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Here it is, folks!
Details for the December matchmaking update are listed below, there are quite a few changes, so read through it carefully. Feel free to discuss the changes here, we don't need hundreds of individual threads about how you like or dislike specific changes.
Also, if you're interested, check out the Playlist Info page, which I have updated with all the new changes and made some fixes as well, since I was already in there.
These changes will go live on the morning of Tuesday, December 6th. We're telling you approximately when it will go live because due to the removal and rearranging of some of the playlists, there will be some matchmaking "mismatches" due to players having different version of the playlists. Make sure to check out the news story that will be posted this afternoon for more details on what to expect and how to avoid the complications.
* Head to Head and Major Clanmatch playlists have been removed due to low usage.
* Minor Clanmatch has been renamed to Clanmatch and now supports clan teams of 4-5 players each, your Minor Clanmatch ranks will persist to the new Clanmatch playlist. The new Clanmatch playlist is still a combination of the Team Slayer and Team Skirmish playlists.
* 6v6 Team Battle playlist has been added and supports 5-6 players per team. Maps and gametypes are similar to Big Team Battle, but there are some smaller maps included, which you will no longer find in the Big Team Battle playlist. Games will only start with even teams.
* Big Team Battle has been updated to support only the largest team sizes of 7-8 players per team. Maps and gametypes have been slightly revised, some of the smaller maps can now only be found in the 6v6 Team Battle playlist. Games will only start with even teams.
* Team Snipers is now a ranked playlist, your hidden rank will now be visible! We've also updated the maps in this playlist to include maps of various sizes, there are now 15 maps in this playlist and they are weighted based on popularity.
* Rumble Armory unranked free-for-all playlist has been added, which supports 4-8 players. All players will start with the same weapon in these rumble style games.
* Team ActionSack unranked team playlist has been added, which supports 6-8 players. Many of the gametypes in this playlist are inspired by the community, enjoy.
* Team Hardcore will no longer feature a Magnum secondary starting weapon. The following playlist entries have been slightly reduced in weight: Team Ball on Warlock, Crazy King on Backwash, CTF Classic 3 on Backwash, Multi Flag CTF on Sanctuary.
* Double Team has a few changes to Team Slayer gametypes on Beaver Creek, Foundation and Midship. The regular Team Slayer games on those maps will now feature the Duals Only weapon set.
* Rumble Pit has a few changes to Rumble Slayer gametypes on Beaver Creek and Midship, they will now be Rumble Duals using the Duals Only weapon set. Rumble Slayer on Colossus has been replaced with Rumble Snipers on Colossus.
* Rumble Training has a few weighting changes, default Rumble Pit gametypes have been lowered in weight and gametypes such as Slayer Pro and SWAT have been increased in weight.
* Team Skirmish has a few changes, the following entries have been removed: Rapid Assault on Warlock, 3 Plots on Ascension, 3 Plots on Relic, 3 Plots on Warlock.
* Team Slayer has a few changes, Human weapon set is no longer used on Elongation Team Slayer. Colossus Team Slayer now uses the No Sniping weapon set. Added BR starts to Team Slayer on Ascension and Backwash. Changed Team Slayer on Beaver Creek, Foundation and Gemini to Duals Only weapon set. Added some Team Snipers gametypes back into the Team Slayer playlist.
* Team Training has been overhauled to match the new Team Slayer and Team Skirmish changes, also the training exclusive gametypes have received a higher weighting.
* All "Covenant" named gametypes will now feature the Covenant weapon set as well, these gametypes that featured a BR start previously will now feature a Carbine start. All heavy and flying vehicles have been removed from these gametypes.