The Tru7h About Co-Op in Halo 3
Posted by lukems at 7/31/2007 1:49 PM PDT

It’s time for us to sack up and tell you what’s what regarding online co-op.

So you were probably wondering why we didn’t want to commit to two player co-op online over Xbox Live. We certainly got plenty of mail asking, no, demanding that we make it happen. Of course we were working on it, but we were also working on something better. Not two player co-op. Not three-player co-op, but up to four player co-op. Online. On Xbox Live, or sure, System Link if you prefer.

That is correct – up to four player co-op in Campaign mode on Xbox Live or System Link.

We’ve been playing it for quite some time, and bluntly, having some of our greatest ever Halo experiences. We wanted to make sure all our “t”s were crossed and our “i”s dotted before unveiling this important new part of Halo 3’s Campaign mode.

Apart from the horrifying network challenges this new mode presented us, were the various gameplay balance issues it adds to the fray. So we got it all together, polished it, and that’s why we’re revealing it now. As a result, you’re going to want to play co-op as hard as you can stomach it. We’d certainly recommend Legendary, but we’ll be revealing some more ways to make the game more interesting and challenging for multiple players in the very near future.

Acting as a team is a fantastic new twist to the Campaign gameplay – something that works as well on foot, in close confines as it does on the battlefield, with large scale vehicle mayhem. Scared of Jackal snipers? Send out a scout to see what dangers lie ahead. Terrified of an open field? Flank your enemies and swipe their rides. The combinations and scenarios are endless – and you’ll be able to enjoy them time and time again in Saved Films of your co-op exploits.

We mentioned that we’ve been having a blast. We have a lot of stories. Many of them would require that we explain some of the reasons replay will be a big factor, but not quite yet. Soon, we promise.

Like every other aspect of Halo 3, this mode is chosen from a Lobby. Simply select Campaign, choose your network (Xbox Live or System Link) and invite your friends to join you, or they can simply join your session once it’s set up and in a lobby (but they cannot join a game once it’s in-progress). They will pop into your lobby instantly, and when you have all the players you need (anywhere from one to four) you can begin the game from the beginning – or from any of your saved checkpoints.

Split-screen co-op is as ever, limited to two players per screen – but they can if they wish join two other friends online or via System Link.

For fictional reasons, we decided to avoid Halo’s slightly surreal compromise of two identical Master Chiefs and rather, use this opportunity to expand the Halo universe just a little bit. Player one will control the Master Chief, player two will control the Arbiter and players three and four will get the chance to control two brand new Elite characters.



Allow us to introduce them:

PLAYER 3 (Sangheili)

Name: N’tho ‘Sraom
Affiliation: Fleet of Retribution/Special Warfare Group/Special Operations
History: N’tho ‘Sraom is the youngest member of his Special Operations unit and is one of a growing number of human sympathizers amongst the Sangheili youth. He is a fairly typical young male adult Sangheili—he began compulsory military service at the end of adolescence, and remains unmarried with no close, non-familial relationships outside of his martial order. N’tho Sraom refused to stand idly by while the Prophets replaced Sangheili units with Jiralhanae packs, and now bears deep resentment toward those Sangheili politicians who landed his kind in their current predicament.

Although N’tho ‘Sraom’s romanticized nationalism is emblematic of all Sangheili, he has developed a healthy respect for humanity—not for their physical abilities or martial prowess, but for their audacity and resolve.

PLAYER 4 (Sangheili)

Name: Usze ‘Taham
Affiliation: Fleet of Retribution/Special Warfare Group/Fleet Security
History: Although Usze ‘Taham was born into a respected merchant family he was fathered by Toha ‘Sumai—one of the preeminent swordfighters of this age. Usze graduated with honors from the top War College in the Iruiru region of Yermo, Sanghelios (a distinction he shares with Rtas 'Vadum). Shortly after receiving his first post within the Covenant Navy he was offered a place on the Prophets’ Honor Guard but he declined citing “lack of practical experience”. In truth, he had no desire to be part of a largely ceremonial unit, and at the end of his third combat tour, Usze ‘Taham again refused the post—even though his superiors warned him such behavior could be misinterpreted as apostasy.

