Finish the Fight on September 25, 2007
Posted by lukems at 5/15/2007 9:01 PM PDT

We said Fall 2007, but did you expect Halo 3’s release date to be just two days into the Fall? On September 25, 2007 (just two days after the Autumnal Equinox), players will be able to finish the fight they started in Halo: Combat Evolved and continued in Halo 2. Halo 3 will release in Europe on September 26, 2007. Worldwide dates may vary slightly depending on local rules and conditions.

What does a release date mean to the team, aside from a concrete date when folks can go home to their wives and children? I chatted with Executive Producer Jonty Barnes, to see how announcing a release date affects Bungie.

Q: Jonty, describe what your day to day job at Bungie entails:

As Executive Producer on Halo 3, pretty much every day is different. Essentially at this point in the project all the hard-planned scheduling time is behind us and we’re no longer reevaluating or unblocking dependencies we’re moving into polish the game.

What this means is when I’m looking at the game now it’s a representative experience and working with the team to make targeted and iterative improvements.

Today’s world is more about design polish and using feedback from the Public Beta to make improvements. Plus fixing enough bugs and keeping the team sane.

Q: September 25 is the big day, does announcing the release date actually change anything internally for Bungie?

A: Nope not much for Bungie, that’s been the plan for months and months. The only thing it does however is make the end seem very, very real to people.

To be honest, the critics in the studio are those who drive and stress the team the most. External dates and announcements just bring home the excitement and expectation the public has for the game, and this makes the hard work feel worth it.

Q: Previously, making games at Bungie has been described as “trying to assemble a cathedral in a hurricane,” does this metaphor apply to Halo 3’s process? Give us your own, appropriately British and erudite metaphor to describe Halo 3’s development cycle this time?

A: Hmm… it’s more like a swarm of ants devouring a food mountain at a picnic with rain clouds heading towards us.

This time around the team is bigger and more coordinated, the goals are known but the scope is greater than we’re used to, and irrespective of being far more organized it’s not without chaotic elements looming… not least September 25th.

Q: In terms of snack foods, how crunchy is a Bungie Crunch?

A: Like a meteor hitting a sea of Doritos.

The concluding third of the Halo trilogy takes place on September 25, but other major events dot history's horizon. Here's a few, courtesy of the Internet.

1513 Vasco Nunez de Balboa is 1st European to see Pacific Ocean

1639 1st printing press in America

1926 Henry Ford announces 8 hour, 5-day work week

1956 The first trans-Atlantic telephone cable is put into service from Oban, Scotland to Clarenville, Newfoundland.

1970 Ringo releases his "Beaucoups of Blues" album

1992 "Barry Manilow's Showstoppers" opens at Paramount New York City

Rorschach Inkblot Test – Orbital 

Posted by urk at 11/20/2009 9:35 AM PST

Tell me what you see...

HawtyMcBloggy wants to examine your mental state.  Take a look at this heatmap and tell her what comes to mind.  Up this week, Orbital.

Rorschach Inkblot Test – Orbital

Tags: Halo 3

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Reclaimer 228 - Sabatox 

Posted by urk at 11/20/2009 9:31 AM PST

It's never what you think.

Friday's episode of Reclaimer is up and online.  You didn't forget about Ferial, did you?

Reclaimer 228 - Sabatox

Tags: Halo 3

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Post Mortem: Engineer Evolved 

Posted by urk at 11/19/2009 1:58 PM PST

Shiek reveals how he helped bring the Engineer to life.

Read Full Top Story

Team Flag Double EXP Weekend 

Posted by urk at 11/19/2009 11:16 AM PST

A five on five test of teamwork: All CTF, all the time.

Team Flag is online and fully operational.  Go grab yourself some flags and a double dose of EXP.

3-5 Players per team
Max Party Size: 10
Halo 3: Mythic disk required

Gametypes

  • Multi Flag CTF (31.7%) - Teams score points by capturing the other team's flag. First team to 3 points wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 20 minute match time.
  • 1 Flag CTF (51.6%) - Teams take turns defending or attempting to capture the flag. Team with the most captures after 4 rounds wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 4 minute round time limit.
  • 2 Flag Heavy (16.7%) - Teams score points by capturing the other team's flag. First team to 3 points wins. Players spawn with Battle Rifles. 20 minute match time limit.

Maps

  • High Ground (Default)
  • Isolation (Default)
  • Last Resort (Default)
  • Narrows (Default)
  • The Pit (Default)
  • Valhalla (Default)
  • Valhalla Heavy (Valhalla) - Valhalla variant with liberal use of heavy vehicles and weapons
  • Standoff (Default) - REQUIRED. Part of the Heroic Map Pack
  • Standoff Heavy (Standoff) - Standoff variant with liberal use of heavy vehicles and weapons
  • Avalanche (Default) - REQUIRED. Part of the Legendary Map Pack
  • Avalanche Heavy (Avalanche) - Avalanche variant with liberal use of heavy vehicles and weapons
  • Ghost Town (Default) - REQUIRED. Part of the Legendary Map Pack
  • Orbital (Default) - REQUIRED. Part of the Mythic Map Pack
  • Sandbox (Default) - REQUIRED. Part of the Mythic Map Pack
  • Utah Mambo (Sandbox) - Asymmetrical Sandbox layout (ground level)
  • Longshore (Default) - REQUIRED. Available on Halo 3: Mythic

Tags: PlaylistsHalo 3

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'Halo 3: MLG Top 10 Plays 3' 

Posted by urk at 11/19/2009 10:20 AM PST

Counting down the hits (and the no scopes).

Four and a half minutes of MLG ass kickery.  With enthusiastic commentary.  In HD.  Watch it.



YouTube - Halo 3: MLG Top 10 Plays 3

Tags: Halo 3

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