Halo 2 Auto-update is up
Posted by sawnose at 4/12/2007 3:09 AM PDT

It's pretty early in the morning here, so I'll do what's easy and quote Frankie quoting Sketch. You can quote me on that. I'm not going to edit it for date content, so when he says "next week", that's now.

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As you know by now, we’re just over a week away from unleashing two brand new Halo 2 multiplayer maps upon the world. “Desolation”, a remake of the Halo 1 map Derelict, and Tombstone, a remake of the classic “Hang ‘em High”, are both being released on Xbox Live on Tuesday 4/17. For the bargain price of $4.00 you’ll be able to unleash a new can of whoop-ass on these completely re-imagined multiplayer arenas. We’ll have a lot more to say (and show) about each of these maps next week as part of our continuing coverage on Bungie.net.

However, before we can release the new maps, we need to release a new auto-update for Halo 2. My sources tell me this is likely happening at some point next week and there could be a small interruption in play while this update is being deployed.

The primary purpose of this update is simply to enable the game to recognize the new content but we’ve also taken the opportunity to enhance some of our existing Banhammer functionality. This will be transparent to our legitimate players but suffice it to say that we’ve got a few new bells and whistles under the hood that should hopefully further combat and deter cheaters and jerks who are still trying to ruin your fun online. They will know immediately that something has changed.

This update will clear your online networking history which means that for a short period of time, the game won’t have any record of your ideal network capabilities which means you could experience some shaky games until things settle down. Basically over time the game learns what size games you can reliably host in order to give you the best possible experience but initially it’s not going to know if you’re on dial-up or a T1. This should return to a peaceful state of harmony after a few games. It’s also worth noting that the update will erase your “map cache” on your Xbox – this means that the first few games you play after the update could take a little longer than usual to load the maps since they’ll have to be freshly loaded into memory. This also means that the maps will need to be loaded from your Xbox game disc, so if you have a scratched or damaged disc, you could encounter some errors that you might have noticed before since the maps were previously already cached.

The point to all of this is just to let you know that longer load times and potential rocky games are expected and perfectly normal but everything will return to the way it was after you play a few games.

We are currently planning to update the Halo 2 matchmaking playlists the week following the map release (around 4/24). You’ll have some time to download the new maps but once the playlist update comes, please be aware that almost all playlists will require the new maps to play. You can of course play custom games and offline games as much as you want as soon as the maps are released, but on or around 4/24, you will need the new maps to enjoy the majority of the playlists offered in matchmaking. Lastly, in conjunction with a new auto-update, new maps and fresh playlists, we’re going to RESET ALL RANKINGS for Halo 2.

The last time we did a ranking reset was the release of the map pack and corresponding auto-update and we feel it’s right to do it again since the online landscape will be changing. This reset will also even the playing field in a world where the population has diminished somewhat and the majority of players are spread far across the level spectrum. It will pull everyone back together again and make it easier to get into games.

It’s awesome that we still have a steady group of people playing Halo 2 even today and we’re really looking forward to invigorating the online game one more time with new maps and a fresh ranking start before we look towards Halo 3. As always you can share your suggestions, requests and comments about matchmaking in our Optimatch forum here on Bungie.net. Thanks for your support and we’ll see you back on Xbox Live soon!

Bungie Weekly Update: 02.05.10 

Posted by urk at 2/5/2010 4:51 PM PST

Return of an old foe, effects upgrades, and Alpha on approach.

Read Full Top Story

Halo 2, Xbox LIVE and You 

Posted by Sketch at 2/5/2010 9:53 AM PST

Microsoft announced today that Xbox LIVE support for original Xbox games will be discontinued on April 15, 2010.

Halo 2 fans take note - you have ten weeks left to play multiplayer games over Xbox LIVE before the service will be discontinued.  Microsoft announced today that as of April 15th they will no longer be supporting the original Xbox console or software on Xbox LIVE. This also applies to original games being played on an Xbox 360.

You can read their official announcement HERE.

We're all saddened at the realization that an era is coming to an end but looking back, we're incredibly fortunate to have had such a great run and such strong support from our fans. Halo 2 has been at or near the top of the Xbox LIVE charts for original games since it launched over five years ago.  We're extremely thankful to everyone who has played, enjoyed and supported Halo 2 over Xbox LIVE.  We've had some great fun together, including far too many humpday losses to even recount. 

That said, mark your calendars now - on April 14th let's all rally to go online for one last hoorah. One final farewell and one final opportunity for all of you to kick our asses at Halo 2. 

Stay tuned to Bungie.net  in the weeks to come for more details.

When You First Saw Halo 2... 

