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  • Subject: Team SWAT Development Thread
Subject: Team SWAT Development Thread
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MBYF

This thread is meant for development and discussion of the Team SWAT playlist. We have not yet set a date for the release of this playlist. The addition of this playlist is not up for debate, if you have anything negative to say about this playlist, just click the back button and move along.

Anyone who flames or does not add something productive to this discussion will be blacklisted. This thread is not meant to debate ranked/unranked. This thread is for discussion of the gametype settings and playlist lineup for Team SWAT, nothing else.

Below you will see the final draft of the gametype settings and playlist lineup, please feel free to give feedback regarding these, or make suggestions for additions.



Team SWAT
4v4 Unranked

* All games will feature:
Damage resistance on
No shields
No motion sensor
No powerups
No weapons on map
No grenades on map
No starting grenades
No turrets
No heavy or flying vehicles

* Objective games will have Battle Rifle and Magnum starts
* Slayer games will have a 3 second respawn
* Objective games will have a 5 second respawn

Slayer
50 kills to win
10 minute time limit

Classic: Battle Rifle and Magnum
Carbines: Carbine
Magnums: Magnum

CTF
Speed with flag is normal
Flag indicator is always off

Multi-Flag CTF: 3 to win, 12 minute time limit
CTF Classic: 3 to win, 12 minute time limit
Neutral Flag: 5 to win, 12 minute time limit
Single Flag: 1 to win, 4 rounds, 3 minute time limit

Assault
Speed with bomb is normal
Bomb indicator is always off

Assault: 1 to win, 4 rounds, 4 minute time limit

Territories
Contest time is 3 seconds
Control time is 3 seconds

3 Plots: 7 minutes to win, 10 minute time limit




SWAT Carbines Ascension
SWAT Carbines Gemini
SWAT Carbines Midship
SWAT Carbines Warlock
SWAT Classic Beaver Creek
SWAT Classic Elongation
SWAT Classic Ivory Tower
SWAT Classic Lockout
SWAT Classic Sanctuary
SWAT Classic Turf
SWAT Classic Zanzibar
SWAT Magnums Ascension
SWAT Magnums Beaver Creek
SWAT Magnums Elongation
SWAT Magnums Gemini
SWAT Magnums Ivory Tower
SWAT Magnums Lockout
SWAT Magnums Midship
SWAT Magnums Sanctuary
SWAT Magnums Turf
SWAT Magnums Warlock

SWAT 3 Plots Elongation
SWAT 3 Plots Lockout
SWAT 3 Plots Sanctuary
SWAT 3 Plots Turf

SWAT Assault Ascension
SWAT Assault Gemini
SWAT Assault Ivory Tower
SWAT Assault Lockout
SWAT Assault Turf

SWAT CTF Classic Elongation
SWAT CTF Classic Midship
SWAT CTF Classic Warlock
SWAT Multi-Flag Beaver Creek
SWAT Multi-Flag Sanctuary
SWAT Neutral Flag Beaver Creek
SWAT Neutral Flag Elongation
SWAT Neutral Flag Midship
SWAT Neutral Flag Sanctuary
SWAT Neutral Flag Warlock
SWAT Single Flag Ascension
SWAT Single Flag Gemini
SWAT Single Flag Ivory Tower
SWAT Single Flag Lockout
SWAT Single Flag Turf
SWAT Single Flag Zanzibar


[Edited on 5/15/2006]

  • 05.04.2006 3:08 PM PST
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What are the respawn times for the Objective games?

[Edited on 5/4/2006]

  • 05.04.2006 3:11 PM PST
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NiiCE

I love the Playlist so Far!!

[Edited on 5/4/2006]

  • 05.04.2006 3:12 PM PST
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Wait, NO KOTH??? Koth on Beaver Creek and stuff is Sweet why 3 plots but no Koth, Awwww

[Edited on 5/4/2006]

  • 05.04.2006 3:15 PM PST
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MBYF

Posted by: HipHopAnonymus
What are the respawn times for the Objective games?

I changed where respawn times are listed.

It's 5 for slayer, 10 for objective. The same respawn times that we use in the normal versions of these gametypes.

