Honestly all of you guys are awesome and keep me coming back for more!

Q. What keeps you coming back for more gaming goodness?

A. I guess the greatest pull factor for me in the ability to escape from daily hassles and stresses and immerse myself in a different world. There is nothing more satisfying that getting home after something has pressed my rage button and sitting down on a comfy sofa to kill random stuff (particularly if it screams over the microphone). It really is quite therapeutic.

In the short term I would say the story is most important, you need to connect with the characters and the moment. Then it’s the gameplay and the variety. I am also secretly very competitive, not so much on XBL but with my real life friends (shock-horror). It is important to not give them the satisfaction of beating me. Amazingly we all remain sportsmanlike and play together when we can; it’s just another great dimension of gaming. Even more amazingly I’m not in a betrayal contest, I feel pretty left out and should probably get with the times.

Q. Nah, stick with good times. What was the first Bungie title you got some satisfaction from?

A. Like so many people my love for Bungie began with Halo: Combat Evolved. The level 343 Guilty Spark is perhaps my most memorable gaming experience. It was the first level I ever played solo, I can remember being strangely scared and excited, I was only 9 years old. The eerie quality, the flash backs, the music, the alien popcorn… Just epic.

The way I discovered it was… a little odd. At the time I had only recently gotten an Xbox for perhaps the stupidest reason of all time, so I could play the game Star Wars: Obi-Wan; you can look it up, it was undoubtedly dreadful. At the time I thought it was one of the best games ever conceived topped only by Tomb Raider. So, there I was with my big black box and sumo controller and I got into a discussion with a friend at school who also had an Xbox. He described this game called Halo in such a way that I thought, embarrassingly, it was going to be a platformer.

Upon purchase I read the instruction booklet and the very first thing that struck me was Cooperative gameplay. I was ignorant of such a game mode. Upon putting the game in my Xbox I fell in love. It was the first FPS I had ever played and it was better than I could ever have dreamed; I recall my dad saying it would probably be terrible “because they sell it in a package with the Xbox”, how wrong he was. First match I ever played was with my younger brother and my dad, Blood Gulch slayer. I sucked, we sucked, and somebody got a killing spree in an immobile warthog. But it didn’t take long for me to move ahead of the pack, we played co-op alternating lives, I got hooked on the story, the gameplay and winning. We used to play Sidewinder CTF with 3 people, 2 v 1 (I got to play Rambo). I was one mean 9 year old. Honestly 9 year old me would take current me to town. 8 years later and here I am, still completely infatuated with Halo.

Q. Are you surprised that you've stayed involved for so long?

A. I guess, when I think back to how I used to be on this site, I am very surprised. The endless time I have spent browsing the site would probably be a scary statistic. But I think that, when I consider how I feel about the site and the community now, it is not really that surprising that I continue to visit so regularly. I actually still feel there is more to do and more of a community to get involved with and explore.

Q. Explore any other online haunts?

A. Bungie.net was the first forum I ever joined. As a result of the unique layout the more retro, plain styles of other boards lacks the same appeal and seems strange and different. I’m more of an onsite group and sub community kind of guy. I post regularly in the bungie.net groups ‘Mythic Members’, ‘You are Not Welcome’ and ‘Gamers Anon’ and I also make a habit of trying to keep an eye on community projects; I’m currently following Grind Rider, a machinima produced by ‘First Class Pictures’ which looks to be released soon, I suggest people keep their eyes peeled. I’m also a regular of the #bungienet IRC Chat, it is almost always open on a tab while I’m on bungie.net, and it is a great way of getting to know community members as people rather than usernames. You might be able to get to know me ;-)

Q. Wanna make a shout-out to some of those people?

A. I would like to thank…

All the guys from #bungienet for giving me something to laugh at, I’d like to give a special mention to Primo84 who keeps it running (congrats and good luck on little Primo85!), Sy r b, who laughs at my bad jokes, Scapegoat413, who actually reads my long walls of text, CornettoGospel, fellow Britishman and all the OPs I’ve got to know, Halo_tru7h, True_Underdog, Primum Agmen and even elmicker. If I’ve forgotten anyone, I’m sorry, you have my thanks.

The guys at "You are not Welcome" who give me a healthy dose of drama.

The people that kept me coming here back in the day from my old group ‘Spartans Alliance’. I haven’t forgotten any of you even if time has moved on. Special mention to Bornswavia who I became good friends with and who needs to get off his PS3 and play some more Halo!
Finally, I’d like to thank all my real life friends if you’re reading this, you know who you are and I know if I don’t mention you I’ll have to answer to it later ;-)

And of course urk for the chance to give this interview and for all his efforts in keeping the frontpage fresh!


Pro Tip: Replace the Baking Soda once every three months to eliminate nasty odors. Mix with Hydrogen Peroxide for a handy and effective homemade toothpaste. Big thanks to Tom for sticking around for so long and making our forums a more personable (and now hygienic) place. Make sure you jump into the discussion thread and sound off with your own home remedies for removing odors. Oh, and say what's up to Tom while you're there.

Grin + Bear It 

Posted by urk at 2/8/2010 9:06 AM PST

Her blood type is O-reo.

Today's Grin + Bear It isn't as adult oriented as it usually is. Don't worry, looks like it comes with a promise of more phallic-centric humor to come. For now, go get your homage on.