Since that time Usze has evaded countless punitive actions, at least two assassination attempts, and served with distinction for two additional tours before the Schism. Following the dissolution of the Covenant, he was approached by the Ascetics to become one of their liaisons within the Navy.



Every player will have identical abilities – only their appearance and weapon starts are different (Elites will start with Carbines versus Battle Rifles for example, depending on the mission). So there you have it. Mystery solved. Internet dramas ended. Four player online co-op it is. And a special thanks to the test, engineering, production and design teams who worked incredibly hard to make this feature happen.

Bam!


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Bungie Weekly Update: 07/10/09 

Posted by urk at 7/10/2009 3:35 PM PDT

Bungie Day has come and gone but we're not quite done with you yet.  Step into our office.


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Reclaimer 202 - Rivers of Information 

Posted by urk at 7/10/2009 9:48 AM PDT

Tricksy and false.


Today's Reclaimer lifts the veil on a clever ruse.  If you don't want to be fooled yourself, click the link below.  The truth will set you free.  Or something.

Reclaimer 202 - Rivers of Information

Summer Mythic Recon Challenge V 

Posted by urk at 7/10/2009 9:16 AM PDT

You know how to follow the rules, right?


So you've stomped out the Flood, weathered the Storm, and raced across the barren plains on a highway we like to call Tsavo. You've gotten your hands dirty and are now finding yourselves knee deep in Mythic. It isn't just about the armor anymore. It's about emerging victorious in one of the toughest challenges Halo 3 has to offer. Soon, my friends.

Comparing this week's challenge to a wave of Firefight Hunters seems fitting enough; The Covenant on solo Mythic (Legendary + all 13 skulls activated + FFA Scoring). You'll be using everything you've learned so far to beat this mission to a bloody pulp. Nearly every enemy in the game makes an appearance somewhere on this mission (with the exception of Pure forms), and you'll find yourself trudging on land, sea, and air in order to stop Truth from committing mass genocide on a galactic scale. Even the Gauss Hog makes a long overdue appearance while aiding you on your quest for victory over the Covenant.

To help compensate for the mission's extra length and added difficulty, we've given you not one, not two, but three different walkthroughs to help you reach the finish line. The HBO Covenant Mythic walkthrough includes narrated flash videos for all key areas, the new and improved 2.0 walkthrough is also up and running provided by the Q4M group, and finally, we've created a special Covenant Kamikaze guide for those of you who'd rather try to speed through the mission as fast as possible.

The challenge starts today and lasts for one week. 7 days... (you see the ring, and then you die!). Be sure to have a gander at THE RULES to up your chances at winning Recon. That link also includes answers to the most frequently asked questions about the contest, so I urge you to take two minutes of your time to read over them. Additionally, here are a few tips to glance over as well which were also included last week:

  1. Please title your film "Mythic Covie".
  2. When you send me a private message on Bungie.net with your entry, please title the message "SMRC: The Covenant".
  3. Be sure to hyperlink your entry. Use the following format: [url]insertfilmaddresshere[/url]
  4. Please do NOT private message me on either here or Xbox Live asking questions about the contest. All questions about the contest should be asked in Urk's thread here. All questions about Mythic Difficulty itself should be asked in the main thread here. No Friend Requests either, please...
  5. Please only submit ONE entry. Double check your work beforehand so you don't have to worry about submitting it incorrectly. It's not a rush. You have a full week to do this.
  6. Please do not ask me whether or not I have received your entry. Have faith in the system. If you sent it, I got it.

Awesome. Now that we've got all that straight, best of luck to you while venturing through one of the longest missions in the game! :-)

Community Cartographer - The Kingdom 

Posted by urk at 7/9/2009 11:29 AM PDT

Learning the nuances and gnashing his teeth.


