March Playlist Update
Posted by lukems at 3/5/2008 2:29 PM PST
The March playlist update to Halo 3 features a number of tweaks to the matchmaking experience (more on those later) and the introduction of DoubleXP Weekend playlists as well as some tweaks to the DLC playlists.

We're introducing two Weekend Hoppers DoubleXP playlists this month, with the first hopper launching Thursday, March 6 at NOON.

  • Grifball, the game created by Burnie Burns of Red vs. Blue will be an unranked, weekend-long social playlist awarding DoubleXP to winning teams. We've slightly adjusted some of the rules for Grifball (unlimited round times make for unlimited griefing potential), but kept the game's core intact. You'll be able to go in with party configurations ranging from one to eight people. This playlist will be available from Thursday, March 6th at noon until March 10th at 12:01 AM. (all times Pacific Standard). I apparently forgot to mention that the Grifball hopper is being treated like a Tournament hopper -- a hopper where there will be prizes. Tournament prizes.
  • Beginning March 20th at noon will be the return of Team SWAT in the Social, DoubleXP variety. Team SWAT is an old Halo 2 gametype where players have no shields, increased body health and do not have the luxury of radar. This eight-player maximum hopper will be completely Team Slayer focused with the SWAT ruleset. This weekend playlist will be available from March 20th at noon until March 24th at 12:01 AM (all times Pacific).

The Heroic DLC hopper has underwent some revisions as well. The hopper has been split into DLC Slayer (4v4) and DLC Objective (6v6) featuring a mix of various gametypes on the DLC maps. Slayer variants include Team Snipers, Team Rockets, Team BRs, Team Duel and Team Duals. Objective variants include Multi Flag CTF, Multi Flag BR, One Flag, Assault, Neutral Bomb Assault and Team King.

A number of other changes to maps and Matchmaking were included in today's rollout:
  • Fixed map exploit on The Pit
  • Fixed map exploit on Construct
  • Fixed map exploit on Epitaph
  • Reduced Ranked Big Team Battle "Large party" size to six players and increased Big Team threshold to two*
  • Fixed Spartan Laser occasionally falling through map on Sandtrap
  • Fixes to matchmaking to allow more even leveling for players
  • Disabled Mixed Skill restrictions for RBTB and Team Slayer**
These changes are all live, now.

As always if you see map issues, please report them in relevant and pertinent forums with a link to a video in your File Share. We may not be responding to everything, but we absolutely are reading the forums.

*The reduction in "Large Party" size for Ranked Big Team battle does not affect the total amount of players in a given game, but rather is a change to the system and what it "considers" a big party. A few weeks ago we changed that number to seven and found that it did not decrease matching times significantly, and so we're adjusting that number. Ultimately, we want to have Ranked Big Team evolve into a playlist where you go as a large team to fight other large teams -- now we've changed the system so that Large Teams are considered parties of six or more instead of seven or more.

We've adjusted the threshold to allow teams of six to now match with teams of six, seven, and eight players, where before, an eight-player team would only match against a team of seven or eight, now an eight player will match against a six, seven or eight player team. We're still keeping some restriction because we don't want the Ranked Experience to be a bunch of "organized teams" steamrolling a collection of solo players. We hope that these two changes (along with the below change) will improve the Ranked Big Team matching experience. We'll be monitoring this closely, going forward.

**Parties are considered "Mixed Skill" when there is a spread between the highest skill and lowest skill is greater than 10 levels. In matchmaking, when your party has mixed skill the system tries to match you up with similarly mixed skill parties. Now, in Ranked Big Team and Team Slayer when your party is "Mixed" you will be able to match against parties that do not have "mixed skills" associated with them.


Rorschach Inkblot Test – Orbital 

Posted by urk at 11/20/2009 9:35 AM PST

Tell me what you see...

HawtyMcBloggy wants to examine your mental state.  Take a look at this heatmap and tell her what comes to mind.  Up this week, Orbital.

Rorschach Inkblot Test – Orbital

Tags: Halo 3

permalink   

Reclaimer 228 - Sabatox 

Posted by urk at 11/20/2009 9:31 AM PST

It's never what you think.

Friday's episode of Reclaimer is up and online.  You didn't forget about Ferial, did you?

Reclaimer 228 - Sabatox

Tags: Halo 3

permalink   

Post Mortem: Engineer Evolved 

Posted by urk at 11/19/2009 1:58 PM PST

Shiek reveals how he helped bring the Engineer to life.

Read Full Top Story

Team Flag Double EXP Weekend 

Posted by urk at 11/19/2009 11:16 AM PST

A five on five test of teamwork: All CTF, all the time.

Team Flag is online and fully operational.  Go grab yourself some flags and a double dose of EXP.

3-5 Players per team
Max Party Size: 10
Halo 3: Mythic disk required

Gametypes

  • Multi Flag CTF (31.7%) - Teams score points by capturing the other team's flag. First team to 3 points wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 20 minute match time.
  • 1 Flag CTF (51.6%) - Teams take turns defending or attempting to capture the flag. Team with the most captures after 4 rounds wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 4 minute round time limit.
  • 2 Flag Heavy (16.7%) - Teams score points by capturing the other team's flag. First team to 3 points wins. Players spawn with Battle Rifles. 20 minute match time limit.

Maps

  • High Ground (Default)
  • Isolation (Default)
  • Last Resort (Default)
  • Narrows (Default)
  • The Pit (Default)
  • Valhalla (Default)
  • Valhalla Heavy (Valhalla) - Valhalla variant with liberal use of heavy vehicles and weapons
  • Standoff (Default) - REQUIRED. Part of the Heroic Map Pack
  • Standoff Heavy (Standoff) - Standoff variant with liberal use of heavy vehicles and weapons
  • Avalanche (Default) - REQUIRED. Part of the Legendary Map Pack
  • Avalanche Heavy (Avalanche) - Avalanche variant with liberal use of heavy vehicles and weapons
  • Ghost Town (Default) - REQUIRED. Part of the Legendary Map Pack
  • Orbital (Default) - REQUIRED. Part of the Mythic Map Pack
  • Sandbox (Default) - REQUIRED. Part of the Mythic Map Pack
  • Utah Mambo (Sandbox) - Asymmetrical Sandbox layout (ground level)
  • Longshore (Default) - REQUIRED. Available on Halo 3: Mythic

Tags: PlaylistsHalo 3

permalink   

'Halo 3: MLG Top 10 Plays 3' 

Posted by urk at 11/19/2009 10:20 AM PST

Counting down the hits (and the no scopes).

Four and a half minutes of MLG ass kickery.  With enthusiastic commentary.  In HD.  Watch it.



YouTube - Halo 3: MLG Top 10 Plays 3

Tags: Halo 3

permalink