Meet Our Next Game
Posted by Shishka at 10/8/2008 9:07 PM PDT
Bungie has several projects underway within the studio, one of which is a brand new campaign experience for Halo 3 that we teased two weeks ago. Now, at long last, we can lift the shroud of secrecy and shed a little more light on what we've been working on.

We'll have more to say later, but for now, check out our official announcement trailer which builds upon the teaser and provides new insights into what awaits next Fall.

As always, multiple download flavors are available here for your furious clicking fingers:

WMV Large
WMV Medium
WMV Small

QT Large
QT Medium
QT Small

Additionally, you can view an HD 5.1 version via Xbox LIVE marketplace.

Stay tuned to Bungie.net for the latest information about our next project.
Week 15 Aesthetic Artist Interview: bs angel 

Posted by urk at 11/20/2009 9:38 AM PST

"...there's no BS about this Angel."

Get it?  BS?  Yeah.  Even if you don't like the pun, make sure you stop over to HBO to check out their latest Aesthetic Artist interview.

Week 15 Aesthetic Artist Interview: bs angel

Tags: Community

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Team Flag Double EXP Weekend 

Posted by urk at 11/19/2009 11:16 AM PST

A five on five test of teamwork: All CTF, all the time.

Team Flag is online and fully operational.  Go grab yourself some flags and a double dose of EXP.

3-5 Players per team
Max Party Size: 10
Halo 3: Mythic disk required

Gametypes

  • Multi Flag CTF (31.7%) - Teams score points by capturing the other team's flag. First team to 3 points wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 20 minute match time.
  • 1 Flag CTF (51.6%) - Teams take turns defending or attempting to capture the flag. Team with the most captures after 4 rounds wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 4 minute round time limit.
  • 2 Flag Heavy (16.7%) - Teams score points by capturing the other team's flag. First team to 3 points wins. Players spawn with Battle Rifles. 20 minute match time limit.

Maps

  • High Ground (Default)
  • Isolation (Default)
  • Last Resort (Default)
  • Narrows (Default)
  • The Pit (Default)
  • Valhalla (Default)
  • Valhalla Heavy (Valhalla) - Valhalla variant with liberal use of heavy vehicles and weapons
  • Standoff (Default) - REQUIRED. Part of the Heroic Map Pack
  • Standoff Heavy (Standoff) - Standoff variant with liberal use of heavy vehicles and weapons
  • Avalanche (Default) - REQUIRED. Part of the Legendary Map Pack
  • Avalanche Heavy (Avalanche) - Avalanche variant with liberal use of heavy vehicles and weapons
  • Ghost Town (Default) - REQUIRED. Part of the Legendary Map Pack
  • Orbital (Default) - REQUIRED. Part of the Mythic Map Pack
  • Sandbox (Default) - REQUIRED. Part of the Mythic Map Pack
  • Utah Mambo (Sandbox) - Asymmetrical Sandbox layout (ground level)
  • Longshore (Default) - REQUIRED. Available on Halo 3: Mythic

Tags: PlaylistsHalo 3

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Low-Level Strike 

Posted by urk at 11/19/2009 9:20 AM PST

Are those things rated for atmosphere?

Looks like HBO regular, Leviathan, is prepping another piece of Halo fanart.  He says this is just the top third of the what will be the finished piece.  Can't wait to see what lies beneath.

Low-level Strike - Halo Fanart

Tags: Community

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Jackal Halloween Aftermask 

Posted by urk at 11/19/2009 9:14 AM PST

Yeah, we know that's not really a word.

We made it up to describe the crafty fan fashioned Jackal mask Hawty McBloggy found.  Looks like it was assembled using a hodgepodge of Halloween effects.  Pretty realistic.  Check it out.

Kig-yar: The Other White Meat

Tags: Community

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Aberrant Designs' Favorite Files Updated 

Posted by urk at 11/18/2009 11:34 AM PST

Drums in the deep and another week of content.

The MoleN steps up this week to deliver Aberrant Designs' second round of community spotlight content.  He also has some post mortem details charting the construction of his map variant, Lords of Moria, and some ideas covering what he thinks could help Forge become a better tool.  Read up.

Q. What inspired Lords of Moria?

A. My creation was inspired by my favorite movie series, The Lord of the Rings. The map itself is based off of an area located in the Mines of Moria, and is a direct remake of Balin's Tomb. For all of you who are not familiar with Lord of the Rings, the map is basically a chamber filled with pillars, a tomb and more. I do feel I accurately remade the map, as it is nearly identical to the area I was attempting to remake.

Q. How long did it take to excavate and remake?

A. This map took much longer than I expected, coming in on around twenty hours of building. Many things took much time to perfect, and I had many versions. I had to test it, make improvements, make sure it was to scale with the original, and test some more. It also had to be aesthetically pleasing for me to be satisfied with it, so I went back to this map a lot to fix things up. Over all, it was worth the effort, as I highly enjoy the final product.

Q. Which part of the finishing process took up the most amount of time?

A. The aspect that took the longest to get right was the gate. I probably remade the gate three separate times, changing my design, adding more, and fixing any problems that may have affected the map negatively. I wanted the map to look real, so the gate was a must have and it must look great. The well was a close second, as it was a real challenge for me to make and to design (as it was supposed to be quite smooth and yet function properly, killing any foolish enough to jump into it's depths).

Q. How could Forge be improved?

A. Although Forge is already amazing, it could use a bit of touching up. I would love features that allow you to interlock, geomerge, etc. without the need to glitch. The thing I would like to see most in Forge however is a weather and environment filter. These would alter things such as objects you can place and the environment you place them in. Maps with storms occurring above would be as easy as spawning a filter, and those looking to remake old maps or construct new masterpieces would only need to add an environment filter (such as valley), and items such as trees, rocks, etc. would be placeable, adding a whole new meaning to 'forge'.



Well, we don't know about easy, but we do know that the second week of Aberrant Designs' Community Spotlight has come to to a close.  Check out their latest batch of Bungie Favorites - they're online and ready to go, right now.  Since they're primary focus is snapping screenshots, we've slapped up the latest MLG map and game variants in case you've yet to become acquainted.

Tags: CommunitySpotlight

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