Fresh off of the Bungie vs. The World Playlist which featured thirty-five community-crafted maps, we figured we might as well keep the Community Cartographers series rolling.  Up today, Blackprinze and his Map Variant, The Kingdom.  If you're looking for some more maps to place in your Custom Games rotation, you should download The Kingdom and get medieval on that ass.  But first, read of few words from the map's maker.

Map Variant: The Kingdom


Huge Tracts of Land

Q. What’s the core concept behind The Kingdom?


A. Well the concept of having two Symmetrical bases side by side is nothing new in the world of Halo, but what I wanted to do was create new layers of gameplay people have yet to encounter, while still keeping players enriched in the Halo 3 experience. To tell you the truth I’m surprised how much The Kingdom has evolved from literally the drawing board to actual in-game transformation, and I’m very pleased with my final product - not to say this is my last iteration, but damn near.

By the way,  I’m very open to feedback and suggestions on anything that pertains to The Kingdom.

Q. PM's incoming!  What game-types is The Kingdom designed to support?

A. This map was created for large scale tactical battles, and caters to them very well. Built ground up to focus on teamwork and skill to achieve victory.

The Kingdom was built for 6v6 CTF Multi-Flag games, coming in at a close second is Neutral Assault, but Team BRs is usually epic as well. Keep in mind The Kingdom includes nearly every game type.

(Check out a Rendered Video of The Kingdom in action.)


Q. The filename suggests that this isn't the first revision.  How long have you been working on this map?

A. This map has been in the works since Halo Wars came out quite some time ago, and has seen consistent updates and revisions. At first it was hard to get playtesting done on this map due to the lack of Mythic available, but testing since then has come along quite nicely.

Q. What worked from day one and what required significant changes?

A. What worked for this map? Well the initial build of this map has a unique story and idea that didn’t quite pan out. Initially there were going to be two near impenetrable bases that faced each other, and the trick here was behind the bases were teleporters that led you to the Sky Bubble's mini bases. At these mini bases there were aircraft, and the key was to dominate in the air to get behind your opponents base, and therefore the near impenetrable bases had a weakness. This idea was scratched though because you can apparently float Air Vehicles to the main floor of Sandbox, and therefore break the map.


View from the Ramparts

Q. What was the most difficult portion of the building process?

A. The most difficult part was learning about the nuances that came with Forging with the Default Sandbox pieces. That led to some quite frustrating gnashing of the teeth, pulling of the hair moments.

Q. Oh, frustration and teeth grinding.  That's not good.  Given that experience, what keeps you coming back for more?

A. I’m the type of person that sees for example the inside of my local YMCA and says, “Damn that would make a good Halo map.”  With Forge I can create replications of just that. Not to say there aren’t limitations in Forge, I’m crossing my fingers for Forge 2.0 for the future, not to get started on that though.

Q. Advice for anyone looking to break free of the limitations and bring their own recreation into the mix?

A. Well I’m not going to give any advice because I’m quite the amateur at designing multiplayer levels for Halo 3, I wouldn’t mind hearing the design philosophies that gave us great maps like Standoff and Rat’s Nest, how they were conjured up, and what they went through to get were they are now, that would be an interesting read.


Indeed.  Thanks to Blackprinze for his answers, his humility, and of course, for his Map Variant The Kingdom.  If you like what you read and have yet to check out his masterpiece, all you gotta do is scroll back up to the top and queue The Kingdom up for download.

Target Acquired: Obi Wan Stevobi 

Posted by urk at 7/8/2009 11:24 AM PDT

You find that man!


Obi Wan Stevobi already gave out a set of Recon for the poor sap who took the bullet for his 77,777th kill.  Now he's on approach to 77,777 deaths.  If you happen to be the player that pulls the trigger for the magical number, you'll net yourself some Recon.  Details in the thread linked below.

77,777: Another chance to win Recon

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