Posted by urk at 11/9/2009 10:26 AM PST

...were you blinded by its majesty?

Okay, admittedly that title and subject are more than a touch self-serving, but we figured hey, if we were gonna make mention that today is the five year anniversary of the second installment of our dear Halo franchise, we figured we might as well go all out.  How awesome are we?  So awesome.

Of course, Halo 2 would have been far less awesome without all the players.  If you counted yourself among the masses that made it your business to give our inaugural matchmaking run a good, hearty spin, thanks for playing.  If you're among the tens of thousands of players who are still going round and round in the Halo 2 hoppers, trading Battle Rifle blows and rushing headlong into, well...Headlong, double thanks. 

That's two times the thanks!

If you haven't played Halo 2 in a while, go ahead and slap our old gal in the disc tray tonight and get your nostalgia on.  You might have finished the fight, but the war still rages.  Rumors of its demise have been greatly exaggerated.  Oh, and there's this one multiplayer map where a friggin' runaway train comes blastin' down the tracks like a lightning bolt shot sideways out of Zeus' blamhole.  It's awesome.  Trust us.



Halo 2
November 9th, 2004
Earth will never be the same...

Roger's Recon Hunt 

Posted by urk at 7/7/2009 9:02 AM PDT

How about a nice game of Tag?


Since we know not everyone has access to an Xbox 360 for Bungie Day, Roger thought it would be cool to run a Bungie.net contest for Recon. If you were planning on spending the rest of the day wallowing in your own terrible misery while everyone else jumped into Halo 3’s Matchmaking for their shot at Recon, it’s time to dry those tears and get focused - iIt’s puzzle time.



Roger as "Outermage." Costume design: K. Thaler

Here’s the details, straight from the Wolf himself:

Hi everyone,

It's Bungie Day, and I feel like handing out some Recon. So let me tell you a story...

There's a cool event that happens every year or so at Microsoft called Puzzlehunt. Teams of a dozen, many of whom work at Microsoft, spend an entire weekend without sleep solving puzzles created by that year's hosts, fitting into a theme. Two years ago (when we were still at Microsoft), the team hosting Puzzlehunt 11 invited me to join them in writing game-themed puzzles. How could I resist coding a puzzle into the stats result of a made-up game of Halo 2? What's more, the guys at RvB were about to stop by for an early look at Halo 3, so I whipped up a quick script and asked if they'd perform and record it. They were happy to, and it became the intro to this puzzle.

The puzzle been sitting, hidden, on Bungie.net for almost two years since then, so just for fun, we'll let you take a crack at it for a chance to win Recon. Be warned: it's not at all easy, since it's meant to be a challenge to the types of people in and around Microsoft who spend a weekend each year solving puzzles for 36 hours straight. But it is solvable, since most of the teams got it.
Keep reading to see how you can get Recon.

The theme for this Puzzlehunt was Tron - teams were zapped into the computer by an evil program, and had to solve puzzles to do battle with him, and eventually escape with the help of friendly video game programs they'd meet along the way. This video introduced the Halo puzzle:

Red vs. Blue: How About a Nice Game of Tag?

Players were then directed to this page, which is the puzzle itself. You don't need to navigate away from this page to solve it. Just click the links that change what you see in the main image.

Want to play for recon? We've set up a Bungie.net account to receive your answer. Simply send a Bungie.net private message to this user with your answer as the subject. The answer is a single word. We'll search through the PMs and give Recon to the first five correct answers who we deem to be provided by legitimate solvers (so don't write a script to submit a word list! And we'll check for answers automatically, so be sure to spell correctly.) We’ll also pull a couple of random users with the correct answer out of the pile too, so if you don’t get it right away, keep at it until you have it solved.

Employees of Bungie or Microsoft, participants in Puzzlehunt 11, or others who have had similar exposure to the correct answer, are not eligible. Players who post the puzzle answer to our public forums, share it via PM, or otherwise distribute the answer will be banned from both winning Recon and from Bungie.net. Plus, they’ll only be hurting their own chances by adding more players to the random drawing.  Oh, and there's a discussion thread attached to this article.  Please use it.

Happy Hunting.

Halo 2 Speedrun 

Posted by urk at 3/16/2009 9:45 AM PDT

There are those that said this day would never come.


You know the rest.

Announced over at HBO, this band of merry men have tackled Halo 2 in record time.  For a look at the entire run in all its astounding glory, check out the link below.  If you find yourself without the time to ingest it all in one sitting, they've burned some extra seconds to segment it for you.  Well played.

Halo 2 Best Time (Legendary Difficulty) 1:30:29

Segmented by Level

Tags: Halo 2 (Xbox)

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