  • 05.04.2006 3:17 PM PST
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Posted by: Ninja 0n Fire
Posted by: HipHopAnonymus
What are the respawn times for the Objective games?

I changed where respawn times are listed.

It's 5 for slayer, 10 for objective. The same respawn times that we use in the normal versions of these gametypes.



My appologies if I just missed it.

For the single flag games thats a lot of time to set up a spawn camp. Especially on lockout one flag games where the offense spawns in the "library" as its commonly called 9/10.

The only one flag map I see working well is ascension because of the spread from offensive base to defensive base, although I might scream at my TV if the host is top level of the def base.

Turf...my god one enemy warehouse crack, one by snipe spawn glass, one on the tent side ridge that the bridge drops down onto, one between the tent side ramp and the door to the inside room=10 seconds for 3 minutes. That about 12 deaths a round assuming they make it through the first minute alive.


Just my opinion though. Other than that it actually looks fun. Especially the pistols.

[Edited on 5/4/2006]

  • 05.04.2006 3:22 PM PST

Carbines fire randomly within the reticle as apposed to the BR so Ascension would be a frustrating map to play with Carbines for this reason. It's better to play Carbines on the smaller maps where you can get the red lock-on for a guaranteed head-shot as opposed to relying on random shot placement to decide whether you kill someone or not.

I think Bomb Indicator should be on because it's much easier to grief with a neutral bomb (than say, a multi-flag) because it's smaller and is valuable to the other team too.

I definately think 1 Flag is not suited to Swat at all. It would boil down to either scoring quickly, or being spawn-killed the entire round. I can see it now. "Capture the Flag - Offence" You run to the base bang, bang, dead, dead. Grab the Flag. "Round Over". That was fun.

I think these types of games work best when you kill people throughout the game, not just for the first 10 seconds. (or else you're looking at the respawn screen for 2 minutes)

[Edited on 5/4/2006]

  • 05.04.2006 3:25 PM PST

All your base, are belong to us!!

So Zanzibar will have Warthogs and Ghosts? Since no rockets or nades for defense, will they get a ghost or warthog?

The line up looks great! thanks for no KOTH and oddball

  • 05.04.2006 3:28 PM PST
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MBYF

Posted by: ash55
I think Bomb Indicator should be on because it's much easier to grief with a neutral bomb (than say, a multi-flag) because it's smaller and is valuable to the other team too.

There is no neutral bomb.

  • 05.04.2006 3:30 PM PST
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Sounds great! I'm not a SWAT fan personally, but this playlist sounds like its gonna be really fun. I personally think 1 flag CTF on Zanzibar is just a little bit too big for SWAT. I mean with shields you can let them recharge, but SWAT you only get one chance, and i'd hate to walk all the way to be killed in one shot. The superjumping onto the top of the building will make that ridicolous as the guy up there can look directly down upon the flag. Then again I havent made the playlists that keep people here. Once again, thanks for keeping the people happy. Ohh and which playlist is being taken out?

  • 05.04.2006 3:37 PM PST
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SWAT Multi-Flag Beaver Creek doesn't seem like a good idea, small map with alot of places to take hide + flag contest = a game where flags never return and is a race to score faster. Classic CTF seems more appropriate for Beaver Creek.

  • 05.04.2006 3:38 PM PST
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Everything looks good to me.

  • 05.04.2006 3:39 PM PST
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Posted by: Ninja 0n Fire
No heavy or flying vehicles

Does this mean that there might be a warthog or ghost in some gametypes because that would be sweet. I am a huge vehicle fan.

  • 05.04.2006 3:39 PM PST

Our actions define our true purpose, not our words.

Looks good. Too bad some larger maps like Terminal, Relic, or Burial Mounds weren't included but hey; you take what you can get! Thanks Ninja.

  • 05.04.2006 3:42 PM PST

Posted by: Ninja 0n Fire
Posted by: ash55
I think Bomb Indicator should be on because it's much easier to grief with a neutral bomb (than say, a multi-flag) because it's smaller and is valuable to the other team too.

There is no neutral bomb.


Ah I see. Assault = Single Bomb. Gotcha.