Grin + Bear It: Her Blood Type Is O-reo

Tags: Community

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Halcylon's Halo Poster Pack 

Posted by urk at 2/4/2010 9:20 AM PST

Get 'em while they're hot!

If you like the Halo: Reach poster Halcylon cooked up for you a little while back, you may want to check out his complete collection. Since you might not want to go digging around on the Internet, he's now got them all in one place. Couldn't be easier.  Check 'em out.  Thanks to HBO for the link.

Halo Poster Pack

Tags: Community

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Bob vs. Oonsk - The Conclusion 

Posted by urk at 2/3/2010 12:55 PM PST

Subtle subterfuge with explosive results.

Part three of Pete the Duck's webcomic reveals that things weren't what they seemed.  Turn your speakers up and head over to HBO to check out the aftermath.

BOBBBBBB

Tags: Community

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Community Spotlight - Beast Mode On 

Posted by urk at 2/3/2010 11:21 AM PST

Flipping the switch.

These guys might have an animalistic name, but they're bark is definitely worse then their bite. At least on Bungie.net. So, you shouldn't be afraid to check out their group. But before you do, they prepped a good bit of information to tell you what they're all about. Scroll down to get your fill.

"I wanted to take this opportunity to introduce you, the community, to a group that I run called Beast Mode On. I created the group back in November 2008 and finally decided to recruit active members in May 2009. Since that time, the group has grown tremendously. We have members with several different skills and talents. Both intelligence and silliness is common in our private forum. All are welcome to join in on the fun!

I have a great staff that helps me run the group, including some people you might already know. Beast Mode On's staff includes myself, Pro Devmoney, The CH1MP, KillLotz, LikeYouCare, SEM1HERO and Kman bravo117. Together we host weekly screenshot contests, news updates, group tournaments, Forge competitions, custom game nights and many other things to keep our group interesting and active.

One thing that sets us apart from many other groups is our 'Titan' role. This role was given to the first seven members of the group that helped recruit on a large scale. “Titans” are a select few of our members that have the ability to edit other peoples’ posts. This helps the staff organize threads during sign-ups for events in our group. These members are active and respected for all their contributions to Beast Mode On. Without them, the group would be nothing.

I make sure to keep the group organized and friendly so that all our member’s needs and wants are fulfilled. A threads of interest thread in pinned so that great threads in our group do not die out. This also allows members to see all the possible ways to rank up through our security roles on our private forum. We offer screenshot help and have a group gamertag that serves as a tool for our group to allow members to ask for help in a more convenient way while on Xbox LIVE. We allow members to post whenever they want help with rank, achievements, making maps or completing any and all personal goals. Rules are established and followed by our loyal members.

We recently started a team for Beast Mode On to represent us in matchmaking which we like to call, 'Animal Planet.' The leader of 'Animal Planet,' Pro Devmoney, has big plans for the team in the future. We also feature a 'Beast of the Month,' which serves as our member spotlight and is chosen by the group members themselves. Best of all we hold contests every so often that gives group members a chance to win some great prizes. One of our biggest contests was for best film clip. The winning clip won 1600 Microsoft points! All the best entries were submitted into Beast Mode On’s first official montage.

Although we are somewhat smaller than past groups that have made the community spotlight, Beast Mode On has managed to make the private groups spotlight several times. Our activity proves our dedication to both the group and the entire Bungie community alike. I am honored and grateful that I am able to give back to Beast Mode On with this spotlight. This opportunity was not taken for granted. Thank you to Urk and Bungie for everything.

The staff would like also like to thank and shout out to our allies UNSC Leviathan and Owners of the Katana, DomDaBomb1997 and fo shiz 64 for their great contributions to both Best of Bungie Favorites and Beast Mode On, SEM1HERO for being a great member and Beast of the Year, and kamikazegandhi, king nikki and charliebravo99 for being awesome retired staff members. We would also like to thank Black Karanak, Shattered Nova, Hung Chronology, and Mclovein for your activity as Titans, The Only Outcast, HumbleAssassin3 and im a fishy for your activity as Juggernauts, and finally Phynixblack, PhillyEagles, DominatedRibbit, MacAttack1011 and a rascal cat for your continued activity to help make our group great. Thanks to all our friends and supporters and thank you to every member of Beast Mode On who stuck with out group through the good and the bad.

Tru7h. C4RN4GE. Bungie."

What are some of Beast Mode On's favorite online arenas?

Our favorite maps include Guardian, Orbital, Standoff and The Pit. Avalanche, Construct, Narrows, Sandbox, and Valhalla also make for great gameplay.

How about game variants?

Our favorite gametypes include Slayer BRs, Multi Flag, MLG gametypes, Braaains, Speed Demons, Grifball and BUNGLE.

What new stuff would you like to see in Matchmaking?

Remove Squad Battle to make room for Ranked Big Team. BUNGLE variants added to Action Sack. Have a ranked version of Juggernaut and VIP so it is possible to achieve a full ranked medals chest. Perhaps this can be done by having a ranked Double Exp Weekend similar to Infection on Halloween.



Thanks to the members of Beast Mode On for not biting. When we saw the foam frothing from their mouths, we got a little bit worried. Turns out they only gnawed a little. They also prepped a whole pile of their favorite assets for you to peruse. We just injected them all into Bungie Favorites. Make sure you check it out and drop into the discussion thread attached to say hello.