One BILLION Served
Posted by urk at 3/2/2009 3:54 PM PST
And Counting

Saturday night, while many of us were stuffing food into our faces, plenty of folks were still playing Halo 3.  At precisely 6:36pm PST, in a three minute and nineteen second game of Infection on Foundry, four players participated in Halo 3's one billionth match.

One Billion.  It's a giant number, one that's difficult to understand without the proper context.  Our first thought was to put it into perspective by comparing Halo 3's total games played with its predecessor, Halo 2, a title that we are still super proud of, and one that's topped the original Xbox LIVE Leaderboards since its launch through to present day - over four years of online gaming.

But there's a problem with that comparison.  Halo 2 has yet to achieve one billion games played.  As of right now, it's sitting pretty at 798 million total matches played.  Surprised?  We were.

Still, we wanted to find ways to help you (and us) better comprehend just what one billion games means in the grand scheme of things.

If each game of Halo 3 lasted only three minutes and nineteen seconds, mirroring the Infection game outlined above, the total amount of time played would eclipse sixty-three centuries.  For those looking for more granularity, that's roughly 630 decades, 6,300 years, or 2,300,000 days.

But admittedly, that's working from a pretty rough estimate.  No worries, we keep tabs on this sort of stuff.  We recruited our database guru, RocketMoose, to provide us with some more accurate numbers.  The data point he supplies below is a sum total of all player time spent in matchmaking.  If ten players completed a ten minute match, the database would log 100 minutes of total playtime.  This figure also does not include data from Custom or Offline matches.

Total Matchmaking Playtime: 2,023,153,340,764 seconds.

Yes, that's two Trillion seconds, or 64,109 years of playtime. 

64,000 years ago:

  • Neanderthal walked the Earth.
  • Modern Man had yet to set foot in Asia.
  • The Battle Rifle was Hitscan.

We couldn't have done it without you, our fans.  Literally.  Thanks a billion for all the good games and the continued community support.  We're in awe of the success Halo 3 has been met with, but we're not done yet.  Stick around and stay tuned, there's definitely more to come.

Love, Bungie.
Rorschach Inkblot Test – Orbital 

Posted by urk at 11/20/2009 9:35 AM PST

Tell me what you see...

HawtyMcBloggy wants to examine your mental state.  Take a look at this heatmap and tell her what comes to mind.  Up this week, Orbital.

Rorschach Inkblot Test – Orbital

Tags: Halo 3

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Reclaimer 228 - Sabatox 

Posted by urk at 11/20/2009 9:31 AM PST

It's never what you think.

Friday's episode of Reclaimer is up and online.  You didn't forget about Ferial, did you?

Reclaimer 228 - Sabatox

Tags: Halo 3

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Post Mortem: Engineer Evolved 

Posted by urk at 11/19/2009 1:58 PM PST

Shiek reveals how he helped bring the Engineer to life.

Read Full Top Story

Team Flag Double EXP Weekend 

Posted by urk at 11/19/2009 11:16 AM PST

A five on five test of teamwork: All CTF, all the time.

Team Flag is online and fully operational.  Go grab yourself some flags and a double dose of EXP.

3-5 Players per team
Max Party Size: 10
Halo 3: Mythic disk required

Gametypes

  • Multi Flag CTF (31.7%) - Teams score points by capturing the other team's flag. First team to 3 points wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 20 minute match time.
  • 1 Flag CTF (51.6%) - Teams take turns defending or attempting to capture the flag. Team with the most captures after 4 rounds wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 4 minute round time limit.
  • 2 Flag Heavy (16.7%) - Teams score points by capturing the other team's flag. First team to 3 points wins. Players spawn with Battle Rifles. 20 minute match time limit.

Maps

  • High Ground (Default)
  • Isolation (Default)
  • Last Resort (Default)
  • Narrows (Default)
  • The Pit (Default)
  • Valhalla (Default)
  • Valhalla Heavy (Valhalla) - Valhalla variant with liberal use of heavy vehicles and weapons
  • Standoff (Default) - REQUIRED. Part of the Heroic Map Pack
  • Standoff Heavy (Standoff) - Standoff variant with liberal use of heavy vehicles and weapons
  • Avalanche (Default) - REQUIRED. Part of the Legendary Map Pack
  • Avalanche Heavy (Avalanche) - Avalanche variant with liberal use of heavy vehicles and weapons
  • Ghost Town (Default) - REQUIRED. Part of the Legendary Map Pack
  • Orbital (Default) - REQUIRED. Part of the Mythic Map Pack
  • Sandbox (Default) - REQUIRED. Part of the Mythic Map Pack
  • Utah Mambo (Sandbox) - Asymmetrical Sandbox layout (ground level)
  • Longshore (Default) - REQUIRED. Available on Halo 3: Mythic

Tags: PlaylistsHalo 3

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'Halo 3: MLG Top 10 Plays 3' 

Posted by urk at 11/19/2009 10:20 AM PST

Counting down the hits (and the no scopes).

Four and a half minutes of MLG ass kickery.  With enthusiastic commentary.  In HD.  Watch it.



YouTube - Halo 3: MLG Top 10 Plays 3

Tags: Halo 3

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