Campaign Kill Count: 10,000,000,000
Posted by urk at 4/13/2009 11:40 AM PDT
Five hundred and sixty five days.  Ten Billion Covenant scum. 

It's been said that the UNSC lost nearly every ground war against the unholy conglomeration of alien species better known as the Covenant.  Not this time.  Not on our turf.  This weekend, the ticker tracking the total number of Covenant kills you've racked up to date hit the ten billion mark.  That's a one with ten zeros in tow.

For those in the same camp we count ourselves in, folks baffled by talk of billions, let's take a look at the tally from a more down-to-Earth perspective. Crude math places the estimate of daily Halo 3 Covenant kills, launch-to-date, at over 17,500,000.  That's 730,000 killed per hour or 12,000 Covenant troops killed per minute.

  • If you had ten billion pennies saved up, you could cash them in for about a hundred million bucks.  You'd also need a piggy bank about the size of a football field to hold them and the bank teller would shoot you the mother of all nasty looks when you started bringing in your jingling sacks of copper to exchange them for paper bills.
  • The Earth's current population, according to the U.S. Census Bureau, has reached 6.7 Billion.  If current trending models remain accurate, it's projected that our population will reach ten billion sometime in the next fifty years.
  • Were we able to lay the corpses of the fallen Covenant in some kind of gruesome, macabre ring around the circumference of the Earth, we'd have to make the trip some 456 times.  Roughly speaking, that would be 11,363,636 miles of end-to-end Covenant.  And that's using a low estimate of six feet for each Covenant foot soldier. 
  • According to Robt McLees, If we were to skin the Covenant aliens felled upon Earth's battlefield, there would be enough leather to upholster the entire state of New Jersey.  Which would be easily be the most disgusting thing ever done in the history of disgusting things.

We've hit the Covenant where it hurts.  Made them pay a price for setting foot on our soil.  But the war isn't over yet.  The Covenant war machine marches on.

We're glad we've got you by our side, soldier.  You're worth the weight of a hundred Covenant scum.  Actually, the per player average puts the count right at 650 kills per player.  Mighty fine work.

Here's to ten billion more.
Rorschach Inkblot Test – Orbital 

Posted by urk at 11/20/2009 9:35 AM PST

Tell me what you see...

HawtyMcBloggy wants to examine your mental state.  Take a look at this heatmap and tell her what comes to mind.  Up this week, Orbital.

Rorschach Inkblot Test – Orbital

Tags: Halo 3

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Reclaimer 228 - Sabatox 

Posted by urk at 11/20/2009 9:31 AM PST

It's never what you think.

Friday's episode of Reclaimer is up and online.  You didn't forget about Ferial, did you?

Reclaimer 228 - Sabatox

Tags: Halo 3

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Post Mortem: Engineer Evolved 

Posted by urk at 11/19/2009 1:58 PM PST

Shiek reveals how he helped bring the Engineer to life.

Read Full Top Story

Team Flag Double EXP Weekend 

Posted by urk at 11/19/2009 11:16 AM PST

A five on five test of teamwork: All CTF, all the time.

Team Flag is online and fully operational.  Go grab yourself some flags and a double dose of EXP.

3-5 Players per team
Max Party Size: 10
Halo 3: Mythic disk required

Gametypes

  • Multi Flag CTF (31.7%) - Teams score points by capturing the other team's flag. First team to 3 points wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 20 minute match time.
  • 1 Flag CTF (51.6%) - Teams take turns defending or attempting to capture the flag. Team with the most captures after 4 rounds wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 4 minute round time limit.
  • 2 Flag Heavy (16.7%) - Teams score points by capturing the other team's flag. First team to 3 points wins. Players spawn with Battle Rifles. 20 minute match time limit.

Maps

  • High Ground (Default)
  • Isolation (Default)
  • Last Resort (Default)
  • Narrows (Default)
  • The Pit (Default)
  • Valhalla (Default)
  • Valhalla Heavy (Valhalla) - Valhalla variant with liberal use of heavy vehicles and weapons
  • Standoff (Default) - REQUIRED. Part of the Heroic Map Pack
  • Standoff Heavy (Standoff) - Standoff variant with liberal use of heavy vehicles and weapons
  • Avalanche (Default) - REQUIRED. Part of the Legendary Map Pack
  • Avalanche Heavy (Avalanche) - Avalanche variant with liberal use of heavy vehicles and weapons
  • Ghost Town (Default) - REQUIRED. Part of the Legendary Map Pack
  • Orbital (Default) - REQUIRED. Part of the Mythic Map Pack
  • Sandbox (Default) - REQUIRED. Part of the Mythic Map Pack
  • Utah Mambo (Sandbox) - Asymmetrical Sandbox layout (ground level)
  • Longshore (Default) - REQUIRED. Available on Halo 3: Mythic

Tags: PlaylistsHalo 3

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'Halo 3: MLG Top 10 Plays 3' 

Posted by urk at 11/19/2009 10:20 AM PST

Counting down the hits (and the no scopes).

Four and a half minutes of MLG ass kickery.  With enthusiastic commentary.  In HD.  Watch it.



YouTube - Halo 3: MLG Top 10 Plays 3

Tags: Halo 3

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