  • 05.04.2006 3:44 PM PST
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Remember though, it's unranked so no cheaters and things like losing and superbouncing arn't as big of a deal.

  • 05.04.2006 3:47 PM PST

2 comments 2 questions:

Coment: I think the one flaw is the respawn time (especially in objective games) is to slow for no shields (especially in multi flag). I think a 10 sec respawn would only work if you changed the players to 6v6 (which every one kinda wants).

Question:
which maps will vehicles be on? (only map i assume is like 1 warthog on zanzibar)
What vehicles will there be?


Other wise perfect and thank you. Gemini is like my fav. swat map. Thanx for including it

  • 05.04.2006 3:54 PM PST

The SWAT Magnums is there a little to much. Have more classic than magnum only. Also I think neutral flag could be toned down just a bit.

[Edited on 5/4/2006]

  • 05.04.2006 3:58 PM PST

Posted by: Frankie
Shut up nerds!

Posted by: sesquipadelian
i am an idiot

Well since it's a definate playlist I guess I can put in my two cents...

Carbine starts are fairly bad for Swat. Like the one guy said the fire too randomly in the crosshair to be consistant. Which would cause the games on the larger maps to revolve more around luck than skill.

Please keep Magnum starts to smaller, more closed in maps. Warlock, Middy, Lockout, and Turf would work best for these games. The magnum has very limited range. On larger maps I can see most of the games revolving around finding people than actual fighting.

Also please don't use Beaver Creek and Ivory Tower as much in these games. No matter what game type it is. In Swat and Armory-type games they become a one sided camp fest almost every game and are just no fun.

[Edited on 5/4/2006]

  • 05.04.2006 4:00 PM PST
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OK Ninja here I go with suggestions and a few more questions. Don't ban me. j/k

Suggestions:
Objective game respawns should to be changed to 5 seconds or 3 seconds. Reason: the faster people respawn the less likely they are to get spawn killed, more chances to contest/grab loose flags, more runs at the bomb, etc, etc.

I would switch the grenades off all together.
Reason: Nades+no sheilds=spamming choke points

I don't know the bomb arm time, but I hope its 3 seconds or less preferably with instant arm (that is a setting right?).
Reasons: Asking someone to stand in a circle for more than 3 seconds with no sheilds sounds bad. Especially on Lockout. Low arm times would also force the team to initially play a solid tight defense rather than find the bomb then camp spawns.

Questions:
Elongation CTF Classic: Spawning in the halls when someone is in your base is no fun. Neither is spawning in your base when someone is standing on top platform shotgun.

3 plots: Is there an instant switch or is 6 seconds the lowest it can go. 6 seconds in some places is a long time with no sheilds and BR's around.

How do you play assault on Gemini?

EDIT: I think you are going to have a lot of info to keep track off for this one. Lots of changes and stuff. I hopes its easier for you to keep track of it all at once than it is for me.

[Edited on 5/4/2006]

  • 05.04.2006 4:18 PM PST

there is no instant arm/ plot at all. I will say the plot time, arm time is as low as possible





NInja I think these are the best respawn time possible:
5 sec respawn for all slayer matches
5 sec respawn for assualt
5 sec respawn for ctf classic, multiflag
3 sec respawn for l flag ctf
3 sec respawn for 3 plot

more changes: need at least one odd ball match with a fast skull. turf is awsome for it
need at least one koth : beaver creak is an A+

[Edited on 5/4/2006]

  • 05.04.2006 4:23 PM PST
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Thank Yuo for making my dream come true. Maybe add a fiesta S W A T. This game is also popular on Xbox Live. THANKS AGAIN.

  • 05.04.2006 4:41 PM PST
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What about a few SWAT Snipers on Headlong,Zanzibar,etc.

  • 05.04.2006 4:41 PM PST
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I'm only curious, but which playlists are being considered to be switched out for SWAT? A new playlist being added means an old playlist being removed.

  • 05.04.2006 4:48 PM PST
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Guys guys, work on developing the playlist before you worry about which one is being taken out.

A) Ninja probably won't tell. All that will do is create "Save (playlist)" threads.
B) It's more posts he has to read in this thread that doesn't pertain to what hes trying to do.

  • 05.04.2006 5:12 PM PST